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Informar de un error de traducción
~/.config/EgoSoft/X4/[your steamID]/logos
Also known as
Home/.config/EgoSoft/X4/[your steamID]/logos
Or
Home/[your username]/.config/EgoSoft/X4/[your steamID]/logos
If you're running via a Wine shim like Proton you'll need to look under:
.../SteamLibrary/steamapps/compatdata/392160/pfx/drive_c/users/steamuser/My Documents/Egosoft/X4/[your steamID]/logos/
I used a 4096x4096 image as a base and, while the idea is good, it created some noise that's so pixelated, I was able to tell the dimensions of the mask used just from looking at that noise.
For anybody somewhat versed in AI, I'd suggest a plugin for Stable Diffusion: https://github.com/graemeniedermayer/stable-diffusion-webui-normalmap-script
This outputs pretty good normal maps (miles ahead of what I was able to make in GIMP after a few hours of experimentation).
Depending on how your logo looks like, it may be good idea that cut it into pieces (for example so the head of of the character in your logo was properly pronounced, since the AI will somewhat normalize it with the rest of the body) and feed to the AI separately, then glue the outputs together for increased quality, but that's slightly more advanced.
I'd share my result, but, uh... it's not really PG.
PPS. The game loads logos in random order, so if you're set on the image of the logo, but still work on normal/glow maps, I'd suggest physically putting a number on the image, so you can actually tell which one is which.
For example one of my rows is in order of 08, 01, 03, 02, 05.
I ended up making 18 versions (because you have to reboot the game to load new logos, so I just made a bunch at once, then checked them all at once in-game) while trying to figure out best method to make normal maps, so you can imagine it can get a bit problematic.
Do they though, because I added a logo that is 1875x1875 and it works just fine in-game.
There are some online tools you could use for that, for example this page: https://onlinepngtools.com/create-transparent-png