HellSign

HellSign

HellSign Gameplay, it doesn't go very welll
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6 Comments
Cabbo  [author] 1 Dec, 2018 @ 8:29am 
Good call Blackjack. Glad I could make you feel better about it lol

Yeah I was pretty disappointed by how bad this was Aythadis. I was genuinely looking forward to trying it but it's just so bad. It's gonna need a lot of work to make it enjoyable. I'm still baffled by all the positive reviews for it.

I agree roughnecks. The enemies move way too fast for the movement system in the game, aim lock would definitely help and the enemies definitely do appear to be bullet sponges.
Aythadis 30 Nov, 2018 @ 6:58pm 
That's a shame, it looked pretty cool. Guess I'll wait for some major patches or a deep discount.
BlackjackGT 30 Nov, 2018 @ 6:11pm 
I refunded this almost immediately after launch :steamsalty: and this just reinforces my decision thanks. :)
roughnecks 30 Nov, 2018 @ 12:43pm 
Well, I see 2 problems here: first of all, you have no aim-lock and that's bad with those little beasts; second, it's all too dark, especially in the first house when monsters attack you.
Maybe a third one too: how many bullets does it take to kill a big roach? ¯\_(ツ)_/¯

I like the atmosphere and light effects, though.
Cabbo  [author] 30 Nov, 2018 @ 12:26pm 
Okay so it seems the game was particularly janky when I recorded this. However, I played some more after this recording and while it wasn't as janky, the combat was just as impossible.
Cabbo  [author] 30 Nov, 2018 @ 12:05pm 
Skip to 6:20 if you'd like to see how bad the combat is