RimWorld
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Crystalloid
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Mod, 1.1, 1.2, 1.3, 1.4
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114.480 MB
2018年11月22日 11時34分
2023年6月23日 9時25分
20 項目の変更履歴 ( 表示 )

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Crystalloid

解説
This mod requires the Alien Races Framework by Erdelf.

Version 2.4

Works with or without DLC



Crystalloids are a xenohuman race known for their crystalline purple and blue hued skin and hair as well as their affinity for psychic phenomenon. They diverged from Humanity several millennia ago, as evidenced by their xenobiology; their biolithic bodies containing a high concentration of a peculiar form of silica based mineral, giving them their unique characteristic hues and dense skin.

Crystalloids originate from an area of space called the "Mechanoid Exclusion Zone", a dangerous blocked off area of space dominated by hostile archotech AI. How the Crystalloids survived or even escaped it is not understood, any effort to probe or enter the MEZ is met with teeming swarms of drones.

Most Crystalloids live within a totalitarian collectivist society called the Ekkrian Collective, often shortened to "The Collective". The Collective is ruled by sects of mysterious and arcane families know as the Ekris. The Ekris are composed of some of the most potent psycasters to have ever exist, their limits unknown. Edging on the verge of divinity, their capabilities are seemingly only matched by Archotechs. Their rule in the Collective is absolute, but they speak in riddles and shrouded tongues, delegating most functions of the government to their appointed elite, the Dyarkkian, who discern meaning from their cryptic messages. The lower classes of society, especially the Awisa, are often oppressed and exploited. Their plights are further compounded by the compulsory connection to the Collective's psychic network, which monitors and punishes those who step out of line. Many dream of escaping, few act upon it, and fewer yet actually succeed.

The Collective typically inhabits the outer worlds, away from the core, and occasionally settle on Rimworlds and other fringe worlds. But the bulk of their population live on massive colony ships, known as Cascades, which have the bulk and population of entire Urbworld cities. These floating metropolises are rumored to be sustained by the power of the Ekris.



Crystalloid has a lot to offer; from materials to build your structures and weapons with, to psychically powered weaponry that sears flesh and melts metal. But it also features a hostile faction and their autonomous crystalline constructs that seek to destroy you. Without proper precautions, establishing a base in proximity to one of their strongholds will subject you to difficult raids that require special planning and strategy, and a lot of luck.

A full research tree will progress you though the mod; first leading you to reconfigure crystalline material into stronger crysteel, and beautiful crystalsilk. Then producing crystal shard firing weaponry, followed by psionic weaponry, as well as means to produce the crystalline material itself. You will also be able to utilize latent psychic energy as a fuel source for electricity!


Thanks to Tarojun, Erdelf, and Chjess on their help for the mod!

If you enjoyed this mod, I ask you help support the creator of the Framework, Erdelf, @ https://ko-fi.com/erdelf
人気スレッド 全て表示 (1)
57
2023年12月27日 9時40分
Bug Reporting
AtomicRavioli
650 件のコメント
adamcollecott 7月11日 2時56分 
is therer a reason a psylink nuroformer wont work on one of these in my colony . and if so is there a diffrent way to give them psychic powers ?
Jet 5月24日 22時24分 
ONE OF THE BETTER FACTION TYPES
Syna 5月13日 10時20分 
There is no Github link. I wonder if this mod is lost forever.
Ruggedgolem 4月20日 16時47分 
Since it hasn't quite been a year yet since this has been updated, I'll keep some hope that we might get a 1.5 update. But it feels like this might need to be necrod
markik 4月18日 9時47分 
Long time user of this mod, just wanna say I appreciate y'all!
setarium 4月14日 5時45分 
great mod, any news for a 1.5 update?

from what i heard pawn rendering got overhauled in base game so anything related to it will take awhile to update. I will be waiting patiently for it, for sure. Just want some news from the creator.
MasterOfGrey 2月14日 18時25分 
Is it intended that all the natural crystal spawns on the map convert into raw crystal upon being mined?
kyenn_zeratul 2月2日 11時09分 
I know it's a staple dumb question, but is it CE compatible? Your mod seems great and I wanted to add it to my gameplay.
MasterOfGrey 1月31日 5時56分 
To quote the answer below: Nope, HAR has much much more features than Biotech”
dingo 1月22日 16時28分 
Probably asked before, but any plans to make this non-standalone and integrated with biotech?