Cities: Skylines

Cities: Skylines

212 valoraciones
Paul Smith Los Angeles
   
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3.393 MB
20 NOV 2018 a las 7:19
19 DIC 2018 a las 8:04
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Paul Smith Los Angeles

En 1 colección creada por Stringer Bell
Stringer Bell's Flagship Stores Series
33 artículos
Descripción
This is a 4x4 corner L1 Commercial High building based on the Paul Smith store on Melrose Avenue, Los Angeles.

It is part of my Flagship Store collection

Model: 2,562 tris / 1,024x1,024 texture / diffuse, illumination, specular, alpha maps
Custom LOD: 120 tris / 256x256 texture / diffuse, illumination, specular, alpha maps
Model made with Blender

NOTE: This is a corner building, if you are plopping it using mods like Find It!, please make sure you are placing the right sides facing the roads, otherwise the building will disappear.

Screenshots were taken with the NotSillyAfterDark LUT which I highly recommend. The asset has been fine-tuned for saturation and brightness but please feel free to leave me suggestions and I will consider tweaking it in further updates.

Of course, if you encounter any issues in-game, please post it below and I'll do my best to fix it!

Finally, please thumbs up if you like this asset!

Frequently Asked Questions

I notice different variations of the same questions listed below have been posted on my other assets over and over again, and honestly they are getting on my nerve a bit because they have to do with users not bothering to understand how the game works and jumping to the conclusion that there must be an issue with the asset. Please check to see if the following Q&As resolve your issue before posting a comment. All comments that repeat these questions will be deleted.

1. I placed the building in my city and after a moment it disappears, why?
This is a growable asset, and like any other growable asset in the workshop, you need to place it on the right type of tiles (in this case, high density commercial tiles), otherwise it will disappear UNLESS you have mods installed like Plop the Growables or RICO set to disable despawning. Some of my earlier assets are corner buildings, so they need to be placed at corners (please refer to their workshop descriptions).

2. I can't find the building in the game, I've looked everywhere.
If you use Find It! to plop assets, just search the asset's workshop title in Find It! and it will show up. If you use RICO, remember, like the vast majority of assets in the workshop, this building is not "RICO-ready," (there really isn't any reason why a growable building needs to be made RICO-ready. RICO is mostly for turning special buildings into growables) and so you will need to add your own local settings in RICO before it will show up in the RICO search tool. Simply click on the RICO settings tab and search the asset's workshop title and then add local settings -- just like what you do with any other non-RICO asset in the workshop.

3. Why don't you make your buildings Level 3? They change as soon as they upgrade.
Just click on the building, and activate in the popup window the option "Historical Building" and it will eventually level up to Level 3 without changing its appearance.

Tags: Paul Smith, high-end, retail, luxury, shopping
5 comentarios
sephiroth_144 4 JUL 2022 a las 22:20 
Needs the security guard shooing away people taking pictures too long or with lens cameras
raul8265 30 SEP 2021 a las 12:10 
First of all thank you sooooo much for your job!

I think these bands should to be amazing on our cities also:

Bershka, Pull and bear, Primark, C&A, New yorker, Ralph lauren, Stradivarius, Loewe, Zalando, Adidas, Tiffany & co, Rolex, Swarovski, Levi´s
Next, New balance,Mango,Blanco,Springfield,Woman secret, Oysho, Sfera, Michael kors, G-star, Foot locker, Escada, Desigual, Elie tahari, Adolfo dominguez, Uterque.....

What do you think? there´s a lot of amazing buildings for those bands.

regards!
Marsuli 15 AGO 2021 a las 3:13 
Looks very unique! They should pay you some royalties for making people remember their brands lmao
Stringer Bell  [autor] 25 NOV 2018 a las 15:33 
Thanks @alborzka ! I hope you like how it looks in game. I am so used to the LUT I downloaded a long time ago it looks quite contrasty when I turned it off for tests (but so do everything else in my city!) I figure people have been using different LUTs so it's hard to establish a "standard" look but if there's any tweaking you think is necessary please let me know I'll see what I can do! : )
alborzka 20 NOV 2018 a las 18:12 
L O V E it!