RimWorld
Оцінок: 7,632
Common Sense
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Нагородити
До улюбленого
В улюблених
Прибрати
Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
Розмір файлу
Додано
Оновлено
891.998 KB
10 листоп. 2018 о 11:39
13 груд. 2024 о 5:23
Змін 162 ( перегляд )

Підпишіться, аби завантажити
Common Sense

Опис
Allows your pawns to act smarter. Look up mod settings to know more.

Features
- (optional) pawns are encouraged to fulfill their need of outdoors by seeking recreation outdoors;
- (optional) pawns are encouraged to take account of potential mood in drug policies;
- (optional) pawns are encouraged to give allowed social drugs or joy giving food to sick pawns;
- (optional) change how pawns use drugs when relaxing socially to prevent them from "wasting joy";
- (optional) pawns do not stack food with "bad" ingredients (ex. human meat or insect meat) with normal ones;
- (optional) as an option, odd (ex. insect, i.e. low impact) meat can count as normal one;
- (optional) pawns are encouraged to clean rooms where they're about to operate a building (ex. researching, cooking/crafting, or just going to sleep);
- (optional) pawns may clean rooms between "hauling ingredients to crafting spot" and "crafting";
- (optional, disabled by default) pawns may clean rooms where they're planning to eat (normally or when relaxing socially);
- (optional, disabled by default) pawns may avoid bad weather when idling;
- (optional) pawns may pick up all necessary ingredients to their hauling inventory before delivering them to the crafting place;
- (optional) pawn can be encouraged to prioritize ingredients, materials (including corpses) and meals that are quicker to spoil;
- (optional) pawns are encouraged to clean after tending to a patient;
- (optional) pawns are discouraged to clear an area from snow when it's snowing or raining;
- (optional) when pawns are about to work on a bill, they'll prefer hauling a whole stack of ingredients to a stockpile if possible, instead of cherry picking a fraction that's required for crafting;
- (optional) pawns will stop taking more sweets than they can eat;
- (optional) pawns will put items back to inventory if interrupted;
- (optional) pawns will treat sleeping assignment as a recreation when they can't sleep. Pawns will not prefer recreational activities after topping it off until it's down to at least 80%. Pawns also will try to take spare meals during this time. Dubs hygiene activities also was re-prioritized;
- (optional) you may enable a GUI tweak to display the whole list of ingredients on a recipe screen instead of vague "ingredients";
- (optional, disabled by default) add random ingredients to non-crafted meals. Only neutral ingredients are used;
- (optional, disabled by default) pawn's mood, instead of "freezing" while pawn is asleep, will slowly keep moving in a direction of "potential" mood until it reaches 50%;


Notes
- pawns will choose recreational activities that result in hanging out outside, but they can't chose items, so don't make the same recreational items both indoors and outdoors to avoid derpness;

Should be safe to add to and remove from existing save. But it's possible for pawns to get stuck when first installed or uninstalled, so if you see someone standing still - just draft and undraft them.

Very well know issues
- Androids and DrugPolicy - CS can trigger it, but doesn't cause it, and can't be fixed (by me, within boundaries of this mod). It was handled months ago, and if you still some how think that CS is related to it, look below;
- "but Visual Exceptions says!" - because it catches and reports even handled errors. CS can trigger errors, but handles them and reverts actions to those that would happen in vanilla, like CS didn't interfere at all. Look for relations in actual Debug log;
- when enabling "add random ingredients to randomly generated meals" with the mod Vanilla Nutrient Paste Expanded, it adds random ingredients to the nutrient paste.

Translations
- russian;
- chinese simplified by chrisxlite, HawnHan;
- chinese traditional by Lak4CYUT;
- german by Katinka1988;
- french by qux;
- spanish by Crusader;

non-steam: github[github.com].
versions: MP downgrade
Популярні обговорення Переглянути всі (12)
476
2 листоп. 2024 о 5:13
ЗАКРІПЛЕНО: Issues
avil
164
11 листоп. 2024 о 19:41
ЗАКРІПЛЕНО: Suggestions
avil
3
23 квіт. 2024 о 20:38
New Update makes my game crash
StarvingKoreans
Коментарів: 1 526
Steveatron3000 17 січ. о 16:41 
Mine are all stuck standing, but I'm troubleshooting, it may well be something I've done.
martingolding96 17 січ. о 14:38 
It's a shame that this dosen't seem to help Pawns not sleep in a bed in -1000 c temp and no oxygen in SoS2. :steammocking:
avil  [автор] 15 січ. о 22:24 
Check for errors. Try drafting and redrafting, although doesn't look like it gonna help. Looks like some kind of major incompatibility.
There WAS a bug many months ago that could cause that, but obviously it was fixed long time ago. It's possible that your copy of a mod somehow isn't updated. Also are you using the latest version of the game?
Gordsky 15 січ. о 14:26 
Not sure why but it made all of my colonists get stuck standing and I cannot fix it?
What do i do?
Tamm 14 січ. о 2:48 
Yeah no problem with a button if you disable this button.
KeyLime 11 січ. о 9:04 
It seems that even while using the stack gap mod, disabling the "Enable a button in colonist's inventory to mark items for hauling to stockpile" removes the problem where the pawn gets stuck in "unloading inventory". I've had this problem for the longest time, and this fixed it for me.
Xanthiras 9 січ. о 1:35 
Would it be possible to deprioritize feeding patients who are sedated and have pending operations and have no serious malnutrition? The logic being that you would want to deal with the whole operation queue (e.g. when installing multiple implants) so that the anesthesia could start wearing off, while on the other hand hunger in a sedated patient does not do anything unless it gets to serious malnutrition. On the other hand it seems that currently the game has some special logic forcing doctors to immediately switch to feeding patients if their hunger is below certain level since they'll do that even if outright prohibited to feed patients (e.g. using work tab mod)
The Reiksmarshal 6 січ. о 1:22 
I have a similar issue as mentioned by others where pawns keep unequipping their forced equipment, but I however am not using stack Gap. The only mods that I am using that could affect stack sizes are Increased Stack and Reel's Storage Mod alongside Armor Racks.
VonArens 14 груд. 2024 о 1:35 
I just read Tamm's report and went thru my modlist, and I had Stack Gap installed as well. So I went ahead and removed it, and I haven't had any issues since.
Tamm 13 груд. 2024 о 11:07 
I just reloaded my game million times switching mods and its Stack Gap that causes it. The test works in already existing game - nothing special, just apply this mod and Common Sense's unload starts acting as described below. Remove the mod and common sense unload function works fine.
Sadly thats all i could help, thanks for your attempt in fixing,