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Rapporter et oversættelsesproblem
To summarize, the performance concerns are primarily related to an aging management engine, the graphics performance evolves with the cards and is not blocked.
Anyway, with C:S2 recently unveiled, I don't plan to reedit the existing resources that have been widely downloaded and appreciated over time, I will continue to offer some content nevertheless and focus on this future project :)
I know it sounds like a huge project. Since most assets that I like have this issue. Even with 64GB of ram and a good GPU they get out of hand very soon If I'm not careful and lose control of their number.
I make sure that the lod versions are as low as possible in the number of sorts for an optimal display in remote view.
Thank you in any case to take care of the well being of the users who would like to download this asset, but no fear to have on this one :)
The limits were defined when the game was released in 2015, since then our graphics cards (which manage the display of these tris) have greatly improved to be able to support much more complex assets (and modern games also)
The props are indeed subject to a stricter limit because they are normally just simple elements of decoration, a vehicle by nature, even if in this case is a decoration, will always be more complex.