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Rapporter et oversættelsesproblem
or just do what is generally recommended and dont mix nonwc stuff with wc stuff
The issue I have with this script is that if you're running weaponcore and have non-weaponcore turrets installed it'll spawn the non-weaponcore turrets. If weaponcore is enabled it should check if the turret is weaponcore compatible.
there was a bug that poppep up with an update to wc which cause the game to ctd upon the destruction of blocks by weaponsfire, as far as my informations go that should now be fixed
NorthWind Weapons
+
this mod
causes a crash at some point as npc fight each other. not sure what weapon does it tho.
Thread: 1 -> Exception occurred: System.NullReferenceException: Object reference not set to an instance of an object.
at CoreSystems.Support.Ai.AcquireProjectile(Weapon w, UInt64 id)
at CoreSystems.Support.Ai.AcquireTarget(Weapon w, Boolean forceFocus, MyEntity targetEntity)
at CoreSystems.Session.CheckAcquire()
at CoreSystems.Session.Simulate()
at Sandbox.Game.World.MySession.UpdateComponents()
at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime)
at Sandbox.MySandboxGame.Update()
at Sandbox.Engine.Platform.Game.UpdateInternal()
at Sandbox.Engine.Platform.Game.RunSingleFrame()
at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.<Run>b__0()
at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
at Sandbox.Engine.Platform.Game.RunLoop()
Will this cause issues? I know the Shield Mod needs to be updated due to this very reason
didnt hat probs so far with the wc mods that i use besides the ai not beeing able to fire fixed weapons that require a lockon to be able to get fired.
as for the weapon id´s i woudl say that is best asked on either the modpage of the mod in question or the wc discord.
and a list of wc based mods to start with is o nthe wc github page.
Is there any chance this old but venerable extension could get a look-see please, to make sure it's up to date with current vanilla weapon needs? thanks.
if i remember it correctly than there is a blacklist somewhere.
you would find appropriate informations about that inside the wiki of the inside the moddescription linked github