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Raportează o problemă de traducere
kinda the reverse of the rich merchant scenario
- Added a check to prevent pod crashes from generating absurd amounts of wood if another mod has given the map's biome a too-high plant density rating.
First, a bit of background. The way "Scenarios" determines how much wood to scatter when a pod drops is pretty simple. It picks a random number around 80, then multiplies that number by the plant density of the map's biome, which in vanilla runs anywhere from 0 to 1. (Some mods might push plant density in certain biomes a bit higher than 1, but not so much that it would really matter.)
But there's a typo in the biome definition for temperate forests in "Fertile Planet." Instead of a plant density of 0.975, the biome is assigned a plant density of 975. ;)
On my end, it'll be easy to have the mod automatically change any density value higher than 1 to 1, before calculating how much wood to drop.
And of course, I pointed out the typo to the other mod's author.
It increased plant density and changed spawning. Likely it is badly implemented considering it claims to be incompatible with any terrain generator or biome mods. Glad to be rid of it from my mod list :)