Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

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HoppityQ's Rebels Should Not Be Overpowered - The Greatest Fix Known To Mankind
   
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Tags: mod, Campaign
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30. Okt. 2018 um 0:27
30. Okt. 2018 um 10:27
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HoppityQ's Rebels Should Not Be Overpowered - The Greatest Fix Known To Mankind

Beschreibung
♥♥♥♥ rebels. How do ♥♥♥♥ do they even have 20 VETERAN UNITS?

This mod fixes that! They're 100% less ♥♥♥♥♥♥♥♥ rage inducing and more logical.
24 Kommentare
Aslan Ponto 9. Mai um 3:58 
Hi, I´m taking up modding and I want to do something related with slave rebellions. I´d like them to be as they are in your mod, with militia units mostly, but with bigger numbers (let´s say that 4 slave armies appear), would that be possible?
кавопивця 1. Jun. 2024 um 14:26 
Is it possible that the mod causes a bug when there is no "malcontents leaving" bonus for public order? As a result, rebellions continue to happen every turn and I have multiple rebel armies at once.
ProjectDefQon1 15. Nov. 2021 um 19:27 
if i were gay i ask you out for making the best mod for Rome 2 thanks man
Lotor13 24. Sep. 2021 um 0:00 
How does this mod "fix" that??

@Yumi
It would be good to shortly explain, what You did,
Ben Dover 29. Apr. 2020 um 6:38 
Thanks.
tarexj 31. Dez. 2019 um 11:58 
Needs a new savegame? Because in the civil war i had the romans separatists had one evocati unit and 7 pretorians while i was still using hastatii/triarii/princeps
Yumi  [Autor] 12. Feb. 2019 um 23:34 
Most likely not.
Jacko 12. Feb. 2019 um 17:47 
I'm assuming this wouldn't be compatible with DeI?
Wasabi 31. Jan. 2019 um 2:24 
The gods smile upon you
sebau 31. Dez. 2018 um 17:10 
Hoping this works, just saw a village go from 2 units to a full stack in one turn. Better equipment than my trained regulars, more experience and in just 1 friggin turn