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The game is on SSD, and RAM is about 65-70% when in Hunt.
Personally I was thinking that Hunt doesn't "play" well with more cores, and single core performance matters more in this game, since I am on only 2nd gen Ryzen and the single core performance isn't that great, that might be the issue for me.
Thanks for the answer. Maybe it is time to get CPU with better single core performance.
Also, another possibility could be that the CPU is waiting on other resources, such as RAM or disk.
Again, check Task Manager for memory and disk usage. Having the game installed on an SSD can reduce CPU wait time for storage.
Also, if memory runs near 80%, the operating system can start to page the memory (save it to disk, which is slow).
Yes, the CPU render and CPU main are definitely high here. CPU wait GPU isn't particularly low either, but it's about 20% of the CPU render time, so it's not the GPU that will give you a boost.
The "CPU sits at 50%" is not really helpful. The problem is, that "the CPU" statistics is not accurate. It's averaged out among all the CPU cores. It has 12. So it is possible that for instance 6 cores are running at 100% while 6 cores are doing nothing (0%). That's an average of 50% "CPU usage". But what happens in reality is that the game is bottlenecked on 6 CPU cores. The GPU for instance is doing nothing but waiting until the CPU finishes its work before the GPU could start to render.
So, as suggested in the guide, set up Task Manager to show the "Per CPU core" statistics and now monitor it closely to see if something like the above happens (that is, some cores are running near 100%).
My CPU sits at 50% with maybe a few jumps to 60% utilization (Ryzen 5 2600), with GPU also at the same percentage (RTX 2070 Super). The game stutters, it simply cannot use the whole CPU/GPU.
I also took a screenshot:
Frame time: 14
CPU Main: 14
CPU Render: 9
CPU wait GPU 1.700
Would this qualify as CPU problem in your opinion?
I wouldn't say it is a fair statement. All it means that the CPU takes longer to do it's job than the GPU does.
If you want to see if you are bottlenecked on a PC component (i.e. that particular component is working on 100% and everyone else is waiting for it), then you have to monitor the hardware usage. Use Window's Task Manager's Performance Page and/or use 3rd party tools such as GPUz and CPUz.
If you're CPU cores are lower than 100% (well, maybe 90% giving it some head room/doubt) and your GPU is running at 100%, then your GPU is holding back your performance.
I've seen some weird cases when neither of them is near 100% (not even 90%). In those cases check if a frame limiter is set up. Or probably something else is going on (maybe the code is written in a way not to utilise the hardware to it's full extent?)
I am still not 100% sure.
If "CPU Render" > "CPU Wait GPU" = CPU Bottleneck
If "CPU Wait GPU" > "CPU Render" = GPU Bottleneck
Is that a fair statement?
I took an ingame screenshot today with:
FPS 127
Frame Time 7.8
CPU Main 7.3
CPU Render 6.6
CPU wait GPU 1.1
I double checked and none of my CPU cores is running at 100% while playing the game. The game's diagnostic suggests a CPU bottleneck though?