Instalar Steam
iniciar sesión
|
idioma
简体中文 (Chino simplificado)
繁體中文 (Chino tradicional)
日本語 (Japonés)
한국어 (Coreano)
ไทย (Tailandés)
български (Búlgaro)
Čeština (Checo)
Dansk (Danés)
Deutsch (Alemán)
English (Inglés)
Español - España
Ελληνικά (Griego)
Français (Francés)
Italiano
Bahasa Indonesia (indonesio)
Magyar (Húngaro)
Nederlands (Holandés)
Norsk (Noruego)
Polski (Polaco)
Português (Portugués de Portugal)
Português - Brasil (Portugués - Brasil)
Română (Rumano)
Русский (Ruso)
Suomi (Finés)
Svenska (Sueco)
Türkçe (Turco)
Tiếng Việt (Vietnamita)
Українська (Ucraniano)
Informar de un error de traducción









Any chance the mod doesnt affect "easy" and "medium" mission difficulties? Ive only had pods of 3 so far, and maximum of 3 pods, and i play on legend game difficutly.
I used this mod a few years ago and worked perfectly.
This is an 'ehnanced vanilla' mods setup so UI QoL Fixes plus making base game harder (more pods, better avatar, chosen and rulers).
Im editing settings through MCM.
Any ideas?
I wanted to exclude the pod size increased from the mission that rescue captured soldier with this configs in the file XComIncreasePodSizeByforceLevel.ini:
[DiverseAlienPodsWOTC.X2DownloadableContentInfo_DiverseAlienPodsWOTC]
+BarredMissionNames="CompoundRescueOperative"
But the mission still has a lot of enemy. Am i doing that right?
StarForceLevel: 11
Percentage increase: 10
and
StarForceLevel: 16
Percentage increase: 20
then these rules should mean that at force level 15 each pod will have a 50% chance to have +1 pod size (11 through 15 is 5 levels *10% per) and at force level 20 each pod will have guaranteed +2 pod size (11 through 20 is 10 levels *10 for +1, then for second rule 16-20 is 5 levels *20% for another +1)
is this correct?