Tom Clancy's Rainbow Six Siege

Tom Clancy's Rainbow Six Siege

456 ratings
Viable Mira locations all ranked maps
By Ocelot
Due to popular demand and feedback from my series of Mira windows guides, I have decided to make a new guide which rolls all of the maps into one to make it easier for everyone to navigate and find what they are looking for. They are the same as the other map by map guides I made so nothing is new, just easier to view :)

I hope you enjoy and learn something useful, I will stress that this is not some advanced mira guide or anything so I have left out odd mira's that may be used by pro league teams (we don't know what their strats are) as well as the half mira trick that involves placing a mira half on reinforced wall and half on soft wall. I don't feel it's something new players learning mira should worry about.

In case you are wondering why the pictures look odd or my FOV seems high, I am playing on a 21:9 monitor so all the screenshots are in 21:9 as opposed to the standard 16:9.

If you have any feedback please do leave it in the comment section and I'll respond ASAP.
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Oregon
2F Kid's Dorms/2F Dorms Main Hall

Located in games room watches over anyone attempting to enter through the closet/thermite the site open. They will have to think twice before pushing you.

Head below into the classroom to counter the mira from below.

Really strong window now that the back window was removed, you are also safe from the other window behind you unless they grenade/capitao you out so might wanna bring wamai or jager. You can shut down double window and top of white stairs from here.

Fairly easy to counter below from the kitchen.

This mira isn't super strong but you can see anyone pushing from classroom or top of armory stairs, if you lose the attic wall behind you or the window gets opened and your pressured-it may be best to abandon it.

1F Kitchen/1F Dining Hall

Located in the shower room, locks down the small tower. Ideally you'll want to castle the doorway behind you.

Located in the shower room, watches over the dining hall site, have a rotate here and perhaps a castle on the double doors next to you.

1F Meeting Hall/1F Kitchen

Watches over the dining room and the entry ways, it is however very weak to vertical play.


Watches over the split junction and anyone coming from garage/main lobby.

Head above into the games room to pop from above.

B Laundry Room/B Supply Room

The old mira window returns and is stronger than before as you can no longer counter it by planting on the washing machine as that area isn't part of the bomb site anymore.

Locks down electrical/blue/bunker area where lots of attacks come from.

You could use this mira to lock down the freezer area but if you are going to use it you really should use the other mira on the cubby wall to watch your back.

Closing remarks

Mira is VERY strong on 2 bomb sites on Oregon, the laundry/supply room and kids/main dorms. Even with an uncoordinated team or solo queing the windows on those sites will give you an advantage. Whilst it's not impossible for the other 2 sites mira's to work out, it's just that they are easy to counter by good players.
Hereford Base
3F Ammo storage/Tractor storage


These are 2 good mira spots up on the top floor, both will allow you to watch high traffic areas were lots of people are rappelling in or breaching from the balconys into the attic.
Consider having lesion/barbed wire/traps/someone playing on both sets of stairs as people can easily creep up the stairs and kill you or your team mates.

2F Master bedroom/Kids room

Can watch the laundry room and south stairs, plenty of ways for attackers to creep in.

Make sure you have a rotation hole between the sites. Watches 2 common windows people are entering.

Provides another angle for you to watch similiar to the one above.

This will watch over the sewing room which has some windows attackers can enter through

1F kitchen/dining

You can watch over the tractor area from here, alot of attackers are breaching through it.

A strong spot to watch any pushes from the north.

Basement Brewery/Fermintation

A strong information Mira which is slightly let down by the fact that attackers can hide behind the electrical generator. If you leave the wall soft to the right of the mira you may be able to get some kills but attackers will have an exact location you will peek from, not to mention that currently at the time of writing Mira windows are no longer fully destroying the reinforced walls. So you have some metal bits on the side which interfere with sight.

This next one works even better if you open the soft wall behind it giving you easy sights onto any attacker pushing downstairs or outside.

This final mira gives you eyes on both the barrel room and main hallway. There are some external breaches into the barrel room-into the site.
Club House
2F Gym/2F Bedroom

Located in secret stash watches over bedroom and people pushing from construction, can prevent pushes and plants, more so if you shoot out the gym wall...but you are weak to anyone who drops in from above. You will also needs the stairs behind you trapped otherwise anyone can sneak up behind you. More so the double wall into construction will need to be reinforced to keep you safe.

Located in bathroom watches over bedroom hallway and if they breach the spa wall you can hold them here, you are safe from people pushing from construction, I do feel this one strongly weighs on attackers breaching the spa wall to make it useful. If they did though, this is a powerful mira.

2F CCTV room, 2F Cash room

Located at the top of eastern stairs watches over cash room, construction and partly cctv, need back stairs protected with traps like barbed wire, ela mins or gu mines otherwise anyone can sneak up behind and kill you easily. Make sure you have a rotation hole should you need to evacuate if they do a heavy garage push or breach the CCTV wall.

Located in cash room watches over construction and bedroom exit, very risky though-I feel this is a risk vs reward mira, remember window on the left into construction could easily be your death. Perhaps use this one as a once off strategy then don't use it again.

Located in cash room watches over CCTV, very strong to prevent plants and gives you great information if anyone pushed into CCTV. Shotgun out the top to lob C4 or toxic gas.

1F Bar/1F Stock room
I seriously doubt you will ever end up here..but if you do and are playing mira there aren't many spots you can use but I've thrown some together.

Located in stage watches over stock room and its entrances but leaves you so very vunerable to many many angles. If it wasn't for that massive filing cabinet in the centre of the stock room this wouldn't be too bad.

Located in strip club watches over pool and bar and can even see into stock room but not very well, leaves you weak from behind and all the angles they can enter strip club, making this overall not very strong...you may catch some people off guard though.

Located in lounge watches over garage, you can be killed from outside behind you though...attackers can get a long angle especially with an ACOG.

Located in strip club watches over changing room and side entrance, weak to use, only if you want dedicated hold over strip club which would be an interesting strat in and of itself.
Overall this is a site that is never picked for many reasons, but if you are here give these a whirl.

B Church/B Arsenal room

Located in arsenal watches over utility room, oil pit and blue stairs, weak to ash and zofia, strong spot for an acog to play you can get an angle all the way down to the oil pit. Also great for providing information.

Located in church watches over basement hallway, central stairs, and memorial room, shotgun out holes for c4s but beware attackers can break top part of wood to lobb nades over and if timed right will kill you or at the least down you. This is great for preventing pushings into the basement hallway or the typical ying smoke rush from the bar hatch down into memorial into the church.

Provides the exact same thing as above but gives you more protection.

Whilst you avoid the bar bomb site, the other 3 are all great for Mira and she sees plenty of bans on this map in pro league. The Mira windows on the church arsenal site are very strong and more so with a good coordinated team, cash room/cctv and bedroom/gym are good but will require more help from your team mates to make sure your safe.
Consulate
2F Consull office/2F Meeting room

Located in waiting room watches over B site/consul office, this one is pretty risky, its easy for attackers to get up on the windows from multiple angles and pick you off, if you want to go here you'll need a castle, more reinforced walls around you and a good team. You'll also need protection from behind but majority of the time people are roaming around there.

Located in break room watches over adminstration office which is where many teams will attack from as they start their clear to gain control of top floor.

Make sure you have a rotation hole out of here if things get dicey.

This wall will need to be reinforced to prevent you getting wall banged from outside the window. consider a castle here also.

This is another way of doing it that will give you a little more vision and angles.

If you can blow out all these office walls you'll have a much greater line of sight but this is time consuming and burns ammo.

1F Lobby/1F Press room

Located in first floor public bathroom, watches over A site/press room as well as the first floor exit stairs, also consider reinforcing the hatch because if an attacker knows your there they can easily shoot/buck/grenade you out of there. But you could also open the hatch to watch over garage or if you need to rotate out.

Located in first floor public bathroom watches over west corridor and some of main stairs. great to shotgun out those soft walls to create new lines of sights. difficult for attackers to enter this area-especially if your on your game and watching.

Another way of doing this mira is to have double reinforce and use it as an information window.

This next Mira setup was suggested to me by [MRLG]LJoGamer (his steam profile is in the guide contributor section) and it is honestly much stronger than mine. So thank you for showing me mate, with this mira setup you can keep watch on same spots still but from a much stronger position. The crouch height mira is very strong to pop up and kill anyone pushing yellow stairs. As far as the hatch goes...you have 2 options. A) You reinforce it to give yourself some extra protection against buck/ash opening it from below and killing you or popping the mira. B) you save one of your reinforcements and if you know the enemy team has a buck/ash you reinforce it into the round. But doing that will mean your kinda stuck in the bathroom..so play it as you feel. I'm a big fan of how much power the crouch mira on the soft wall gives you and I'm eager to test it out next time I'm in a ranked match on consulate. Below are pictures of how it will look.






B Archives/1F Tellers

Located in electric room, this is part of the new bomb site...not a great many we can use but i'll try nontheless. Watches over locker hallway and storage room and anyone pushing down from main stairs.

Located in archives watches over service stairs/archive corridor. Be sure to reinforce the wooden walls and shotgun out all the soft walls in front of the mira.

100% information mira that iv seen a couple of times...however what happens when twitch or anyone pops it? attackers have great line of sight into tellers/A site. I wouldnt use. It's possible to use the half mira wall trick here if you have mastered it.

Located in tellers watches over visa office where lots of people are sure to push from. Make sure you reinforce BOTH of the walls otherwise people can easily wall bang you from the main stairs.

Example of the line of sight attackers can get.

Example of the line of sight attackers can get.

B Cafeteria/B Garage

Located in security room watches over cafeteria as well as the lobby drop down via hatch and people entering via service stairs.

Located in security room watches over B site and lots of garage and people pushing down yellow stairs. Be careful of pushes from basement corridor/locker hallway, reifnorce those walls. You have enough to get them all. With all 10 used you have enough to get the garage wall, the hatch in bathroom and lobby. And the mira site in security office.

Located in cafeteria watches over garage and yellow stair pushdowns, great position for smoke to play he can lob toxic babes all the way to front of white van.

Mira isn't always required on this map, but she is strong on the garage/cafeteria site especially for smoke to deny plants-Using Mira on the other sites will require a good team working together to make the most of the windows. Solo queing on the other sites may be quite difficult as most people tend to just do-whatever :/
Bank
2F Executive Lounge/2F CEO Office

Located in janitors closet watches ALOT of angles and windows in executive lounge/ceo office/executive hallway/front desk. You may need help shotgunning all this out in time though, prep phase isn't the longest.

Make sure to block this drone hole otherwise any attacker can kill you through the drone hole, if they decide to blow up your shield I would abandon this area as odds are someone is camping the hole.

Located in janitors closet watches over conference room and pushes from 2F hallway, combine it with the shield.

1F Staff Room/1F Open Area

Located in open area watches over printer room and the window. You really need to shotgun out the wall as i have which will give you even more info of people pushing into kitchen. See that wall I've reinforced on the left side of the mira? reinforce that one to prevent people wall banging you from the skylight area.

This is about the only other one that would get any use (also works on a reinforced wall), but most people like to have a rotation hole here, it's also possible to place it on the wall below to create a crossfire. I'll give some examples of that below.

Reinforce this whole wall.




Now that the good stuff is out of the way...let's discuss the bad stuff :( it is very easy to be killed from above on this site if no one is holding stock trading room. I'll give some examples of line of sight that buck/sledge/breach charges can open up...and they all give you easy shots onto mira or anyone playing on them so it's important you hold this. or at least have cameras to provide intel, or even a pulse playing below with a c4.




1F Tellers Office/1F Archives

Located in the archives lets you watch over tellers office and gives you line of sight onto pushes from both sides of tellers and lobby. Would really help to have a castle barricade the window and doorway behind you. This position is also very weak from vertical gameplay above so make sure you hold above in the ceo office.

Shotgun out all the soft walls around the corners of the mira window (you should always be aiming to do this anyway, try shotgunning before you reinforce to save time) gives you greater lines of sight that are clearer.

Again you need to be aware of people above in CEO office.

B Lockers/B CCTV Room

Located in secure hallway a very strong mira window to watch over pushes/plants from server. You can call out lots of information here and co-ordinate flanks down the server hatch or server stairs. Make sure you have an evil eye/bulletproof camera/valk camera/echo drone in cctv room to co-ordinate uitilty/gadgets such as C-4 and toxic babes.

Located in secure hallway watches over garage, be wary of pushes from main stairs and vault lobby. If you are going to use this mira make sure to protect it because if twitch pops it attackers have a strong line of sight into vault and possibly your other mira window.

Located in secure hallway watches over CCTV and allows you to be a bit more aggressive attacking people pushing CCTV. You wont be as protected and ash/zofia/grenades can easily push you out.

Located in lockers, a very safe way to watch over CCTV-make sure to shotgun out that entire wall to give you line of sight. this is a powerful position for smoke to play, c4 tosses won't be able to reach people planting that far back but toxic babes will easily.

Mira is very powerful on pretty much every site on this map (CEO may require a better team) and is almost a must bring for vault site.
Kanal
2F Server Room/2F Radar Room

These 2 windows will work fine to hold down A and it's surrounding areas, provided that you hold the green stairs which is to the east. They simply hold down A, sadly there's no where else to place them on this bomb site....and this is a recurring theme for the whole map :/


This is where you need to go underneath to pop these miras if you come across them.

1F Security Room/1F Map Room


Only one mira for this bomb site, make sure to reinforce the hatch just behind you. The window locks down B quite well, your probably thinking "well what about that window right there?" I honestly don't think it's going to be a problem because rappelling off that window is risky anyway because people from the other building or run outs below can easily pick you off. I would be more worried about grenades/fire bolts. You may even want to use one of the previous upstairs mira to hold the top floor which you will need to do anyway.

This is where you need to go to pop the mira from above, fairly easy. Just remember the red chairs as a landmark.

1F Coast Guard Meeting Room/1F Lounge

These same windows were used on old kanal and are still great here, both will help you watch and lock down the surrounding hallways. Now that they have removed all the windows it's much safer as well, only thing to worry about is someone sneaking up from behind in the radio room but you need to hold that area anyway



Quite easy to pop from below in the supply room.

B1 Kayaks/B1 Supply Room

Pretty basic, there isn't much for this site-so much so that I would recommend you bring another operator all together :) Pop the one on the right hand side and you can lock down the area.


This is where to pop the windows from above.


So I really tried to make these windows work but you are just exposed to so many angles from all over the place, you can get cut off from lots of places. You may have success with them but yeah I would just bring another operator :)

This is where to pop them from above.
Chalet
2F Master Bedroom/2F Office

Located in bedroom hallway watches over master bedroom, consider reinforcing/closing off master bedroom. Difficult to use solo, you will need reinforcements to your left, as well as people watching your flank.

Located in fireplace hallway watches over the library and anyone doing a sweep and clear from the west side which is quite common. The reason I've placed this far back is to watch anyone sweeping out the top floor before they get to site, but it is weak to windows and flanks from many angles.

1F Bar/1F Gaming Room

Located in bar watches over the gaming room and it's 3 entrances, be wary of flanks from great hallway and gaming room hallway. Be wary of people attacking from above in Library but you always must hold this anyway. Be sure to reinforce behind you, even a castle on the double entrance into the bar.

Located in library entrance watches over library hallway, fireplace hallway and bedroom hallway. Be sure to reinforce around you for extra protection.

B Wine Cellar/B Snowmobile Garage

Located in wine cellar watches over snowmobile garage and great room stairs. Majority of people will always look to breach and plant in the opening of the snowmobile garage entrance. It is possible to be easily killed from above in the great hall, but you almost always have someone holding this area or some cameras.

Located in wine stock watches over wine cellar and basement hallway, be wary of people pushing in from the east wall. Easy to breach/maverick.

The wine stock Mira has become particularly hard to hold with the introduction of Maverick, I have cut a small hole in here, crouched in, planted and gotten back out before anyone knew I was there. So just be mindful of him.

1F Kitchen/1F Trophy Room

Located in trophy room watches over main entrance and both sets of main stairs. Don't worry too much about the window to your right, attackers can't rappel on it and it's hard to get an angle into the room from the outside.

Located in bedroom hallway watches over master bedroom and anyone will push for the hatch and the soft floor to attack from above.

I feel that Mira is only best used on snowmobile site, as the others will always require good team co-ordination which can be a problem if your not in a 4 or 5 man squad. Not a must bring for this map anymore, especially with the introduction of Maverick in Grim Sky.
Kafe
3F Cocktail Lounge

Located in the back of the cocktail lounge this window will lock down the B bomb site and areas of cocktail lounge. Now that there are less windows on the top floor this window will be quite strong. I would really recommend a castle here to help you out in the places you can see in my screenshot. Just be sure to make some rotates.

I'd consider castle this or just keep in mind attackers can rappel up and get some strong angles.

If you want to pop this mira this is a great location to do so, Just need ranged soft destruction. Head into the reading room and fire away just in front of the chandelier.

This window returns and still works the same as the original, stick someone back here with an acog and you can lock down piano lounge and other areas.

You could be killed from this window via frag grenades or a pixel shot onto your head so just be wary of it although it's not a simple kill for attackers.


The old mira returns again and still does the same job of locking down cigar lounge. Although if you use the one in the washroom you will almost certainly need a castle barricade otherwise attackers and kill you from rappel.

Breach here to pop from below.

2F Fireplace Hall/2F Mining Room

You could never put a mira here before but now you can! and it's a great one (provided you hold top floor) shotgun out the top but leave some wood on top so you can vault over. Gives you great coverage over fireplace hall.

The location to break in the cigar room so you can pop this mira and or kill anyone sitting on it.

No need to change this old mira location as it still works a treat. Consider shotgunning out the wall so you can see people coming up and down red stairs.

The location to break in the cigar room so you can pop this mira and or kill anyone sitting on it.

2F Reading Room/2F Fireplace Hall

So you may not want to use both, but if you had to pick one I would take the one inside the reading room then combine it with one of the miras upstairs say in the cocktail lounge to hold the floor above reading room as all of it is soft.

Very important to have both of these walls in the corner reinforced otherwise people can sneak in and plant in a corner where you can't see them, they can also get long lines of sight into reading room from train.


Easy to break these mira's if you can get into the cold room. This is why I think you should have one mira upstairs or at least have someone playing upstairs.

1F Kitchen Service/1F Kitchen Cooking

So I did a lot of testing and discussion with other mira players and we've found there really isn't a good place to put any windows here. This double mira will give great intel over the bakery front area, and you can also pop one out to shoot through.


Some locations to breach so you can pop the mira from above. Just head into the mining room/train room to rain destruction from above.
Border
So I'll start by stating that ALOT of these Mira windows will double up, some of them can be used to defend multiple sites just due to the nature of the map. So you will be seeing some re-used here.

1F Customs Inspections/1F Supply Room

Located in security room watches over main hallway and offices if you open the walls. Make sure to shoot open the hatch next to you in case you need to drop or rotate back to site. It's important to hold security room otherwise attackes will have top floor control which will usually lead to them winning.

Located in supply corridor, gives you some options to prevent people rushing the A window to plant.

1F Ventilation Room/1F Workshop

Located in server room watches over ventilation room and people coming from the exit hallway. Fairly standard and great for preventing plants.

A good way to hold the top floor as majority of it is soft and attackers will seek to take it and then open the hatches. Might be able to get a free kill through the hatch if attackers don't drone you out.

1F Bathroom/1F Tellers

Located in the workshop, will let you watch over the tellers main wall and the window that lots of people push/camp on. Make sure to either shotgun out the top of the mira or place a rotation hole in the bathroom in case you need to move out. Notice that yellow ping? reinforce that along with the other 2 walls to prevent people wall banging you, you will also need something behind in the server area to prevent people sneaking up on you.

Located in the fountain once again, you could either place it on a soft or reinforced wall. Lets you watch over offices and the vital hatch that many attackers will seek to take before pushing onto site.

2F Armory Lockers/2F Archives
This section will be quite long as there are heaps of windows and different variants you can use for defending armory/lockers.

Located in armory desk, this is an old school mira that is still very powerful. It will make any attacker pushing in from the balcony think twice before approaching, considering how high mira's vector fire rate is this is a great spot for her to play and spray down anyone pushing in. Also a decent information mira, it is however quite weak from below as you can buck/ash charge/zofia the soft floor out and either kill anyone playing here or pop the mira. In this example I have reinforced below for added protection.

Located in archives watches over the fountain area and people pushing from offices. In this example I have shotgunned open some walls to give you alot of line of sight, great spot for doc/rook to play with an acog. Keep in mind buck/finka/sledge can lob frag grenades over the top of the office/archive wall. Fairly standard mira spot

Another example of line of sights you can get.

Located in security room watches over main hallway and people pushing up from offices and east stairs. Remember the west balcony behind you as well as anyone who pushes into security room but I'm sure you'll be able to hear them anyone. Great way to hold security room and if combined with the previous archive mira you can create some great crossfire as demonstrated below.

This is how it can look.

Another angle

Located in armory lockers an aggressive way to hold down the site which allows you to run out onto west balcony. Shotgun out the security wall so you can get angles on people in security room.

Another angle

Another angle

This is another way of doing the armory desk mira, you'd be surprised how many attackers will waltz right in and BAM you pop them in the head. It's one of those rare angles in siege where you will see them before they can see you :) place the mira at crouch height so you can still keep an eye on people pushing in.

Located in fountain a standard mira to watch over offices. Quite often people will also reinforce the wall to the right. If you do use this one make sure to reinforce behind you. You are quite safe in this spot as the floor beneath you is indestructible.

Mira has a HUGE ban rate on this map and for good reason, the windows are very powerful at holding multiple sites/angles and can make attackers life quite difficult. I feel though at the lower ranks that many attackers won't know how best to deal with the windows but at the higher ranks or against experienced players they will know how to quickly eject the mira windows. I tend to play lots of buck/ash/zofia these days and I've lost count of how many times I've placed these mira windows, so I know exactly where to go to get rid of them. Just something to be mindful of.

A great map to learn Mira in my opinion :)
Skyscraper
Karaoke/Tea Room


Located in geisha room watches over B site/karaoke room and the window onto west balcony. Even if you don't use this mira it's important to reinforce this wall to prevent people getting an angle into geisha from the balcony (if your playing to hold geisha) you can of course be wall banged from outside south window balcony or anyone sneaking in through barrel room or kitchen stairs.

Located in geisha room this is a very powerful mira to hold this area down, lot's of attackers will seek to enter from the south window as they clear their way onto site. This is traditionally where your bandit would play and he would prevent thermite/hibana from breaching the wall behind you and keep the room safe. HOWEVER since the introduction of maverick (operation grim sky) this position has become much more risky, maverick can simply open a tiny hole and kill your bandit/anyone playing on this mira. Or he can destroy your battery/mute jammer and thermite/hibana can open the wall right up. It's still very strong but just remember maverick. Another way to kill anyone playing here is to buck/ash/zofia from below in the kitchen.

Located in tea room watches over hallway, people pushing from barrel room (taiko offical name) and main stairs. This position can be breached from below in the restaurant.

If you don't want to hold geisha (maverick...)this is a great mira combo but you will need to reinforce the wall on my yellow ping to prevent people killing you from west balcony, if you shotgun open the walls like I have you will have great line of sight into geisha and anyone pushing from there.
Exhibition/Work Office

Located in lounge watches over B site and the exhibition room. Alot of attackers will seek to smoke off the windows and rush plant so having visibility over them is great. If you can shotgun out the wall between sites you will have more line of sight.

This is how it will look to protect you from being wallbanged, often lot's of people will play castle on this site and the wall on my yellow ping is castle barricaded.

You could also place it on this side.

A pretty strong information mira that watches over terrace/barrel room which is important to hold on this site. Otherwise attackers can pinch/flank you from here.

Same mira as the other side but this one I feel is a tad stronger. Watches over same sites, BUT if you don't have a castle barricade to your left and the walls behind you aren't reinforced it's pretty easy to get killed/pushed out of.

BBQ/Kitchen

Located in geisha room, shotgun open the hatch so you can rotate back to site if need be. It's important to hold geisha otherwise attackers will have top floor control and can plant in the kitchen then guard from above and outside.

Located in the restaurant (there aren't many mira's to use here) this can watch over the A site, make sure to reinforce the wall on the right here otherwise you can get wall banged from outside the bathroom.

If you shotgun open this wall you can keep an eye on the windows and bottom of back stairs/back hallway.

I would open this wall also so you can get line of sight onto B site. Keep in mind this position is weak to flanks from behind.

Bedroom/Bathroom

Don't go here. :) If you're playing casual and happen to get this spot...just throw them wherever it won't matter as there arent any locations you can use them on. Most people just throw them on reinforced walls as information mira's.

Mira is very powerful on tea room/karaoke...however since maverick it will require a better team to hold this site, in fact for a while now people have just stopped holding geisha all together and used other mira windows. It's very hard for your bandit to hold geisha when maverick can just pop a hole from the outside un-detected.
Coastline
Hookah Lounge/Billiards Room

Located in the hallway watches over B bomb site and anyone trying to enter hookah lounge to plant. A rotation hole is good in case you need to move around, get some barbed wire/lesion/ela mine on the cool vibes stairs to hear anyone coming up. Be wary of flanks from the other side of the hallway.

Located in hookah lounge this is a risk vs reward mira that will give you view over A site/billiards and anyone pushing in from aquarium.

It is however very dangerous due to this window, consider using a castle on it to give you some protection but if it gets opened be prepared to move.

Penthouse/Theatre

Located in theatre watches over B site, the big double window, penthouse, bathroom and hall of fame corridor. Shotgun out the top halves, this way you can vault over if need be but also throw C4/toxic babes to deny plants and pushes. You will sit crouched most of the time watching through the mira then pop up and kill targets if safe to do so. Be wary of glaz/acog rifles sitting on the building opposite the big double window as they may just camp there waiting for you to pop your head up. You could also place the left side one on reinforced wall for added protection, but obviously you will trade it for firepower.

How you should position yourself ready to pounce

How you should position yourself ready to pounce, remember the double window. Consider reinforcing this wall and leave the other soft.

Kitchen/Service Entrance

Located in the kitchen watches over service entrance and bathroom entrance. Make a rotation hole in case you need to move about, this is a strong mira as many many attackers will try to rush the service entrance and smoke/plant. Great place for smoke to play and lob his toxic babes.

A good mira to watch over kitchen service entrance and kill anyone too eager to rush in, it is however very vunerable to the drone hole hence why I've placed a shield there. Many many players know to peek that drone hole in the hope of getting a free kill, so if you are going to use this mira you really need a deployable shield from someone, or if no one will help you may have to sacrifice your C-4 :( speaking of-a great place to toss a c4 out for an easy kill on people hanging around the entrance getting ready to push.

Blue Bar/Sunrise Bar

Located in sunrise bar watches over hallway and kitchen, if you can get an acog playing here you'll have a long line of sight all the way down to main entrance.

Located in sunrise bar watches over A site, blue bar and entrance from offices. A rotation hole to your right is advised.

How it will look finished.

Mira has a strong ban rate on this map and for good reason, the windows on every site (except hookah) are very powerful and give defenders a strong advantage.
Theme Park
2F Initiation Room/2F Office

Located in the Office bomb site watches over the cash stash and partial stairway leading into cash stash, just be mindful of the window I have pinged. ADS/magnet would be good to help defend you.

To pop this window you can only do it from below, head to red corridor and breach the ceiling as shown.

Located in Initiation room watches over the control room which sees a lot of foot traffic, you may want a rotate as I have made to get out from here or to push up for c4.

Located in office bomb site watches over cafe corridor and north stairs, open up the wall just a bit more than you normally would so you can c4 people pushing up the stairs.

Located in Initiation room watches over the bunk room and area, I like this mira as it's very easy for attackers to push into the bunk area and blow open the wall into site.

2F Bunk/2F Day Care

Located in Day care bomb site watches over the cafe corridor and the cafe room. Be sure to reinforce the wall on the left and the one I have pinged, otherwise it's possible for attackers to get an angle on you from the window to the north west.

Below in joint corridor you can pop from below.

Located in bunk bomb site watches over the day care bunk site, if you open the wall up and play an acog here you can get long angles into the cafe.

If you want to pop the window you can head below into the barrel room.

1F Armory/1F Throne Room

Located in throne room watches over the corridor leading into the bomb site, so far in this maps new release a lot of people seem to push this side.

Go above into the waiting room if you want to pop these miras.

You could use either one of these to watch over the throne room, just note it will be particularly hard to get attackers out of the throne room if they get past these miras just because of all the places they can hide. Be aware of the drone hole on my ping marker, your feet could get shot or a twitch drone could sneak in.

1F Lab/1F Storage

Located in the lab room watches the B site, people will still push this window and push in from the bathroom to your right.

Head into the cafe above to pop this mira.

Does the same thing as the other mira just from a different angle, you can better see bathroom pushes from here.

Head into the upper arcade to get this angle onto the mira.
Villa
Ahh Villa my favourite map :) Set in the beautiful tuscan sun, this map is great for Mira.

2F Aviator room/Games room

Watches the east and south entrances into the study which is a popular place to push from, it's a strong position but be wary of buck/ash/vertical play from below. You may also want to castle the entrance into games room or have a camera watching classical hallway.

Watches the south entrance and the balcony which many people will hang out or rappel off of, you may also be able to spot people pushing up the stairs to the south. I'd recommend once again a castle wall behind you so people can't kill you from trophy landing easily, once again be wary of buck and ash from below.
These are really the only 2 spots on this site, and if the enemy team doesn't have good knowledge of vertical gameplay it may be very difficult to push these Mira's out.

2F Trophy room/Statuary room

Our first Mira window for this site watches master bedroom and it's entrances including the walk in closet, you sadly can't see the south window entrance so I suggest a trap of any kind in that blind spot. Barbed wire, Ela mine, gu mine, etc etc. Be wary of the entrance to your South-West, attackers can sneak in behind you. And again be wary of ash/buck from below.

Our second Mira window watches all of astronomy room, as well as the back stairs and master bathroom entrance. You are however very weak from behind so I really recommend castle, generally though someone is holding that area.

1F living room/library
There is only 1 good Mira window on this site, the second one you could really place anywhere-perhaps use it as an information Mira? I could also recommend not using Mira on this site if you have to play it.

Place this Mira inside the gallery (be sure to reinforce the soft parts of gallery behind you) it will give you a view over living room, entrances from mud room, entrances from toilet and entrances from skylight hallway. Attackers quite often push any one of those 3 entrances.

1F Dining room/kitchen

This Mira will watch memorial room, bicycle storage and main hallway.

Watches the china room, back hallway and the general entrance into kitchen. You could either reinforce or shotgun open that soft wall in front of you for more visibility.

Always be scared of the good buck player as they can decimate you on this map as oh so much of the map is soft. Alot of these walls also have soft parts at the top you can shotgun out to toss C4/toxic smoke.
Fortress
2F Bedroom/2F Commander's Office


Located in Commander's Office, watches over B site and it's entrances. I used this one quite a bit on the test server and casual matches once Wind Bastion launched...and it's quite hard to push me out. If you get a jager to give you some ADS support it will tricky to push you out. But a good ash/sledge/finka/buck/zofia/nomad can easily bring this mira down.

Located in the bathroom watches over B site and it's entrances from a different angle.

You are however vunerable to this doorway behind you, would be great if you can get a castle to barricade this for you.


Located in bathroom watches over horse and hallways into the Commanders Office. You are somewhat protected from the doorway behind as there is a pillar between it.

Located in Commander's Office watches over bathroom...however it's quite weak from many angles. And attackers can easily get an acog angle on you from the hallway outside.

Another angle of watching over horse area, but you area again very weak to angles from acogs in the hallway.

An e.g I'm talking about.

2F Dormitory/2F Briefing Room

Located in Dormitory watches over B site, you are quite safe using this mira. Make sure to reinforce the briefing room wall otherwise soft breachers can open angles onto you.

Watches over back entrance.....This mira would be AMAZING!!! if those damn boxes weren't in the way :( you can't shoot them or blow them up. Even if attackers hide behind them as they push in though...they will eventually have to move past them which will put them in your crosshairs.

You are somewhat safe here from the hallway behind you, quite strong to watch over A site as lots of people like to rush in and plant behind the beds. Plus you can C4 over it

Another way to watch over the box area that let's you play more aggressive than a reinforced wall.

1F Kitchen/1F Cafeteria

Located in Kitchen watches over hallways surrounding the bomb site, you are very safe here from behind as the massive fireplace/oven is 100% bullet/explosion proof. You could open the soft walls for even more angles.


Located in Kitchen watches over back side of the bomb sites and it's hallways, again you can open up the soft walls with shotguns to give you more line of sights.

1F Hammam/1F Sitting Room

Located in the Hammam room watches over B site, this double Mira is quite good as you can move between the 2..if you lose 1 you still have the other. Make sure you have some rotation holes, Yes you can get shot from behind here but you really should have someone or something watching the back/shower area to this site.


Located in the Hammam room watches over the shower area which is a common place attackers will push from. I strongly recommend you have a deployable shield in this place to block the window behind you.

Located in sitting room watches over the hallways and it's surrounding areas, open up the soft walls for lots of line of sights. However it is quite weak and vunerable to soft breachers.

Outback
2F Laundry/2F Games Room

Located in the laundry room bomb site, watches over the stairs and people entering from the balcony door. Reinforce the hatch to prevent people from opening up line of sights onto you and your window. Although the rest of the floor is soft anyway but at least you have the steel beams to protect you somewhat.
I have vaulted up onto the counter to get a high angle and a great clear line of sight, although from here you can't see the balcony door.

Having this doorway castled or someone playing back here will be needed otherwise attackers can sneak in from behind.

Located in laundry room bomb site, watches over back stairs and the bunk rooms.

Consider opening this wall up so you can see anyone pushing in.


A different angle protecting you from the stairs.
Located in games room watches over people entering from the bull room and party room and coming up from shark stairs, consider opening the party room wall.

A risky window to use but if you can castle the doorway behind you and or hold the bull area, this window can be quite good to watch over shower areas where a lot of people push in.

So it looks a bit odd ;) but an interesting way to hold down the shower area and watch over the games room and the stairs, remember though you are somewhat exposed to the windows behind you.

You're still quite safe here but the reinforced wall will protect you a bit better.

2F Party Room/2F Office

You could hold down both the office and bull room from here, remember though to the east there is that window that leads to the corridor just behind site.

Located in the office lets you watch over people pushing up the stairs and entering from the garage catwalks, from this angle though you can't get them without exposing yourself. So if you place it on the other side you can do both.


Located in party room watches over office and anyone entering from garage catwalk. You're pretty safe here provided bull room/shark stairs is being covered so no one sneaks up behind.

You could use both or 1 of these, the purpose is to hold down the bull room, bull room window and games room. All of these areas see a lot of traffic.

I really would recommend opening up these lines of sight as you can see so much more, attackers really will think twice about approaching.

1F Nature Room/1F Bushranger Room

Located in the closet let's you watch over B site, it's a bit squeezed in here. You could place it on the other wall or even place it on soft wall which I think is best.


I wouldn't say use both but pick one.


Located in nature room watches over the hallway from the bar area and the lower part of the stairs, the rooms and connecting corridors to the south though leave you quite exposed so keep that in mind.


This is a great mira I've been having good success with so far, the fridge door is 100% bulletproof and with the added shield you have good protection. Lot's of attackers once they find this bomb site have been changing spawn and rushing into the outside door and thermiting open this wall, so holding it or at least preventing that is good.

1F Compressor Room/1F Gear Store


Located in gear store watches over the meal/bar area.


I feel this is a must have window if you're hoping to hold down this area, the attackers can spawn at the gas station and rush into this area.

Watches over the kitchen area, it can be a tad hard to hit targets because of how much stuff is in the kitchen area but you may be able to stop a hard breacher coming to do some damage.


Located in the beer fridge gives you another angle to watch over the meals area, consider using another mira on the south wall so you can watch your flank.

If you use any of the windows inside the site just remember that the entire ceiling is soft and attackers can open up heaps of angles to shoot down. Consider having someone play upstairs to cover it.
Closing remarks
First of all thank you for all the kind words and feedback regarding my mira series guide, it was lots of fun to make and it seems I was indeed able to help new players as that was the majority of feedback I got from people. They were new and learning mira or learning mira strats and that's why I was motivated to keep making more. I will keep this guide updated when new maps are released. I feel in the long run it will be much better keeping it all in 1 guide.

I hope this guide was of use to you and you learned something new :)

Thoughts? Questions? Please do post them below and I will answer ASAP.

Thank you for reading.
46 Comments
tyler the creator 6 Jan @ 5:55pm 
step 1. dont play mira
succrice 21 Jul, 2020 @ 11:39am 
im not sure if this guide comes from the same author but what happened to the viable valk cam spots on all ranked maps?
TheStickyDead 20 Mar, 2020 @ 8:26am 
This guide is updated? also you have a valk guide?
Cyprus 15 Mar, 2020 @ 2:20am 
are you going to update the oregon mira locations just wondering
Bhrek 7 Mar, 2020 @ 5:01am 
this is very epic bro its rly helped
⚡RAID | The Best 2 Oct, 2019 @ 7:36am 
:DonaldToad::tank_fire::tank_fire::DonaldToad::crown1::DonaldToad::tank_fire::tank_fire::DonaldToad:
:tank_fire::deathitem::deathitem::tank_fire::DonaldToad::tank_fire::deathitem::deathitem::tank_fire:
:tank_fire::deathitem::deathitem::deathitem::tank_fire::deathitem::deathitem::deathitem::tank_fire:
:DonaldToad::tank_fire::deathitem::deathitem::deathitem::deathitem::deathitem::tank_fire::DonaldToad:
:DonaldToad::DonaldToad::tank_fire::deathitem::deathitem::deathitem::tank_fire::DonaldToad::DonaldToad:
:DonaldToad::DonaldToad::DonaldToad::tank_fire::deathitem::tank_fire::DonaldToad::DonaldToad::DonaldToad:
:DonaldToad::revenants::DonaldToad::DonaldToad::tank_fire::DonaldToad::DonaldToad::revenants::DonaldToad:
:ExpZ::DonaldToad::DonaldToad::DonaldToad::DonaldToad::DonaldToad::DonaldToad::DonaldToad::ExpZ:
Ocelot  [author] 14 Sep, 2019 @ 5:27am 
kanal is on another guide mate, I'll update this one soon.
Governmental Anus 14 Sep, 2019 @ 5:23am 
update this!
Ocelot  [author] 2 Jul, 2019 @ 6:38am 
no problem mate, hope you found it helpful
god's drunkest driver 2 Jul, 2019 @ 4:35am 
bro thank you so much