Space Engineers

Space Engineers

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EHI D-120-S Worker Bee Light Excavation Craft
   
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Type: Blueprint
Tunnisteet: ship, safe, small_grid
Tiedostokoko
Julkaistu
Päivitetty
3.996 MB
22.10.2018 klo 7.46
4.9. klo 7.40
50 muutosilmoitusta ( näytä )
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EHI D-120-S Worker Bee Light Excavation Craft

1 kokoelmassa, tekijä Canofjuice
Epitome Heavy Industries Catalogue
14 luomusta
Kuvaus
NO MODS | DLC REQUIRED | USES SCRIPTS | NO SUBGRIDS | SURVIVAL READY



The D-120 (Space) "Worker Bee" Light Excavation Craft.
HUD ID: (D-120-S LEXC)





From the legendary D-100 series of light excavation and tunneling vehicles comes the D-120-S Worker Bee. Built to be rugged, compact, and efficient, the Worker Bee brings a wide range of features to the table for an excavator in its weight class. These include a projector to assist with repairs, robust battery capacity, a backup camera, full area work lighting, and remote pilotability. Additionally its lightweight, open frame allows for ease of access to maintain systems, while remaining compact enough to fit precisely within the tunneling radius of the drill heads.





Statistics:
Role: Light Space Mining Craft.
Crew: 1
Mass: 46,067 (Dry)
Blocks: 474
PCU: 4,633





  • Survival Ready.
  • Stone ejection system.
  • Frame is built to be protective, but with room to expand and potentially modify.
  • Rear-facing camera allows the pilot to reverse easily out of tunnels.
  • Equipped with dorsal and ventral connectors.
  • Equipped with a projector to help facilitate repairs.
  • Now supports automated mining with PAM script!


Scripts
[PAM] Path Auto Miner | Automated Mining, Grinding and Transportation | by Keks
Telemetry Plus
Automatic LCDs 2
Whip's Artificial Horizon Redux


Author's Note:
This craft is NOT equipped with landing gear. Simply, this is because there was no good place to attach them without being constantly broken off inside tunnels.
23 kommenttia
Canofjuice  [tekijä] 4.9. klo 7.42 
TY for letting me know. I fixed the issue, plus a few others I noticed along the way.
BloodPlasmaKing 3.9. klo 23.07 
Hey I just spawned in this ship after the update and it looks like you might have forgotten about putting the gyros back in as I can't turn the ship. I fixed it on my end but just wanted to let you know.
Bodyboarder2528 13.9.2021 klo 19.58 
more the newer uploads of yours i cant comment on
Bodyboarder2528 13.9.2021 klo 19.57 
ok this is odd i cant comment or subscribe to some of the workshop stuff you have so i am stuck putting it here. i cant see the mk 1 engineer module and also the 1000 for the command module.
Canofjuice  [tekijä] 19.7.2020 klo 6.16 
*shrug* when I went into the local bp it was 2.8mb. I re-made it and re-uploaded, showing as 2.8mb on my end now for this item. Lemme know if it persists or if you see it anywhere else. Steam does weird stuff sometimes.
Canofjuice  [tekijä] 19.7.2020 klo 6.07 
That's a good question... Might be a recursion issue with the projector. I'll check.
instynktualizacja 18.7.2020 klo 22.10 
why is it 89mbs??> >
Canofjuice  [tekijä] 1.4.2020 klo 10.19 
Updated with current PAM and compatibility with controller ships. Current channel is set to #default.
DeadMechGaming 16.8.2019 klo 9.36 
No problem :D
Hope to see more of your work soon. Loving the modular cargo ship too. Thinking about using it after the economy update drops to set up an automatic supply route from a mining area to a trade station. Just sit back and let the credits roll in :P
Canofjuice  [tekijä] 16.8.2019 klo 9.30 
Awesome, thank you for the QA. I'll push that today and start rolling changes out to everything else. The work must continue!