Steam 설치
로그인
|
언어
简体中文(중국어 간체)
繁體中文(중국어 번체)
日本語(일본어)
ไทย(태국어)
Български(불가리아어)
Čeština(체코어)
Dansk(덴마크어)
Deutsch(독일어)
English(영어)
Español - España(스페인어 - 스페인)
Español - Latinoamérica(스페인어 - 중남미)
Ελληνικά(그리스어)
Français(프랑스어)
Italiano(이탈리아어)
Bahasa Indonesia(인도네시아어)
Magyar(헝가리어)
Nederlands(네덜란드어)
Norsk(노르웨이어)
Polski(폴란드어)
Português(포르투갈어 - 포르투갈)
Português - Brasil(포르투갈어 - 브라질)
Română(루마니아어)
Русский(러시아어)
Suomi(핀란드어)
Svenska(스웨덴어)
Türkçe(튀르키예어)
Tiếng Việt(베트남어)
Українська(우크라이나어)
번역 관련 문제 보고
I had just built a new city, but the name showed up as TXT_KEY_CITY_NAME_HERALKLEIA instead of a normal name. I can only assume there was a slight mistake somewhere in the coding.
I haven't built any more cities yet, but I'll let you know if the problem contunies.
This can happen if your mod cache gets corrupted. Does it appear for only Rider?
Looks like there's a mistake in the audio define file. I'll fix it alongside a more substantial update, but in the meantime, you can open CIV5Audio_Rider.xml in a text editor and change every instance of "RIDER_" to "RIDER_FSN_".
Too much clutter to keep separate versions of every mod on the workshop, especially since G&K versions are no longer going to be updated.
Just use 7-zip to extract the files into their own folder in your My Games/Civilization 5/MODS folder and it should work without an issue.