Steam 설치
로그인
|
언어
简体中文(중국어 간체)
繁體中文(중국어 번체)
日本語(일본어)
ไทย(태국어)
Български(불가리아어)
Čeština(체코어)
Dansk(덴마크어)
Deutsch(독일어)
English(영어)
Español - España(스페인어 - 스페인)
Español - Latinoamérica(스페인어 - 중남미)
Ελληνικά(그리스어)
Français(프랑스어)
Italiano(이탈리아어)
Bahasa Indonesia(인도네시아어)
Magyar(헝가리어)
Nederlands(네덜란드어)
Norsk(노르웨이어)
Polski(폴란드어)
Português(포르투갈어 - 포르투갈)
Português - Brasil(포르투갈어 - 브라질)
Română(루마니아어)
Русский(러시아어)
Suomi(핀란드어)
Svenska(스웨덴어)
Türkçe(튀르키예어)
Tiếng Việt(베트남어)
Українська(우크라이나어)
번역 관련 문제 보고
first level is challenging through "no much supplis" means, and this continues on. It however is nicely done.
Maps are huge, and beautyfully detailed. like the idea of zombie nest with flesh walls.
However. While campaign itself started triple A, overall feeling was shattered by finale - Endless hordes of commons and specials, and two tanks at same time. We were playing on normal only with brother, and he is pretty good at shooters, playing even competitively where real cash is at stake. But even for him carrying my more of a casual player backside, we could not finish even on second try.
I personally would recommend smaller hordes in the finale, and at least 2 or 3 pills or adrenaline.