Dungeon Defenders

Dungeon Defenders

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KG NMHC Campaign Build
By Alec Furiosity
This is a build for King's Game campaign on Nightmare hardcore. It Requires Squire,Summoner,Monk, and EV to complete
   
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Build Basics
For this build you will need a decent summoner with o.k tower damage, a squire with decent tower damage and range, and a decent monk with good aura radius, the EV doesn't need very good stats as the enemies won't be at the walls very long
First Wave Building
So in the first wave you will want to have a second person to help pick up all the chests, but that is not required. You want to start from the bottom level and work your way up since you want to build on the middle level first.

You want to start off as monk and lay down a mana stack slightly to the right of each crystal. Each stack should contain 1 ensnare aura, 1 healing aura, 1 electric aura, and 1 strength drain aura.















Next you want to take out your summoner. On the top level you will build 5 archers on the edge of the tile before the bishop. Then 4 archers with 1 mage in the middle on each side of the crystal but a little bit away from the crystal (about midway on the tile next to the crystal). Then on the Middle level you want 5 archer on each side of the crystal (as close to the crystal as you can get it) and then 2 next to the row of 5 in front of the crystal.















Normally you will finish building the middle level in the middle of the wave but don't worry! as long as you have 3 archers on each side you should be fine!
Second Wave Building
In the second wave you will most likely still be summoner and if you did as I said you are alive! First you're gonna start off by summoning any minions you still need to summon.

Next you are going to take out your EV and place buff beams that cose 4 DU over each row of minions except for the two near the rows of minions on the middle level. After than you are going to want to put down 1 DU reflection beams in front of every row of minions (including the two near the rows on the middle level) and the largest 3 DU physical beams slightly ahead of those. On the right side of the crystal in both Top and Mid levels you want the physical beam to be starting near the middle of the reflection beam since the enemies otherwise attack your harpoon turrents you will be making. Then you will make a 5 DU buff beam to the south of the crystal on top for 3 harpoons and a 4 DU beam on middle level for 2 harpoons.


TOP


MIDDLE



Somewhere around after building 1-2 reflection beams (before physical beams) the round will start, but don't fear your buffed archers and auras should be able to hold them off while you run around and finish building!

Third Wave Building
In the Third Wave you should have finished summoning all beams but if you haven't done that yet go ahead and finish doing that. Next you want to take out your Squire and have him build harpoons on the extra Buff beams. For the top level on each side you will want a harpoon either facing the side you built it on or the opposite side and then in the middle you want one pointing at your crystal to help with the bishop area. Then on the Middle level you want harpoons on each end of the buff beam doing that same as the top minus the middle harpoon.

TOP

MIDDLE


And then there you go you have the finished build!

TOP

MIDDLE
Upgrading
When it comes to upgrading it's fairly simple and i'll put it into steps

1. upgrade all buff beams on top to 1 star each
2. upgrad all buff beams on middle to 3 stars each (starting with harpoons)
3. go back up to top and upgrade all of the buff beams to 3 stars each (starting with harpoons)
4. upgrade all walls to level 1 to heal them and give them some more health
5. upgrade the electricity auras and ensnare auras on top and bottom to 1 star
6. upgrade power drain and healing auras to 4^
7. upgrade walls to 4^
8. fully upgrade harpoons
9. fully upgrade elecricity and ensnare auras as well as repairing other auras
10. upgrade walls and archers ect. to keep them healed up and you got yourself some loot!
Stat Recomendations
When it comes to how low of stats you can do this with I have no clue as I'm doing this with a summoner with 7k tower damage and a squire with 5.7k tower damage.

I do know this:
Your Monk MUST have good tower radius (around 1.6k~) or else the smaller enemies will distract your archers

If I can get any stat recomendations from people in comments that'd be great and I'm sure other people who will use this will appreciate it also!
7 Comments
Marshmallownya 1 Aug, 2017 @ 10:14am 
I do understand, but you see, my build does not require a Squire, so it's still the same amount~
Alec Furiosity  [author] 1 Aug, 2017 @ 10:05am 
Harmonised, the entire point of this build is that you don't need huntress, and you don't need much for stats to do it. With the build you're suggesting you have to have another character involved which many people prefer to have as few characters as possible involved
Marshmallownya 1 Aug, 2017 @ 9:42am 
I am sorry, but this is the Most Wasteful build i've EVER seen, all you really need is single, long buff beams on each crystal, stack 12 archer,1mage,1spider (need du upgrade, or do 11 archers instead), ensnare,lightning,str drain each side of each crystal, gas/proximity traps, as many harpoons as you can fit on the remaining space of the buff beam and small walls away from harpoons, also, add projectile walls
KirPicSis 12 Nov, 2014 @ 1:05pm 
Thank you so much for another great guide. Although I'll have to level up my characters more using your awsome Tavern Defense guide I know soon I'll be able to tackle this kings level.
Alec Furiosity  [author] 19 Jun, 2013 @ 11:42pm 
Thank you!
[FTW] ST34LTHY FR1T0™ 19 Jun, 2013 @ 11:28pm 
monk has to have 1.6k range to be effective
iamyourmaster 19 Jun, 2013 @ 3:11am 
good guide keep it up.