Team Fortress 2

Team Fortress 2

Proper All-Class Melee Animations for Engineer
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Clasă: Engineer
Spațiu pentru obiect: Armă
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702.411 KB
12 oct. 2018 la 16:02
13 oct. 2018 la 15:00
2 notițe privind schimbările ( vizionare )

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Descriere
(Mod download available below)

Tired of always having to tap your melee weapon to your left hand? Want to just hold your melee weapon upright? Do your friends laugh at you because this left-hand-tapping tic prevents you from equipping some of the items they can? Well look no further - now you can hold your melee weapon upright with your left arm down at your side!

The Engineer currently uses all-class melee animations that are visually identical to his wrench animations. This replaces these animations with ones where the weapon is held upright with no left-hand-tapping.

Many all-class melee weapons are unusable by the Engineer and while one argument may be "because they aren't wrenches and wouldnt be able to repair things" the release of the Prinny Machete implies it doesn't have to be a wrench for the Engineer to be able to use it.

In addition to potentially allowing the Engineer to equip some of these melee weapons, it also would allow for new weapon designs that don't need to make sure they fit the Engineer's left hand when he taps.

Be sure to upvote if you want the Engineer to have proper all-class melee weapons!

The weapon in idle swimming gif is "The Harmony of Repair" a chain-wrench weapon I made.
https://steamproxy.net/sharedfiles/filedetails/?id=1537283296
This weapon is whole reason I decided to put together these animations.

MOD DOWNLOAD: https://gamebanana.com/skins/166241

For anyone who is wondering how I made these.... well, actually, these are just the Gunslinger animations with the Saxxy hand grip and a different arm pose layered over them, and careful use of bone weight lists to make everything blend together correctly.
Discuții populare Vezi toate (2)
7
3 nov. 2022 la 20:02
It's very stiff-looking.
Metaladon
1
29 mart. 2022 la 17:32
perfect
L0maxx