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The truth of the matter is that CON is important for melee characters who expect to acquire the Aggro of enemies. For characters that manage Aggro (that is, they keep it off of them), then Hit Points are typically superfluous. If you don't know how to avoid enemy Aggro, then you might want to learn how. Don't take advice from newbs or noobs who think "Hit Points are life or death!" You can live just fine with lower HP if you know what you are doing. If you don't know what you're doing, then learn. Constitution will not save an ignorant DDO player, new or old.
My first character 13 years ago i built like a pnp character. Needless to say, i didn't play them long . Paladin is a MAD class to begin with, but i found out it's ok to not put stat points into a class stat. I have played quite a few dwarf bards, all swashbucklers. Even with paladin an 8 wisdom is perfectly acceptable to start as items are more readily available to get your wisdom to 14 to cast their highest level spells. CON is by far the most important stat. Your not going to survive reaper or even EE without a lot of hp.
I do recommend a minimum of 14 for any class.
There is a reason the feat Heroic Durability is given out for free at the start (+20hp). This is an MMO. It will not work like Pen and Paper, or Baldur's Gate or Pick A DnD3.5 game.
CON matters.
I cannot state this enough. In fact, in PUGs (Pick Up Groups), low HP people are often summarily dismissed from party by those who do not want the liability. If your'e dead, you're not helping. Raids...even more so, and not without reason. I sincerely wish DDO came with a CON/HP tutorial on the character build screen, for new players, so they could avoid issues as they try to level.