Siralim 3

Siralim 3

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Achievement Guide
By gay moth aunt
Explains how to get the game's many, many achievements as efficiently as possible.
   
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Preamble
Hello and welcome to my Achievement Guide for Siralim 3.

Siralim 3 has a great many achievements, and this guide sets out to explain the best way to go about obtaining each one. Do keep in mind that quite a lot of these achievements are long-term by design and will not be easy to get - just be patient and keep at it, and you will be rewarded sooner or later.

One thing that should be mentioned is that like many other games, gaining achievements on a save file does actually have direct, tangible benefits on gameplay. Achievement Points (referred to as AP herein) are awarded for each achievement in varying amounts; the quality and quantity of loot received by the player improves as more AP are accumulated, so it is infact in a player's best interest to seek out as many achievements as they can to gain better rewards.
Do note however that this only applies to the save file the achievements have been earned on - if you start a new game, the benefits do not carry over to the new game and must be earned anew.

This guide was last updated on 12/23/2019 and is current as of game version 1.4.3.
Character Category
A Better Name (I through VII)
Acquire _ titles.
Rank
Requirement
AP Gained
I
5
1
II
10
1
III
15
1
IV
25
2
V
50
2
VI
100
2
VII
150
3
Total AP Gained: 12

Titles are gained through quite a lot of different actions, and you'll likely accumulate a lot of them by just playing the game as you usually would. Once you unlock the Shady Dealer in the postgame however, quite a high concentration of them can be found there.

Divine Ascension (I through VII)
Obtain _ Deity Points.
Rank
Requirement
AP Gained
I
10
1
II
50
1
III
250
1
IV
500
2
V
1000
3
VI
2500
4
VII
5000
5
Total AP Gained: 17

Deity Points are gained through your character gaining levels, gaining favor levels with the gods, or through the rare Bottled Fairy items. This achievement series will more or less just happen on its own as you progress, so don't worry about it too much; but if you do want to speed it up, power leveling while grinding god favor is the best way to go about it.

Moneybags (I through XI)
Have _ Brimstone, Crystal, Essence, Granite and Power at the same time.
Rank
Requirement
AP Gained
I
10k
1
II
50k
2
III
100k
3
IV
500k
4
V
1m
5
VI
5m
6
VII
10m
7
VIII
25m
8
IX
50m
9
X
100m
10
XI
500m
15
Total AP Gained: 65

Battling is the best way to gain resources, along with the following boosts:
* Equipping the five resource-improving runes (25%)
* Fully upgrading your resource perks (100%)
* Obtaining the talismans of Zonte, Meraxis, Erebyss, Vulcanar and Surathli, and upgrading them fully (200%)
* Obtaining all cards for the Golem, Elf, Wight, Minotaur, Stag and Griffon races (roughly 56%)
* Reach rank A with the creatures you're fighting (50%)
* Defeating Nemesis Creatures (300%)

This results in a 731% multiplier to resource gains, not counting the realm bonus you get for fighting in itherian realms - boosting the Unbroken Mirror talisman multiplies the sigil bonus even further (25% per 100 levels, up to 400), so keep upgrading that and your resource gains will get better. You can also put resource enhancing enchantments on your artifacts to increase the base amount you receive - these are improved by 50% by the artifact-boosting itherian artifacts, too.

Power of the Gods (I through III)
Reach the maximum rank in _ Deity Point categories.
Rank
Requirement
AP Gained
I
1
3
II
2
4
III
3
5
Total AP Gained: 12

Gained by maxing out your character perks. The best way to do this is by getting 50 deity points and dumping them into one of the 50 point traits, as their cumulative costs are way lower; by far the best way to do this is get the early gods (Torun, Zonte and Aeolian) to Deified, as they will give more than enough to cover the amount you need.

This is easy enough for Death, Nature and Sorcery mages who have three or more such perks each, but Chaos and Life mages only get two each. Chaos have a third easy perk in Pandemonium Presence that only costs a little bit more than other 50-pointers, but Life mages are stuck with Censure or Perseverance (25 ranks to max) so they'll take quite a while longer. It still shouldn't be too hard to get there eventually, however.

Self-Improvement (I through VII)
Level your character to _.
Rank
Requirement
AP Gained
I
10
1
II
25
1
III
50
1
IV
100
2
V
250
3
VI
500
4
VII
1000
5
Total AP Gained: 17

Experience gained from battle is the only way to level up your character, so this is another series that will just happen by itself as you play through the game for long enough. Power leveling will get you there faster, if you are so inclined.
Creatures Category, Part 1
Ancient Mystery (I through X)
Obtain a ???.
AP Each: 5
Total AP Gained: 75

This looks like an achievement series, but functions much more like a group of independent ones with a similar goal. The "???" you must obtain are the ten Godspawn, excluding the starters: these are extremely rare creatures. Bear in mind when I say extremely rare, I am not kidding - the chances of these dropping from their associated source is currently estimated at 1 in 1000 or worse.
I: Dikya - Found in realm quest treasure drops
II: Alakadan - Found from buying Tavern Chests
III: Tisya - Found from buying Arena Chests
IV: Laglor - Found by getting Vertraag's talisman to Lv100, then defeating Treasure Golems
V: Walken - Found at the Shady Dealer
VI: The Lost - Found in various treasure drops
VII: Iconus - Found from defeating Nemesis Creatures
VIII: Yllor - Found from defeating Nether Crucible bosses
IX: Elqor - Found from winning Gate of the Gods battles
X: Kalasag - Found from winning Tavern Brawls

Stat Heredity (One achievement for each stat)
Hatch a creature with a _ Heredity of 15.
AP Each: 7
Total AP Gained: 35

There is an achievement each of these for Health, Attack, Defense, Intelligence and Speed, and they function basically the same as each other. Getting eggs from breeding together primed creatures or finding them in the wild will hatch into creatures that have stat modifiers ranging from -15 to 15. When bred together, these stats are added to each other - simply do this until you've produced a creature with a modifier of 15 in a stat. Do this once for each stat and you'll have all the achievements - you'll need to progress quite a ways into the game to get access to all the necessary stuff for this however, so don't worry about it until later on.

Note that summoning from the brazier always produces creatures with flat non-modified stats, so don't bother with them unless you're priming them for breeding.
Also remember that breeding creatures carries a fee of 500 Brimstone and Crystal per breed, so stock up on resources before trying for these creatures if you're low.

Bestiary (I through XI)
Discover _ or more different creatures for the bestiary.
Rank
Requirement
AP Gained
I
5
1
II
10
1
III
25
1
IV
50
2
V
100
2
VI
200
2
VII
300
3
VIII
400
3
IX
500
3
X
600
4
XI
700
5
Total AP Gained: 27

The quintessential "gotta catch em all" achievement. As of the time of writing there are a total of 751 creatures in the game, so getting the highest rank in this series requires you to obtain almost everything. Getting all of the game's basic random encounter creatures isn't enough to fulfill the highest rank: you have to go above and beyond. A quick checklist of everything you can get:

* Basic Creatures (somewhere between 500 and 600)
* Itherian Creatures (106 in total)
* God Shrine Creatures (75)
* Arena Shop Creatures (20)
* Tavern Shop Creatures (10)
* One-time Gift Creatures (8)

For Basic creatures, you can check roughly how many you have by first obtaining all the breeding combos (roughly 3000), and then making sure there's a * next to each entry. Breeding is by far the most reliable way to get them all since some monsters have a rather high knowledge rank requirement to extract cores from them.

For Itherian creatures, there's not really any good way other than keep running Itherian realms until you've got them all. Do bear in mind you need to actually survive to the end and defeat the boss to keep any cores you extract. As your Itherian Realm Depth gets higher, Itherians do begin showing up more, so if you're having bad luck just keep at it.

For God Shrine Creatures, you must first get every god to Deified rank to unlock all of their shop options, then it's a matter of getting 50 emblems with each god to purchase one creature each. Whether you do this by running realms or defeating them at the gate of the gods is up to you.

For the Arena and Tavern, just keep fighting and winning until you've got enough points to buy them all, and Gift creatures are generally tied to other achievements so you'll get them sooner or later anyway.

Do note you do not have to own them all concurrently - once you've owned a creature at least once, it's "done" and you don't have to worry about losing it, at least for the purposes of this series.

Once you've got the highest rank of this achievement series, talk to the Librarian for a special reward - one that will be near-crucial for a later achievement series.

Crack and Peel (I through V)
Hatch _ eggs.
Rank
Requirement
AP Gained
I
1
1
II
5
1
III
25
2
IV
50
2
V
100
3
Total AP Gained: 10

Self-explanatory. It doesn't matter if the eggs come from loot or breeding.
Breeding creatures has a fee of 500 Brimstone and Crystal, so if you're going to power through this series by breeding your creatures, you'll be spending a maximum total of 50,000 Brimstone and Crystal.
Creatures Category, Part 2
Creature Training (I through VII)
Level a creature to _.
Rank
Requirement
AP Gained
I
10
1
II
25
1
III
50
1
IV
100
2
V
250
2
VI
500
2
VII
1000
3
Total AP Gained: 12

These will come on their own with time as long as you stick with one creature long enough. Your starter is usually good enough for this, as they are stronger than most creatures.

Geneology
Use a Gene item on a Nether Creature.
AP Gained: 3

To get a Nether Creature, obtain a Potion of Transforming from Meraxis - you get one for free at favor rank 3 and can buy more from his store after that. Use that potion on a creature to turn it into a Nether Creature. The Gene item is only obtained from completing a set of prophecies, which is a post-story unlock - once you have one, just use it on your nether creature to get the achievement.

Knowledge Is Power (I through XII)
Obtain Rank S knowledge for _ creatures.
Rank
Requirement
AP Gained
I
1
1
II
5
2
III
10
3
IV
25
4
V
50
5
VI
100
6
VII
200
7
VIII
300
8
IX
400
9
X
500
10
XI
600
12
XII
700
15
Total AP Gained: 82

Complete the Bestiary achievement series before attempting this one; talking to the Librarian in the castle after getting Bestiary XI gives you a Dumpling - a creature with a trait that doubles Knowledge Point gain from battles. Having it in your party basically cuts a significant amount of the effort involved in this achievement literally in half.

The Knowledge system basically assigns you a rank with every creature in the game based on how many Knowledge Points (KP) you've accumulated with it. You get 10 for killing one, 20 for extracting a core from one, 1 for using it in battle, and 300 from sacrificing one with a Slaughter Knife, and once you have found all breeding combinations, Bestiary Pages will show up in loot that give varying amounts of KP. It takes a cumulative total of 10,000 KP to hit Rank S Knowledge with a creature.

Needless to say, this is a massive grind and is going to take ages no matter how you approach it. Once you hit Deified favor rank with Surathli, you'll get the Divination Candle that allows you to make charms of any basic creature - these will summon five monster groups comprised of nothing but the charmed creature; it's 300 KP in all for killing them all, and an extra 600 KP if you extract from them all too.

However, charms can only be made for basic creatures, which is where getting Tartarith to Deified comes in - doing this unlocks the Altar of Blood, allowing you to use Slaughter Knives and 5000 brimstone to sacrifice a creature for 300 KP. Upgrading the Pocket Dumpling talisman will give you more knives, and upgrade the amount of KP gain per sacrifice.

There's basically no two ways about it - getting all of these achievements is going to take a very, very long time even if you go about it as efficiently as possible. Doing it without the Dumpling is basically torturing yourself, so don't even try it.

Knowledge of Breeding (I through X)
Discover _ breeding combinations.
Rank
Requirement
AP Gained
I
1
1
II
25
1
III
50
1
IV
100
2
V
250
2
VI
500
2
VII
1000
3
VIII
1500
3
IX
2000
4
X
3000
5
Total AP Gained: 24

You can get breeding combinations by either discovering them yourself via breeding monsters, or finding Breeding Compendium pages in loot. While it's far more efficient to rely on the latter, you'll likely get quite a few from breeding during normal gameplay, so approach it with whatever ratio you like - though trying to get them ALL through breeding would be massively inefficient and costly.

There are a total of 3054 breeding combinations in all, so you'll get the last achievement in this series shortly before you've got them all.

Nethermancy
Transform a creature into a Nether Creature.
AP Gained: 3

To get a Nether Creature, obtain a Potion of Transforming from Meraxis - you get one for free at favor rank 3 and can buy more from his store after that. Use that potion on a creature to turn it into a Nether Creature.

Notorious Murderer I (I through VI)
Kill _ enemy creatures.
Rank
Requirement
AP Gained
I
100
1
II
500
2
III
1000
3
IV
2500
3
V
5000
4
VI
10000
5
Total AP Gained: 18

You'll just get these over time by playing the game. Grinding can speed it up of course, if you want to get these particular achievements right away.
Creatures Category, Part 3
Of Griffons And Waspids (I through VI)
Breed _ times.
Rank
Requirement
AP Gained
I
1
1
II
5
1
III
10
1
IV
25
2
V
50
2
VI
100
3
Total AP Gained: 10

Get your mind out of the gutter - it means breeding your monsters together. Breeding comes with a fee of 500 Brimstone and Crystal, so getting all the achievements here has a net expense of 50,000 Brimstone and Crystal. You can combine this one with the "Crack and Peel" achievement series pretty easily.

Ooh, Shiny! (I through VI)
Summon _ Singular creatures.
Rank
Requirement
AP Gained
I
1
1
II
5
3
III
10
5
IV
15
7
V
20
10
VI
25
15
Total AP Gained: 41

Singular creatures will be familiar to players of the Pokemon series as "shiny" creatures - a creature encountered in battle with an alternate palette, with murderously low encounter rates. This achievement series specifically requires you to encounter them in battles, extract a core from them, then use that core at the Summoning Brazier to add it to your monster collection. Singulars hatched from eggs do not count towards this achievement.

The singular encounter rate can be improved by increasing your knowledge rank with creatures, obtaining the cards from the Masochist creature family, getting AP, and upgrading the Mystery of Yseros talisman.

There are two talismans that can greatly help you here - firstly, upgrading Mystery of Yseros to 100 means singular creatures will be automatically extracted at the start of battle before anything happens, meaning none will be lost to misfortune. Secondly, upgrading Breath of Aeolian to 100 means you extract two cores instead of one, effectively cutting the encounters needed to complete this achievement series in half. These talismans can be purchased from their respective deity for 100 emblems at Deified(6) favor rank.

Otherworldly (I through VI)
Obtain _ unique Itherian creatures.
Rank
Requirement
AP Gained
I
1
1
II
5
3
III
10
5
IV
25
7
V
50
10
VI
100
15
Total AP Gained: 41

Travel through Itherian Realms, extract cores from the Itherian Creatures you find there, survive to the end and defeat the boss, then use the core at the Summoning Brazier to add the creature to your monster collection.

There are a total of 106 Itherian Creatures in all, so you need to get almost all of them. Itherian Creatures start off fairly rare, but as you progress to higher Itherian Realm Depths they become more common, so just keep at it if you're having bad luck.

Pleasant Surprise I (I through VII)
Hatch _ Singular eggs.
Rank
Requirement
AP Gained
I
1
1
II
5
2
III
10
3
IV
15
4
V
20
5
VI
25
6
VII
50
7
Total AP Gained: 28

Eggs you find in the wild or breed from two creatures have a chance to hatch into a singular creature instead of a regular one, and upgrading the Regalis' Lust talisman improves this chance.

However, there is a cheap and cheesy way to max out this achievement almost as soon as you unlock the breeder, provided you have the resources: first, go to the white jester in the main room of the castle and enter one of the following codes into the prompt: PLAYINTHELEAVES, SUMMER, TIMETOBRAWL, PINKPRIEST, or MOBILECELEBRATION.
Now breed this creature with the singular creature as the pedigree using an invalid breeding combination so that the offspring is the same species as the parent. Hatch the resulting egg, then repeat 50 times. You now have the full series of achievements, though you'll need enough resources to summon the 50 creatures as well as pay the breeder 50 times.

The summoning fee is 1000 brimstone and crystal, and the breeding fee is 500 brimstone and crystal, meaning you'll need 75,000 brimstone and crystal to do this 50 times. It's worth it though, as the AP gain is pretty good.

Primal Instincts
Breed two Primed creatures together.
AP Gained: 3

Priming happens once you've killed enough creatures while using that monster in battle, though it takes a while. Simply prime two, breed them together, and you're done.

Primed and Ready
Kill enough enemies to Prime a creature.
AP Gained: 3

See the above achievement.

Raising an Army (I through VI)
Summon _ creatures.
Rank
Requirement
AP Gained
I
3
1
II
10
1
III
50
2
IV
100
2
V
250
2
VI
500
3
Total AP Gained: 11

If you're gunning for higher-caliber achievements like Bestiary you're going to end up completing this series as a part of pursuing that one anyway, so don't worry too much about this one. You can bull-rush it if you like though if you've got the resources: the summoning fee is 1000 brimstone and crystal, so 500,000 brimstone and crystal in all is what you'll spend in all.
Creatures Category, Part 4
Stablemaster (I through VIII)
Have _ or more creatures in the stable at a time.
Rank
Requirement
AP Gained
I
5
1
II
10
1
III
25
1
IV
50
2
V
100
2
VI
250
2
VII
500
3
VIII
1000
4
Total AP Gained: 16

Just summon up tons of creatures. 1000 is generally quite a bit more than you'll ever need, so after completing this series you might want to go back and release/sacrifice a few, since having a large packed stable tends to make the game lag a bit.

Again, the summoning fee is 1000 Brimstone and Crystal, so summoning 1000 creatures means a total expense of 1,000,000 Brimstone and Crystal.

Cycle of Change
Obtain an Aspect of Seasons.
AP Gained: 5

First, you need to obtain each of the seasonal aspects - Springtime, Summer, Autumn, and Winter. Springtime Aspect is available at Aeolian's Shrine for 10 emblems at favor rank 3, whereas the rest are regular creatures and can be encountered or bred for - Summer Aspect in particular is usually available right at the start of the game in Torun's realm.

Once you've got all four, put them all in your party at the same time and then talk to the stablemaster - the Aspect of Seasons will appear and join you.

Defying Reality
Obtain an Obsidian Efreet.
AP Gained: 5

You have a small chance to gain an Obsidian Efreet core when you grind runes at the Arcane Refinery, which you need favor rank 4 with Azural to gain access to. It has a greater chance of showing up if you grind a lot of runes at once. Once you've got a core, summon the Obsidian Efreet and you'll get the achievement.

Divine Brilliance
Obtain a Priest of Radiance.
AP Gained: 5

This one is kind of annoying. First you need to obtain the Goblet of Giving from Lister at favor rank 2, but don't use it right away - you then need to upgrade Lister's Riches, a talisman that can be purchased from Lister at favor rank 10, to level 100. Once its bonus is active you must then convert enough resources with the goblet at once to trigger a gift to drop - every time you get a gift, it has a chance to contain the Priest of Radiance's core. Once you get it, summon it at the brazier for the achievement.

Extremely Annoying Creature
Obtain a Harpy Screamer.
AP Gained: 5

First, you need to obtain Torun's card, which is going to take a long time to get. Either beat him up at the Gate of the Gods until he drops it, or max out the Brode's Last Laugh talisman and hope it drops in a chest. Once you've got the card, take it to Torun's shrine in the Cutthroat Jungle and he'll give you the harpy.

From Another Universe
Obtain a ???.
AP Gained: 5

First you need to randomly encounter Lord Zantai while travelling through realms, and defeat him - the first time you do this you'll obtain the Evolution of Zantai talisman. Level the talisman to 100 and it will drop Lord Zantai's core, which you can then summon.

From Another World
Obtain a Rift Watcher.
AP Gained: 5

Basically the same as the Obsidian Efreet, except you need to grind Spell Gems instead of Runes.

Jungle Power
Obtain an Imp Shaman.
AP Gained: 5

Get the Enchanter V achievement and then talk to the enchanter, and she'll give you the imp.

Master Shapeshifting
Obtain a Master Shapeshifter.
AP Gained: 5

Get the Awakener of Talismans V achievement and then talk to Umaro at the end of an Itherian Realm to get the Master Shapeshifter's core. Summon it for the achievement. This one takes quite a long time to get.

Master of Arms
Obtain a Blademaster.
AP Gained: 5

Get the Craftsman IV achievement and then talk to the blacksmith to be given the Blademaster.

Master of the Craft
Obtain a Hammer Lord.
AP Gained: 5

Get the One Man's Junk... VI achievement and then talk to the blacksmith's apprentice to get the Hammer Lord.

Rage Unleashed
Obtain an Ira Sin.
AP Gained: 5

Every time you sacrifice a creature at the Altar of Blood, this creature's core has a small chance to drop. When it does, summon it. You can use any type of knife at the altar.

Secret Ingredient
Obtain a ???.
AP Gained: 10

Get the Bestiary XI achievement and then talk to the Librarian to be given the Dumpling.

Slice 'n Dice
Obtain a Plague Surgeon.
AP Gained: 3

This one is a bit weird - Plague Surgeon cores tend to drop in loot at low levels, but higher level players never seem to be able to find them. It's just a matter of hoping a core drops and then summoning it, unfortunately.

To Hell With It
Obtain a Mouth of Hell.
AP Gained: 5

A Mouth of Hell can be bred via any of the following combinations:
Crypt + Crypt
Crypt + Flamegrip Clutcher
Bard Minstrel + Imp Ritualist
Crypt + Bard Minstrel

Once you find your first Doom Fortress you'll likely be able to breed an Alcazar through experimenting - breed two Alcazars together to get a Crypt, then do it again to have two Crypts, then breed the Crypts together to get the Mouth of Hell.

Even-more-secret Ingredient
Obtain a ???.
AP Gained: 10

Get the Knowledge is Power XII achievement and then talk to the Librarian to be given the Vegetable Dumpling. Yeah. You won't be able to get this without playing for a long time.

It's Alive!
Construct a Cloth Abomination.
AP Gained: 5

After you've finished the main quest, look for a green/black jester in realms - this is the Clothsmith, and unlocking him will allow you to construct the Cloth Abomination at the castle for 20 cloth scraps.

Better, Faster, Stronger (I through IX)
Invest _ Cloth Scraps into upgrading your Cloth Abomination.
Rank
Requirement
AP Gained
I
5
1
II
25
1
III
50
2
IV
75
2
V
100
2
VI
125
3
VII
250
3
VIII
500
4
IX
1000
5
Total AP Gained: 23

You can invest five cloth scraps at a time at the Clothsmith once you've built a Cloth Abomination, so you'll have to repeat the process 200 times overall when you have enough cloth to finish the series. It's a bit tedious, but it gets you a great creature and a lot of AP.
Items Category, Part 1
A New You (I through IX)
Own _ extra costumes.
Rank
Requirement
AP Gained
I
1
1
II
5
1
III
10
1
IV
25
2
V
40
2
VI
50
2
VII
75
3
VIII
100
4
IX
150
5
Total AP Gained: 21

Costumes are gained either by having the Tailor (unlocked by getting Torun to favor rank 3) craft them from five Cloth Scraps apiece, or being granted them through achievements. You can also purchase quite a lot of them from the Shady Dealer after the main story.

Addicted to Power
Use a Pill of Upgrading on one of your creatures.
AP Gained: 3

Pills of Upgrading are rare loot that can only be used on Nether Creatures. For advice on how to get a nether creature, check out the achievements back in the creature category that deal with them. Once you have both, just feed the pill to the Nether Creature.

Allurement (I through V)
Use _ charms.
Rank
Requirement
AP Gained
I
1
1
II
5
2
III
25
3
IV
50
4
V
100
5
Total AP Gained: 15

Charms can be made once you get Surathli to favor rank 5 and unlock the Divination Candle, from 2500 crystal and a non-special core. Do bear in mind even if you make all the charms at once, you can only use so many at once in a realm due to there being a limit on how many monsters can be running around.

The total cost for making all the charms is 250,000 crystal. Also, don't make them all from one creature; it only takes 34 charms at most to take a single creature from rank F to rank S knowledge, so any more than that will be wasted.

Amnesiac
Use a Gift of Forgetting on one of your creatures.
AP Gained: 3

The Gift of Forgetting can be purchased from Regalis after reaching favor rank 4 with her, for 30 emblems. You can only use it on a Nether Creature that has been given at least one Catalyst, so do that first and then give it the gift to get the achievement.
Not to be confused with the Potion of Forgetting, which is a different item.

Archeology (I through IX)
Discover _ unique runes.
Rank
Requirement
AP Gained
I
5
1
II
10
2
III
15
3
IV
20
4
V
25
5
VI
30
6
VII
35
7
VIII
40
8
IX
50
9
Total AP Gained: 45

There are 55 runes in the game:
* One from each god shop at favor rank 3, costing 15 emblems to buy (15)
* Five from the Arena shop (5)
* Five from the Tavern shop (5)
* The rest, which drop randomly from loot (30)

It shouldn't take too long to get all the random drop ones, but leveling up the Azural's Safeguard talisman can help you get more rune drops if you're struggling. After that, just buy the rest from the stores until you've reached your total.

Blood Feast, Dirty Deed and Grim Sacrifice (I through VII)
Use _ (type) Knives.
Rank
Requirement
AP Gained
I
1
1
II
3
1
III
5
1
IV
10
2
V
15
2
VI
25
3
VII
50
4
AP Gained per Series: 14
Total AP Gained: 42

These three series are basically identical except for the type of knife used (Blood, Slaughter and Gore, respectively) so i've just covered them all at once to save time.

Getting Tartarith to favor rank 5 will unlock the Altar of Blood, which allows you to use the knives you find in loot drops and 5000 brimstone to sacrifice creatures, permanently killing them in exchange for rewards.
Once you've got enough knives, just summon a bunch of fodder creatures you won't miss and keep stabbing them all until you've got the achievements.

150 sacrifices in all carries a total cost of 750,000 brimstone, and summoning 150 fodder creatures for the sacrifices costs a total of 150,000 brimstone and crystal, so in all that comes out to 900,000 brimstone and 150,000 crystal, as well as 50 of each type of knife.
Items Category, Part 2
Bountiful Conversion (I through XII)
Use the Goblet of Giving to convert a total of _ resources.
Rank
Requirement
AP Gained
I
10k
1
II
50k
1
III
100k
2
IV
250k
2
V
500k
3
VI
1m
3
VII
5m
4
VIII
25m
4
IX
50m
5
X
100m
5
XI
500m
6
XII
1bn
7
Total AP Gained: 43

I would recommend completing the Moneybags achievement series first before attempting to complete this one, if you're comfortable with doing so. In addition it would be wise to also max out the Lister's Riches talisman at level 150 to prevent the goblet from wasting as much of your resources when converting. Converting a cumulative total of a billion resources is no small feat, so you'll want the massive stockpiles Moneybags is asking for the most efficient way of going about this.

Brainiac
Use a Book of Wisdom on one of your creatures.
AP Gained: 3

Similar to Pills of Upgrading, Books of Wisdom are rare loot that can only be used on Nether Creatures - so get both, feed the book to the creature, and you're done.

Card Collector (I through XII)
Collect _ cards.
Rank
Requirement
AP Gained
I
1
1
II
5
1
III
10
2
IV
25
2
V
50
3
VI
100
3
VII
200
4
VIII
300
4
IX
400
5
X
500
5
XI
600
6
XII
700
7
Total AP Gained: 43

I have written a separate guide about cards and how to get them, which can be found here.

If you're not feeling like reading it though, a quick cliff notes version: Cards are very rare items that you have a chance to get when killing creatures in battle. Increasing knowledge rank with the respective creature as well as increasing the level of the Brode's Last Laugh talisman. Getting Brode's Last Laugh to at least level 100 is crucial for this as several creatures simply can't be encountered in the wild, making their cards near-impossible to get otherwise.

This is another series like Knowledge is Power that is inevitably going to take a very long time, so try not to stress yourself by rushing it - just chip away at it over time.

Craftsman and Forgemaster (I through V)
Craft/Forge _ artifacts.
Rank
Requirement
AP Gained
I
1
1
II
5
1
III
25
2
IV
50
3
V
100
3
AP Gained per Series: 10
Total AP Gained: 20

Another two series which are more or less identical, so i've consolidated them in this guide.
Once you've unlocked the blacksmith by conquering realm depth 3, he offers you the option to Craft and Forge artifacts in exchange for resources. Crafting requires 250 granite, whereas forging costs 500 essence and 500 granite.

The total cost is 25,000 granite for crafting, and 50,000 essence and granite for forging, for a total of 75,000 granite and 50,000 essence. Once you've got enough, just craft and forge 100 times each and you'll get the achievements.

Disenchanter (I through V)
Disenchant artifacts _ times.
Rank
Requirement
AP Gained
I
1
1
II
5
1
III
25
1
IV
50
2
V
100
3
Total AP Gained: 8

Disenchanting costs 1000 essence, so there's a total cost of 100,000 essence for completing this achievement series. You can do this over time by disenchanting artifacts you find in loot before scrapping them, or you can grind out the craftsman/enchanter/disenchanter achievement series at the same time by crafting artifacts, enchanting them, then disenchanting them before scrapping them.

Note that scrapping does not count as disenchanting, so don't try to do this through the blacksmith's apprentice - the enchanter is the correct lady for the job.
Items Category, Part 3
Enchanter (I through VII)
Enchant artifacts _ times.
Rank
Requirement
AP Gained
I
1
1
II
5
1
III
25
1
IV
100
2
V
250
2
VI
500
3
VII
1000
3
Total AP Gained: 13

I strongly recommend using basic enchantments to plough through this achievement series, as they are significantly cheaper than other enchantments, costing 1000 essence and 5 ambers. The total cost in all is 1,000,000 essence and 5000 ambers - ambers aren't too hard to come by so they should stack up enough over time to let you get this done.

You could do this in conjunction with the crafting and disenchanting achievements - craft all the artifacts you need, enchant them all, disenchant them all and then scrap them.

Enrichment (I through V)
Use _ tomes.
Rank
Requirement
AP Gained
I
1
1
II
5
1
III
25
2
IV
50
2
V
100
3
Total AP Gained: 9

Tomes are usually rare loot, but every time you gain a favor rank beyond deified, you can purchase a new tome from a god. If you've been grinding favor there'll be quite a lot available for purchase you can use for this achievement series.

Fresh Start
Use a Scroll of (Stat) on one of your creatures.
AP Gained: 3

Stat scrolls are available from Regalis's shop at favor ranks 4 and 5, costing 30 emblems each. They can only be used on Nether Creatures, so get one of those first.

Full House
Enchant an artifact with 5 enchantments.
AP Gained: 3

Very simple - you'll most likely get this one very quickly one way or another.

Gem Grinder (I through VI)
Grind _ Spell Gems.
Rank
Requirement
AP Gained
I
5
1
II
25
1
III
100
1
IV
250
3
V
500
4
VI
1000
5
Total AP Gained: 15

This requires the Arcane Refinery, earned by getting Azural's favor level to 4. Grinding a gem costs 500 essence, so to get to the last rank you'll be spending 500,000 essence in total along with the 1,000 gems themselves.

Do remember that grinding a gem gets rid of it permanently, so don't grind any you want to keep - locking them in the inventory menu can help with this.

Give It A Name!
Brand an Artifact.
AP Gained: 3

Offered as an option at the Blacksmith, and it's free. Easy peasy.

Itherian Armaments (I through V)
Find _ Itherian Artifacts.
Rank
Requirement
AP Gained
I
1
1
II
5
1
III
25
2
IV
50
2
V
100
3
Total AP Gained: 9

Itherian Artifacts can only be found in loot in Itherian Realms, and unfortunately they are extremely rare - you'll know you've found one when the artifact has a different icon than usual, and has an unusual name like "Birth of Salvation" or "Flurrywing". Progress is counted when you obtain it in the realm, so if you accidentally lose it due to being defeated before you could finish the realm, don't worry.

Finding a hundred of them will take ages, so this is another series that'll come in its own time.
You can get more chances to earn them by maxing out the Ianne's Right Eye talisman, which will cause Ianne to show up rarely in realms and gift you an Itherian Artifact if interacted with.
Items Category, Part 4
Min-Maxing (I through VII)
Reforge your artifacts _ times.
Rank
Requirement
AP Gained
I
5
1
II
25
1
III
100
2
IV
250
2
V
500
3
VI
1000
4
VII
2500
5
Total AP Gained: 18

Reforging an enchantment at the blacksmith varies in cost depending on the level of the enhancement, so if you're going to grind this one out then do it on the basic amber-related stat enchantments. Doing so costs 500 granite and 3 ambers a shot, so doing the full 2500 will cost 1,250,000 granite and 7500 ambers. That's quite a lot of resources, so maybe hold off on grinding it out until later on when you're richer.

One Man's Junk... (I through VII)
Salvage _ artifacts.
Rank
Requirement
AP Gained
I
1
1
II
10
1
III
50
1
IV
100
2
V
250
3
VI
500
4
VII
1000
5
Total AP Gained: 17

The blacksmith's apprentice (unlocked on realm depth 5) charges you 250 granite per artifact salvaged, so the total cost of this achievement series comes out to 250,000. Not too expensive, though you will need to find enough artifacts to salvage in the first place. As usual, don't scrap any artifacts you want to keep, because they're gone for good once salvaged.

Palette Swap
Use an item to change your class.
AP Gained: 3

The item in question is one of the five robes you can buy from Yseros at favor rank 5 for 50 emblems. Obviously, don't buy and use the robe that matches your class.

Pandemonium Gamble (I through V)
Use _ Pandemonium Tokens.
Rank
Requirement
AP Gained
I
1
1
II
5
2
III
25
3
IV
50
4
V
100
5
Total AP Gained: 15

Pandemonium Tokens are so common you can't go two seconds without tripping over one, so this achievement series isn't much of a problem. Do bear in mind the tokens can have negative effects like draining your resources or summoning a boss monster, so don't get caught off guard.

Power Overwhelming
Use a Catalyst on one of your creatures.
AP Gained: 3

Catalysts are only found by sacrificing a creature with a Blood Knife, and they can only be used on Nether Creatures, so you'll need a Nether Creature and Tartarith at favor rank 5 to complete this one.

Refinement (I through V)
Disenchant _ spell gems.
Rank
Requirement
AP Gained
I
1
1
II
10
1
III
25
2
IV
50
2
V
100
3
Total AP Gained: 9

Spell Gems aren't too rare to find, though you'll need Zonte at favor rank 3 to get the Arcane Vault if you haven't already. Once you have it, just disenchant properties off gems as you find them, which costs 1000 essence per disenchant. The total cost for the full achievement series comes out to 100,000 essence.

Rune Grinder (I through VI)
Grind _ runes.
Rank
Requirement
AP Gained
I
1
1
II
5
1
III
10
1
IV
25
2
V
50
2
VI
100
3
Total AP Gained: 10

Similar to the Gem Grinder achievement, so you'll need to get Azural to favor rank 4 to unlock the Arcane Refinery, and of course find enough runes to grind up.

Grinding a rune costs 1000 essence, so the full achievement series costs 100,000 essence in all.

Sigil Shaper (I through X)
Modify a sigil _ times.
Rank
Requirement
AP Gained
I
1
1
II
5
1
III
25
1
IV
50
2
V
100
2
VI
250
2
VII
500
3
VIII
1000
3
IX
2500
4
X
5000
5
Total AP Gained: 24

A rather nasty series - Sigils can only hold five properties, so you can only add four at most to each one you find, in addition to sigils being a bit on the uncommon side. What gets really bad is the cost - adding properties costs 500 power to add the second property, 1000 for the third, then 1500 and 2000. Modifying a property is potentially worse - it starts at 500 but doubles every time you use it on the same sigil, with no upper limit.

You're looking at a minimum expense of 2,500,000 power, likely far more. Yes, minimum. This is in addition to needing to find a huge amount of sigils to put properties on in the first place, so this series is not getting done for a very long time.
Items Category, Part 5
Spellbound (I through VI)
Discover _ unique spells.
Rank
Requirement
AP Gained
I
25
1
II
50
2
III
100
3
IV
150
4
V
200
5
VI
300
6
Total AP Gained: 21

There are 339 spells in the game as of the time of writing, distributed as follows:
* 45 from the god shrine shops (three each, costing 5 emblems each)
* 15 from the tavern
* 25 from the arena
* 15 from avatars
* 5 extremely rare copies of the same spell (Trap) from loot drops
* 244 spells that drop randomly as loot

The majority of this achievement is just collecting random drop spell gems until you have them all, and then rounding it out by getting all the god shop gems, and then your choice of having each avatar cast their ultimate spell at least once, or buying all the spells in the tavern.

Spellcrafting (I through VI)
Enchant _ Spell Gems.
Rank
Requirement
AP Gained
I
1
1
II
25
1
III
100
2
IV
250
2
V
500
3
VI
1000
3
Total AP Gained: 12

Enchanting a gem costs 1,000 essence and 10 of the same gem dust, meaning a cumulative total of 1,000,000 essence and 10,000 dust to finish this series. The dust is the the annoying part - you mostly get it from grinding spell gems; it drops from other sources but usually only in fairly paltry amounts. Even then, enchanting gems 1,000 times is fairly annoying and cumbersome, so you might want to do this one in chunks rather than try to plough through it all at once.

Spellforge (I through VII)
Reforge your Spell Gems _ times.
Rank
Requirement
AP Gained
I
100
1
II
500
2
III
1000
3
IV
2500
4
V
5000
5
VI
7500
7
VII
10000
10
Total AP Gained: 31

1,000 granite and 1 gem dust is what it costs to reforge a gem, meaning you'll need a total of 10,000,000 granite and 10,000 gem dust to finish this one.

I strongly recommend getting AutoHotkey, making a script that presses E every second, setting it going and just walking away and doing something else. This is what I did and after three solid hours of running the macro I had about half of the series done. That's how insane the time investment on this one is. Do NOT do this one manually if you value your sanity.

The Awakening (I through VI)
Awaken _ artifacts.
Rank
Requirement
AP Gained
I
1
1
II
5
2
III
10
3
IV
25
4
V
50
5
VI
100
10
Total AP Gained: 25

A bit of an awkward one to do - to awaken an artifact, you have to get a Mallet of Awakening by gathering Shards of Awakening, and you get one of those each from doing prophecies. Then you pay 10,000 of each resource to actually use the mallet, so it comes with a cost. Prophecies take a while to finish never mind five of them, so this is another long haul achievement series. Upgrading the Elize's Dark Secret talisman to level 100 gives you two shards per prophecy set, cutting the effort in half.

1,000,000 of every resource is the sum cost, and you'll need to complete 500 prophecy sets in all to get enough shards.

The Five Elements
Have a rune equipped into each class slot at the same time.
AP Gained: 3

Simple enough - get one rune of each class, and then just equip them. Since runes drop as loot, you'll get this one sooner or later without really trying.

The Ultimate Enchantment (I through VI)
Apply _ legendary crafting materials to an artifact.
Rank
Requirement
AP Gained
I
1
1
II
5
1
III
10
2
IV
25
2
V
50
3
VI
100
3
Total AP Gained: 12

Legendary Crafting Materials aren't common, but they're not as rare as other rare things, so over time you'll accumulate a stock of them from loot. It costs 5,000 essence to enchant with a legendary material, so in all you'll be spending 500,000 essence along with the materials.

Transmutation (I through VI)
Transmute _ crafting materials.
Rank
Requirement
AP Gained
I
5
1
II
25
1
III
100
1
IV
250
2
V
500
3
VI
1000
4
Total AP Gained: 12

Transmute costs vary depending on material rarity, so do this achivement on the basic-level ambers for minimum expense. Transmuting an amber costs 100 power, so you'll spend 100,000 power in all along with the ambers to max this one out. Not too bad.

Wash It All Away
Use a Potion of Forgetting.
AP Gained: 3

These can be bought from Regalis at favor rank 4. They will reset your perk points, so make sure to re-allocate them all again or you'll be severely weakened.

What? It's Evolving!
Use a Potion of Transforming on one of your creatures.
AP Gained: 3

You get one of these for free from Meraxis at favor rank 3, so just get that and have one of your creatures chug it.
Items Category, Part 6
Awakener of Talismans (I through XI)
Upgrade _ talismans to Rank 100 or higher to unlock their special powers.
Rank
Requirement
AP Gained
I
1
1
II
5
2
III
10
3
IV
15
4
V
20
5
VI
25
6
VII
30
7
VIII
35
8
IX
40
9
X
45
10
XI
50
15
Total AP Gained: 70

For how to get the various talismans, check out the Keeper of Talismans achievement series.

Leveling up talismans can be done in one of two ways - using Rune Powder at the Runemaster (unlocked partway through Regalis's realm), or having Umaro do it at the end of each Itherian Realm you complete.

The Runemaster is better for leveling up low-level talismans, as the cost in rune powder increases along with the talisman's level, whereas leveling up your higher level talismans should be done with Umaro. Umaro gives you three chances to level up talismans, the odds of which are based on the itherian realm depth you just completed. It's possible to just go to itherian realms, rush the realm quest as fast as possible and defeat the boss while ignoring everything else in the realm in order to quickly grind up talisman levels, though it still takes a while as you only get three upgrades each time.
If you can get the Thylacine card, this adds an extra upgrade chance, making Itherian runs more efficient.

Keeper of Talismans (I through XI)
Obtain _ talismans.
Rank
Requirement
AP Gained
I
1
1
II
5
2
III
10
3
IV
15
4
V
20
5
VI
25
5
VII
30
5
VIII
35
5
IX
40
5
X
45
5
XI
50
5
Total AP Gained: 45

There are currently 55 talismans in the game:
* 15 from each god's shrine shop, requiring rank 10 favor and 100 emblems to buy
* 15 from defeating each god at the Gate of the Gods
* 5 from the Shady Dealer
* 1 from the Arena shop
* 1 from the Tavern shop
* 1 from using enough Pandemonium Tokens
* 1 given to you free when you finish your first Itherian Realm
* 1 won by defeating Lord Zantai for the first time
* 1 won from the Riddle Dwarf by answering 500 riddles
* 14 as extremely rare loot drops

The random drop talismans have a very, very low drop rate, so your best bet is to go after the god shop and gate of the gods talismans if you want to climb this achievement series quickly.
Gods Category
A Gift Fit For A God (I through VII)
Spend a total of _ Exalted Emblems.
Rank
Requirement
AP Gained
I
1
1
II
10
1
III
50
1
IV
100
2
V
250
3
VI
500
4
VI
1000
5
Total AP Gained: 17

You can find emblems on the ground in realms (once per realm), in loot, or from winning fights at the Gate of the Gods. Buying every talisman from every god costs a total of 1,500 emblems, plus you'll want to buy each creature from each god (750 emblems) and each spell from each god (225 emblems) at least once, so you'll likely get this one while pursuing other achievements anyway.

Respected by (god)
Become 'Respected' by (god).
1 AP x 15 Gods: 15

Reaching favor rank 2 with a god is pretty easy to do, so this should come fairly quickly.

Honored by (god)
Become 'Honored' by (god).
2 AP x 15 Gods: 30

Same as above but for favor rank 3. Still pretty easy.

Revered by (god)
Become 'Revered' by (god).
3 AP x 15 Gods: 45

Favor rank 4. You know the drill.

Exalted by (god)
Become 'Exalted' by (god).
4 AP x 15 Gods: 60

Favor rank 5 can feel a bit grindier than the other favor levels, but it's still not too bad.

Deified by (god)
Become 'Deified' by (god).
Rank
Requirement
AP Gained
(1)
1
5
(5)
5
5
(10)
10
5
(15)
15
5
(20)
20
5
(25)
25
5
AP Gained per Series: 30
AP Gained for all 15 Series: 450

Achievements for reaching various favor levels. Favor can be farmed more efficiently by running around in low level realms with the Heart of Darkness activated - more so if you do it before the story ends so there's no nemesis creatures to bother you.

Donation for (god), God of (aspect) (I through VII)
Donate resources to (god), God of (aspect).
Rank
Requirement
AP Gained
I
1
1
II
5
2
III
10
3
IV
15
4
V
25
5
VI
50
5
VII
100
5
AP Gained per Series: 25
AP Gained for all 15 Series: 375

This involves going to a god's shrine and donating 1,000 of their resource to them; you should be doing this anyway when possible to increase their favor ranks, so these aren't hard achievements to get at all. The total cost is 300,000 of each resource, since each class has three gods.

Pleased to Meet You
Meet all 15 gods.
AP Gained: 3

Comes naturally as part of the story shortly after you make it to Gonfurian's realm.

Recruiting (god)
Summon (god).
5 AP x 15 Gods: 75

This requires you to summon each god's avatar - you get an avatar core by getting 1,000 glimmer of that god, and you get glimmer by fighting gods at the Gate of the Gods; the higher the difficulty, the more glimmer you get.

Someone Noticed Me!
Gain a favor level with a god.
AP Gained: 1

Extremely easy. You'll get this without even trying.

The Start of a Beautiful Relationship
Buy an item from a god using Exalted Emblems.
AP Gained: 1

The fastest way to get this is get five emblems, get them to favor rank 2, then buy a spell from them. This will take five runs of a realm at most, which is usually well more than enough to push them past rank 2.

Us Against The World
Acquire all 15 Avatars of the Gods.
AP Gained: 15

The conclusion of the "Recruiting (god)" achievements, this one unlocks when you summon the last one you need.

ARE YOU !@#$ING INSANE?
GET A LIFE.
AP Gained: 5

Just keep donating to Torun until this unlocks.
Battles Category, Part 1
Bane of (boss) (I through V)
Kill (boss) at the Nether Crucible _ times.
Rank
Requirement
AP Gained
I
1
1
II
5
2
III
25
3
IV
50
4
V
100
5
Total AP Gained per Series: 15
Total AP Gained in all: 390

There's one of these series each for the sixteen bosses you can fight at the Nether Crucible, so i've consolidated them since otherwise they take up most of the Battles category.
Ten more bosses are unlocked after you beat the initial sixteen once each. The "Sami's Sammy" talisman can help you find Crucibles faster.

There is also a 10,000 power fee for summoning a boss, so a total of 26 million power in all.

Drunken Brawler (I through VII)
Win _ Tavern Brawls.
Rank
Requirement
AP Gained
I
1
1
II
5
1
III
25
2
IV
50
2
V
100
3
VI
250
3
VII
500
4
Total AP Gained: 16

Tavern Brawls are unlocked when you complete Friden's realm, and have you fighting against other players' teams, some of which can be ridiculously hard to take out. If you want to grind this one out, your best bet is to just keep fighting, and remember or note down the name of each player who had a brutal team you couldn't defeat, then just keep picking on less powerful teams until you've got the series done. Sucks, but if you're after achievements and not glory then it's the most effective way.

Do bear in mind you need tavern tokens to compete, which are earned from finishing realm quests.

God Killer (I through III)
Kill each god _ times.
Rank
Requirement
AP Gained
I
1
1
II
5
3
III
10
5
Total AP Gained: 135

At the Gate of the Gods, you need to defeat each god the specified number of times to get the achievement. Note that difficulty doesn't factor into this, so you can just defeat them all repeatedly on Difficulty 1 if you're just after the achievements.

Starting a fight at the gate costs 10,000 of every resource, so to defeat all 15 gods 10 times will cost 1,500,000 of every resource in all.

Master of the Arena (I through V)
Defeat _ opponents in the arena.
Rank
Requirement
AP Gained
I
5
1
II
10
1
III
25
2
IV
50
2
V
100
3
Total AP Gained: 9

The Arena is unlocked by getting Gonfurian to favor rank 2. It costs 2,000 granite to compete in the arena, so it'll be a minimum cost of 200,000 granite to finish this series out - probably more because the arena can be kind of a jerk sometimes.

You don't have to finish all five matches each time either - even if you don't get to the end, each round you win at will count as progress towards these achievements.

Nemesis (I through VIII)
Defeat _ packs of Nemesis creatures.
Rank
Requirement
AP Gained
I
1
1
II
5
2
III
25
2
IV
50
2
V
100
3
VI
250
3
VII
500
4
VIII
1000
5
Total AP Gained: 22

Nemesis Creatures are unlocked after you finish the main story, and you basically can't miss them - they're monster packs with words above them such as "Misery" or "Plague". Any monster pack that spawns in has a chance of being a nemesis, and you'll likely find more than one in each realm, so it's just a matter of munching through them as you go.

Nether Summons (I through V)
Defeat _ Nether Bosses.
Rank
Requirement
AP Gained
I
1
1
II
5
2
III
25
3
IV
50
4
V
100
5
Total AP Gained: 15

Nether Crucibles are unlocked after regular realm depth 60 or so after the main story is over, and only show up fairly rarely. When you activate one, you have to defeat five guardians before you actually fight the boss, so actually getting to do the boss fights honestly takes quite a lot of time - getting to 100 is a pretty long haul so grinding it out might not be all that fun unless you're really determined.

Onward to Victory (I through X)
Win _ battles.
Rank
Requirement
AP Gained
I
5
1
II
25
1
III
50
1
IV
100
2
V
250
2
VI
500
2
VII
1000
3
VIII
2500
4
IX
5000
5
X
10000
6
Total AP Gained: 27

Completely incidental to just playing the game normally. Just keep at it and you'll get there.
Battles Category, Part 2
Almost Famous (I through XV)
Reach Fame rank _.
Rank
Requirement
AP Gained
I
5
1
II
10
1
III
15
1
IV
20
1
V
25
1
VI
30
1
VII
35
1
VIII
40
1
IX
45
1
X
50
1
XI
60
1
XII
70
1
XIII
80
1
XIV
90
1
XV
100
1
Total AP gained: 15

Once you've unlocked the Arena, it's just a matter of fighting and winning to increase your fame. Completing a full set of five matches gets you the most fame at 1,000, with less wins getting lesser amounts. This means you'll need a minimum of 100 Arena runs - with the 2,000 granite entry fee, a minimum of 200,000 granite will be spent.

Slayer of (god) (I through III)
Kill (god) _ times.
Rank
Requirement
AP Gained
I
1
1
II
5
2
III
10
3
Total AP gained per series: 6
Total AP from all series: 90

These are from battling at the Gate of the Gods. Just defeat the specified god the specified number of times for each achievement - you can do it on the first difficulty setting too if you're just interested in the achievements.

Soul Extraction (I through X)
Extract from _ enemy creatures.
Rank
Requirement
AP Gained
I
1
1
II
5
1
III
25
1
IV
50
2
V
100
3
VI
250
3
VII
500
4
VIII
1000
4
IX
2500
5
X
5000
5
Total AP Gained: 29

It's good practice to extract from monsters whenever it's safe or convenient to do so anyway in order to increase your knowledge ranks, so you'll likely end up finishing this achievement series anyway while pursuing other ones such as Knowledge Is Power. Leveling up the Breath of Aeolian talisman can help you with this as it improves extraction chances.

The Failed Experiment
Defeat the Failed Experiment.
AP Gained: 3

You can summon the Failed Experiment to battle in Zonte's realm by mixing green and pink in any order at one of the chemistry sets. It isn't very tough either so this isn't hard to accomplish.

The Godslayer
Defeat ???.
AP Gained: 7

The ??? is Lord Zantai, who has a small chance of showing up after the main story when you travel between realms. Just keep travelling down and eventually you'll meet him - bring a good team though, because him and his team have a significant stat multiplier on top of Zantai himself having a very nasty trait that can one-shot your monsters.

The Pandemonium King
Defeat the Pandemonium King.
AP Gained: 5

The Pandemonium King has a chance of showing up any time you use a Pandemonium Token. He can be kind of a jerk to lower leveled players, but an experienced fighter should have no trouble with dispatching him.

The Pandemonium Queen
Defeat the Pandemonium Queen.
AP Gained: 5

More or less identical to the Pandemonium King achievement, there's a chance of getting the Queen, King, or both of them at once when you summon them from a token, so just keep using tokens and defeating them until you've got the achievements.

The Treasure Golem
Defeat the Treasure Golem.
AP Gained: 5

Treasure Golems look like bright orange golems on the field, and unlike other monsters they will always run away from you rather than towards you, so try to wrangle them into running down a dead end so you can corner them. In battle they will try to run away every turn - if they do this, you don't get the achievement, so you have to kill it. They have enormous defenses also, so you'll have to pull out some serious firepower to actually bring one down for the first time.

Treasure Trap
Defeat a Mimic.
AP Gained: 3

Mimics are uncommon, but you're bound to run into one eventually if you keep opening treasure chests. They can be pretty dangerous however, so be prepared for a potentially tough fight. If you're struggling with finding one, go to Regalis's realm - the webbed cocoons have a chance of having a mimic inside them.

You're Not So Bad After All
Grant mercy to the Treasure Golem.
AP Gained: 5

You get this by forfeiting while fighting the Treasure Golem. You take all the usual loss penalties in doing so however, so don't do this one if you've got anything you want to keep in your pending items, or at least use a fountain first if one is available.
Realms Category, Part 1
A Rip In Time
Enter a rift and defeat the enemies contained within.
AP Gained: 3

Rifts are present in Eternity's End, so you'll need to get there. They look like a black starry portal - go through, defeat the miniboss inside, and you're done.

A Sticky Situation
Rescue a helpless victim in the Arachnid Nest.
AP Gained: 3

Keep opening the webbed cocoons in the Arachnid Nest until you get the innocent who gives you treasure and leaves. This might take a few tries because otherwise you can get enemies or a mimic inside instead.

Alterations (I through V)
Cast _ Alteration Spells.
Rank
Requirement
AP Gained
I
1
1
II
5
1
III
25
1
IV
50
2
V
100
3
Total AP Gained: 8

Alteration spells are unlocked after the main story and cost 1,000 power a shot, so in total this achievement series will cost you 100,000 power. You could just sit and do them all at once but they're genuinely useful for getting god favor or other achievements, so it might be better to relax and let this one come at it's own pace.

Angelic Presence
Use an angel statue.
AP Gained: 3

You find these in the Azure Dream, one of the later realms in the story. You basically can't miss them.

Bartering in The Barrens
Trade with the nomads in The Barrens.
AP Gained: 3

First pick up one of the scattered planks lying around a Barrens map, then bring it to one of the tents.

Bartering in the Frostbite Caverns
Trade with the explorers in the Frostbite Caverns.
AP Gained: 3

Similar to the above, except this time you're looking for log piles and igloos.

Bartering in the Unsullied Meadows
Trade with the nomads in the Unsullied Meadows.
AP Gained: 3

Another one similar to the above, this time it's a fallen tree and a tent.

Bottoms Up!
Drink a potion in the Refuge of the Magi.
AP Gained: 3

The potion is bright red, and fairly common, very difficult to miss.

Cleansing History
Defend a corrupted totem pole in the Unsullied Meadows.
AP Gained: 3

You're looking for the totem poles with vines growing on them - some of these start fights. Win one of these fights to get the achievement.

Demonic Presence
Use a demonic statue.
AP Gained: 3

These are in Great Pandemonium, which is about in the middle of the story. They always start a fight, so be prepared.

Engard!
Challenge a knight to a duel in a foreign kingdom.
AP Gained: 3

The knights are in the Kingdom of Heretics, which is the last story realm you visit.

Final Rest
Free the lost soul of a tortured victim.
AP Gained: 3

You need to interact with one of the racks with a skeleton on it in the Torture Chamber and win the resulting fight, if one happens. The Torture Chamber is the second to last story realm so this takes a while to get to.

Great Greed
Make an offering to Lister, God of Fortune.
AP Gained: 3

The moai statue heads in Faraway Enclave are what you're looking for - they ask for a fairly small resource offering, but nothing unreasonable.

Here Goes Nothing!
Jump into the quicksand and defeat whatever is on the other side.
AP Gained: 3

The quicksand portals are in The Barrens, which is a bit after the halfway point of the story.

Hollow Promises
Defeat the horrors contained in a blood stain.
AP Gained: 3

Like the knights, these are in the Kingdom of Heretics, the final story realm.

Hostile Reflections
Gaze into a Mirrorball.
AP Gained: 3

These can be found in the Azure Dream and make you fight a copy of your own team, so be prepared for a potentially tough fight if you're using a good team.

It's Just Fruit
Eat 3 fruits and observe their effects.
AP Gained: 3

The fruits are in the Cutthroat Jungle, which is the first realm you visit. You should get this one very quickly.

Itherian Traveler (I through IX)
Complete an Itherian Realm at Depth _ or higher.
Rank
Requirement
AP Gained
I
1
1
II
5
1
III
10
2
IV
25
2
V
50
3
VI
100
3
VII
250
5
VIII
500
10
IX
1000
15
Total AP Gained: 42

Itherian Realms are unlocked after the main story, and require sigils to travel to. Sigils have a variable drop rate - the less you have, the more common they are, so running out entirely is kind of hard to do. From there, it's just a matter of running through and finishing realms over and over - 1,000 is a tall order and takes a long time, but it's entirely doable over time. This is something you'll naturally be doing anyway, so it's not too big a deal.
Realms Category, Part 2
Legends of the Hidden Temple
Defeat the boss of a temple in The Swamplands.
AP Gained: 3

These are in the Swamplands. You're looking for a sandstone temple with a purple door.

Lost Souls
Defeat the lost souls contained in a pile of skulls.
AP Gained: 3

You can find these in the Path of the Damned. They start a fight with a group of death-class creatures, so win that and you get the achievement.

Lost and Forgotten
Observe the effects of a mask Where The Dead Ships Dwell.
AP Gained: 3

These look like wooden faces buried in the sand, and can potentially make you fight a group of ghost creatures, so be ready.

Nature's Savior
Destroy an obelisk in The Swamplands.
AP Gained: 3

It's a tall sandstone-looking obelisk, just knock one over and you get the achievement.

Nether Booze, Choice, Destruction, Flame, Fortune, Hermit, Riddle and Trove
Visit a unique, secret room in a realm.
AP Gained per room: 3
AP Gained for All: 24

The secret Nether Rooms have a chance to show up between regular realms after you've finished the story; you have no control over when they appear so this is entirely down to luck. You don't have to interact with the room at all, just merely finding one grants the achievement. If you can get Lord Zantai's card, the chances of these appearing will increase.

Note that the Nether Hermit in particular is far rarer than the others - unless you're tremendously lucky it will take a very long time to encounter it.

Of Bowls and Beakers
Conduct an alchemy experiment in the Refuge of the Magi.
AP Gained: 3

Find one of the chemistry sets and just mix any option you like at least once. The result doesn't matter, you just need to do a mix to get the achievement.

Predators in the Sands
Defeat a pack of desert bandits.
AP Gained: 3

In the Barrens, interacting with the oases will sometimes have bandits jump out to attack you - defeat them to get this achievement.

Purifier (I through VIII)
Use a Fountain of Purification _ times.
Rank
Requirement
AP Gained
I
1
1
II
5
1
III
10
1
IV
25
2
V
50
2
VI
100
2
VII
500
3
VIII
1000
3
Total AP Gained: 15

The fountains only show up in regular realms - they will activate once you kill a random number of monster packs, at which point you can use them (doing so claims all items in your pending category). This one takes quite a while to finish off, and since you'll be fighting monsters for all sorts of reasons anyway it's probably better to just do this one incidentally rather than grind it out, though you certainly could do that in a low level realm if you felt so inclined.

Realm Quester (I through VIII)
Complete _ Realm Quests.
Rank
Requirement
AP Gained
I
1
1
II
5
1
III
25
1
IV
50
1
V
100
2
VI
250
3
VII
500
5
VIII
1000
10
Total AP Gained: 24

Another one that's completely incidental to playing the game normally. You can sort of rush this one along if you just try to snipe quest objectives while avoiding monsters, then rushing to the next realm - Maps of Farsight can be particularly useful in doing this.

Resourceful (I through V)
Find _ resource nodes.
Rank
Requirement
AP Gained
I
10
1
II
50
1
III
250
2
IV
1000
3
V
2500
4
Total AP Gained: 11

Each realm has it's own kind of resource node, and there's no reason not to collect every one you see anyway, so this series should complete itself as you play. Do note that some realms such as the Faraway Enclave or Swamplands have a secondary type of resource node - these do not count towards the achievement, only the ones that give random resources do.

Riddle Me This (I through VII)
Correctly answer the Riddle Dwarf _ times.
Rank
Requirement
AP Gained
I
1
1
II
5
1
III
25
1
IV
50
2
V
100
2
VI
250
3
VII
500
5
Total AP Gained: 15

You're looking for a yellow garden gnome looking fellow - he doesn't always show up in each realm but he's pretty common. His riddles are basically just game trivia you'll learn over time, so they're not too hard to eventually get the hang of. This one can take kind of a while, but not unreasonably so.

Ruining a Family
Pillage a Devil's Nest.
AP Gained: 3

These are in Great Pandemonium. You're looking for a bird-style nest full of orange eggs.

Show of Devotion
Light a Piety Candle.
AP Gained: 3

These can show up in any realm - they're a tall teal candlestick with a white candle on top. Light it up to get the achievement.
Realms Category, Part 3
Taskmaster (I through VI)
Complete _ sets of tasks for Elize the Fortune Teller.
Rank
Requirement
AP Gained
I
1
1
II
5
2
III
10
3
IV
25
4
V
50
5
VI
100
6
Total AP Gained: 21

Elize is unlocked after the story, visit Itherian Realms until you get a quest to help her, and she'll show up at the castle. After that, you'll get prophecies, which are sets of tasks to complete. These can take quite a while to do or sometimes be fairly chance-reliant, so it might be better for your patience to just do this one at an even pace rather than try to grind it out.

The Gilded Pinion
Chase and capture a golden feather.
AP Gained: 3

There is a golden feather in every Unsullied Meadows realm you run - the first time you touch it, it will teleport somewhere else on the map; so you basically have to chase it down and keep touching it until it decides to stop teleporting. It shouldn't teleport any more than 4-5 times.

The Natives Are Restless
Settle a dispute with the natives in the Cutthroat Jungle.
AP Gained: 3

This involves bringing mushrooms to each hut in a Cutthroat Jungle realm; huts will tell you what color they want if you don't have them already. Just grab all mushrooms in sight and bring them back to the huts - this achievement should unlock when you satisfy the last hut in a realm.

Treasure Trove (I through V)
Open _ treasure chests.
Rank
Requirement
AP Gained
I
10
1
II
50
1
III
250
2
IV
1000
2
V
2500
3
Total AP Gained: 9

You should be opening every chest you see anyway and the numbers aren't too bad, so this series shouldn't take too long overall. If you want to rush it, you could just visit low level realms over and over - you'll get less treasure that way but more achievement progress.

Valiant Protector
Defend an obelisk in the Azure Dream.
AP Gained: 10

The Azure Dream is a late-story realm - you're looking for white obelisks with purple energy around them. If one starts a fight, then win it and you'll get this achievement.

Very Mature
Kick a poisonous mushroom in the Path of the Damned.
AP Gained: 10

They look like little clusters of three green mushrooms, there's usually two or three in each Path of the Damned realm you visit.

Wayward Traveler (I through VIII)
Reach level _ of a normal realm.
Rank
Requirement
AP Gained
I
5
5
II
10
10
III
25
20
IV
50
35
V
100
50
VI
250
100
VII
500
200
VIII
1000
300
Total AP Gained: 720

Like Itherian Traveler, but for regular realms. The main story spans 48 floors, so you'll get the fourth rank shortly after finishing it; as for the rest, it takes a long time but it's just a matter of progressing forward until you've gotten all the way down to 1,000.

Wealth Beyond Measure
Unlock a large chest Where the Dead Ships Dwell.
AP Gained: 10

Open the clam shells until you get the message "Found a key!", and then return to the large chest and crack it open.

Wrecking Ball (I through V)
Destroy _ breakable objects.
Rank
Requirement
AP Gained
I
50
5
II
250
10
III
1000
15
IV
2500
25
V
5000
50
Total AP Gained: 105

Just keep smashing everything in sight until you get the achievements. Only things that say "Destroyed!" when interacted with count as progress towards this.

X Marks the Spot
Discover buried treasure with the help of a treasure map.
AP Gained: 10

In some realms you'll find a map on the ground - this will spawn a red X somewhere in the realm. Find the X and interact with it to get this achievement.
Realms Category, Part 4
A Little Help + Skew the Odds (I through IX)
Gain a buff in the overworld _ times.
Afflict enemies with a debuff in the overworld _ times.

Rank
Requirement
AP Gained
I
1
1
II
5
1
III
10
1
IV
25
1
V
50
2
VI
100
2
VII
250
3
VIII
500
3
IX
1000
4
Total AP Gained: 18 each (36 total)

The best realms for gathering buffs are Zonte and Gonfurian's realms. Upgrading the Scavenger's Sorrow talisman to lv100 and using pandemonium tokens can also help.

There are less sources for debuffs, so those achievements will take much longer. Erebyss and Meraxis' realms are the ones you want if you want to grind them out.

Barking Up The Wrong Tree
Kill a Siralim loyalist.
AP Gained: 3

Given as a realm quest. You just have to hunt down the Siralim mage in a realm and defeat them.

(Resource) for Everyone (I through )
Obtain a total of _ (resource) from breakable objects and resource nodes in realms.
Rank
Requirement
AP Gained
I
1000
1
II
5000
1
III
10000
1
IV
25000
2
V
50000
2
VI
100000
2
VII
250000
3
VIII
500000
4
IX
1000000
5
Total AP Gained per Series: 21
Total AP Gained for all: 105

Just smash up resource nodes whenever you see them, there's no reason not to anyway. The resource talismans (Surathli, Meraxis, Erebyss, Zonte and Vulcanar) and Phase Warrior cards can increase the yield and make these series go a bit faster. The quickest chunk of progress you can get on this is get the "surprising amount of resources" result from the nether fortune teller, but as this is only one result from a rarely occurring room, it can't really be relied on.

Home Sweet Home
Return a Lost Soul to its Phylactery.
AP Gained: 3

Given as a realm quest. You need to find a wispy blue cloud, and take it back to a large ornate vase looking object.

My, What Big Teeth...
Find and cleanse a Cursed Treasure Chest.
AP Gained: 3

Given as a realm quest. Find a large black chest and defeat the invaders it summons. Don't forget to pick up the treasure from it after you're done.

No Dinner For The Vultures
Dump a corpse into a Phylactery.
AP Gained: 3

Given as a realm quest. Defeat any pack of enemies, pick up the corpse it leaves behind, and then take it to the large ornate vase and drop it in.

Renegade Down
Kill a Renegade Mage.
AP Gained: 3

Given as a realm quest. Find the renegade made in the realm and defeat them.

A Curse Lifted
Find and cleanse a Cursed Phylactery.
AP Gained: 3

Given as a realm quest. Find the large ornate vase and defeat the invaders it summons.
Castle Category
A Necessary Sacrifice
Unlock the Altar of Blood.
AP Gained: 3

Earned by getting Tartarith to Deified favor rank.

Feeding Buddy, Feeding Rudy, and Feeding Sami
Feed Buddy/Rudy/Sami.
AP Gained: 7 each
Total AP Gained: 21

You have a rare chance to find Vanilla Ice Cream, Chicken Leg, and Fish in treasure drops - when you get one, take it to the cat in the castle that wants it and you'll unlock the achievement.

A Purrrfect Day
Feed all 3 cats in Nex.
AP Gained: 10

See above: this unlocks when you've fed all of the cats.

Arcane Mysteries
Unlock the Arcane Refinery.
AP Gained: 3

Earned by getting Azural to Exalted favor rank.

Arm Wrestling, Hot Hands, Think Fast and Treasure Hunter (I through IV)
Win _ games of Arm Wrestling/Hot Hands/Think Fast/Treasure Hunter.
Rank
Requirement
AP Gained
I
1
1
II
25
1
III
50
1
IV
100
3
Total AP per series: 6
Total AP in all: 24

The Gambling Dwarves are unlocked halfway through Vertraag's realm, and will sit in the tavern at the castle after that. You get these achievements by winning at their minigames - there's a small wager to play, but if you keep winning you'll keep making the wager back at the least so it isn't too bad, and takes maybe an hour or two overall to complete all four series.

Bigger, Better
Upgrade the Blacksmith to Tier 1.
AP Gained: 3

As you progress through the story, the blacksmith will eventually ask you to do a side quest of gathering 50 iron ingots from realms you travel through - these will be scattered around on the ground for you to pick up. Once you've got them all, deliver them to the blacksmith to earn this achievement.

Charm Factory
Unlock the Divination Candle.
AP Gained: 3

Earned by getting Surathli to Deified favor rank.

Create the Ultimate Creature!
Unlock the Breeding Master.
AP Gained: 3

Unlocked halfway through Erebyss's realm, the Path of the Damned.

Deathlord Who?
Unlock the Stableman's Apprentice.
AP Gained: 3

Unlocked halfway through Meraxis's realm, the Swamplands.

Defying the Gods
Unlock the Gate of the Gods.
AP Gained: 5

This requires getting every god to Deified favor level - Torun will appear at the castle and offer to sell you a relic for 100,000 of every resource. Once you've paid his fee, the gate will be unlocked.

If the event with Torun doesn't trigger upon getting every god to Deified, raise another favor level with any god and it will.

Disassembly
Unlock the Blacksmith's Apprentice.
AP Gained: 3

Unlocked halfway through Zonte's realm, the Refuge of the Magi.

Emperor's New Clothes
Unlock the Tailor.
AP Gained: 3

Unlocked by getting Torun to Revered favor rank.

Enchanted to Meet You
Unlock the Enchanter.
AP Gained: 3

Unlocked halfway through Aeolian's realm, the Unsullied Meadows.

Family Trade
Unlock the Blacksmith.
AP Gained: 3

Unlocked at the end of Torun's realm, the Cutthroat Jungle.

Lord of the Arena and Lord of the Tavern (I through IV)
Spend _ Arena Points/Tavern Tickets.
Rank
Requirement
AP Gained
I
5k
1
II
25k
1
III
50k
2
IV
100k
3
Total AP per series: 7
Total AP in all: 14

Spending points in the Arena and Tavern stores will get you these achievements. Both stores have a talisman in them you should purchase before anything else - Gladiator's Bane for the Arena, Drunken Memories for the tavern. Once leveled up to 100 these talismans will double the point yield for winning in their respective facility, cutting the effort needed in half. Each store generally has more than enough things to buy that you'll get the last rank either when or before you've bought one of everything, which you should try to do anyway.

Sacred Relic
Unlock the Goblet of Giving.
AP Gained: 3

Earned by getting Lister to Honored favor rank.

Starry Night
Unlock the Arena.
AP Gained: 3

Earned by getting Gonfurian to Revered favor rank.

The Best Medicine
Unlock the Tavern.
AP Gained: 3

Unlocked at the end of Friden's realm, Where the Dead Ships Dwell.

The Enigma
Unlock the Runemaster.
AP Gained: 3

Unlocked halfway through Regalis's realm, the Arachnid Nest.

The Mystic
Unlock the Fortune Teller.
AP Gained: 3

After you've finished the main story, visit Itherian Realms until you get a quest to save someone in danger. That person is the Fortune Teller, and this achievement should unlock once you defeat the monsters attacking her.

The Sigil Shaper
Unlock the Arcanist.
AP Gained: 3

Earned by getting Vertraag to Deified favor rank.

Tougher, Stronger
Upgrade the Blacksmith to Tier 2.
AP Gained: 3

Similar to the "Bigger, Better" achievement but happens later in the story, and you're gathering gold ingots rather than iron ones.

Unfavorable Odds
Unlock the Gambling Dwarves.
AP Gained: 3

Unlocked halfway through Vertraag's realm, Eternity's End.

Unleashed Potential
Unlock the Arcane Vault.
AP Gained: 3

Earned by getting Azural to Exalted favor rank.

The Experimenter
Unlock the Clothsmith.
AP Gained: 15

Once you've finished the main story, look for a green and black jester in realms. Speak to him to unlock the Clothsmith.

The Discrete
Unlock the Shady Dealer.
AP Gained: 15

Once you've finished the main story, look for a man in a purple hoodie with yellow glowing eyes and a backpack. Speak to him to unlock the Shady Dealer.

A Shady Deal (I through IX)
Buy a loot box (or whatever it is that he actually gives you) from the Shady Dealer _ times.
Rank
Requirement
AP Gained
I
1
1
II
5
5
III
10
10
IV
25
20
V
50
30
VI
100
40
VII
250
75
VIII
500
150
IX
1000
300
Total AP Gained: 631

Each purchase costs 5,000 of each resource, so finishing out the series will cost you a total of 5,000,000 of each resource. The deals are actually fairly good however, so this isn't as bad as it sounds.
Story Category
All of these are pretty self-explanatory for the most part.

The Fallen Father
Defeat the boss at Realm Depth 3.
AP Gained: 5

The Occulus
Defeat the boss at Realm Depth 6.
AP Gained: 5

The Cutter
Defeat the boss at Realm Depth 9.
AP Gained: 5

The Changeling
Defeat the boss at Realm Depth 12.
AP Gained: 5

The Forsaken
Defeat the boss at Realm Depth 15.
AP Gained: 5

The Undead Army
Defeat the boss at Realm Depth 18.
AP Gained: 5

Note that this boss fight is generally regarded by most players as the point where the game wakes up and really starts fighting back against you, so prepare yourself accordingly.

The Drunk
Defeat the boss at Realm Depth 21.
AP Gained: 5

The Innocent
Defeat the boss at Realm Depth 24.
AP Gained: 5

The Manipulator
Defeat the boss at Realm Depth 27.
AP Gained: 5

The Copycat
Defeat the boss at Realm Depth 30.
AP Gained: 5

The All-Father
Defeat the boss at Realm Depth 33.
AP Gained: 5

The Corruptor
Defeat the boss at Realm Depth 36.
AP Gained: 5

The Truth
Defeat the boss at Realm Depth 39.
AP Gained: 5

The Betrayer
Defeat the boss at Realm Depth 42.
AP Gained: 10

The Deceiver
Defeat the boss at Realm Depth 44.
AP Gained: 10

The One True King
Defeat the boss at Realm Depth 48.
AP Gained: 10
6 Comments
S0YxSauCe 31 Dec, 2020 @ 3:15am 
@gay monster aunt How many month minimum did you took to complete it? maybe atleast a year? :happyz::kya: I will try to 100% since this is like one of the few cool game I owned my that potato laptop can handle rofl:kya: Can you screenshot your final stats after you 100% it I like to see how it looks like the real end game :happyz:
gay moth aunt  [author] 30 Dec, 2020 @ 10:17pm 
I've 100%ed it, it does take quite a lot of time to reach that point though.
S0YxSauCe 30 Dec, 2020 @ 6:12am 
@gay monster aunt after looking some of the achievements I think siralim 3 achievements is really insane. Like unrealistic insane and I have done some of the most grindy achievements steam game in the planet and even poker games. How many years do you think to complete all this? Or maybe an update to balanced the achievements abit like a buff or something? Rofl :kya:
Absurd 16 Jan, 2020 @ 2:38am 
Thanks for the advice :lunar2019shockedpig:
gay moth aunt  [author] 15 Jan, 2020 @ 7:41pm 
None of them are permanently missable. Some of the grinds are so awful though i'd just recommend leaving them be if you can.
Absurd 15 Jan, 2020 @ 6:06am 
Are some of this achievments missable or you dont have to worry about and just enjoy?