Arma 3
1,585 avaliações
Rosche, Germany
5
3
22
13
6
3
2
2
   
Premiar
Adic. a Favoritos
Nos Favoritos
Desfavoritar
Data Type: Mod
Mod Type: Terrain
Tamanho:
Publicado em:
Atualizado em:
1.025 GB
30 set. 2018 às 16:10
9 dez. 2019 às 15:03
6 notas de alterações ( ver )

Subscreve para transferir
Rosche, Germany

Descrição
WA Lancer and UnitedOperations.net present
Rosche, Germany


Rosche is a 236km2 terrain based on the area around the town of Rosche in Lower Saxony. Representing the flat, open plains of northern Germany, Rosche provides for a variety of gameplay from small-unit infantry firefights to large-scale combined arms warfare.

Features:
- 236 square kilometers of playable terrain (15x15 kilometers).
- 50+ hand placed, and highly detailed villages, towns, and industrial areas.
- ~95% of structures are enterable, for realistic urban fighting.
- Several inland waterways including streams, lakes, and canals.
- Airfield with 1500m runway.
- Large open areas ideal for armored and mechanized combat.
- Custom grass and crop objects that reduce the effects of de-rendering clutter at distance.
- Dense forests, ideal for intense infantry combat.

Technical Details:
- Grid size : 2048
- Cell size : 7.5
- Terrain size : 15360
- Texture layer : 30m
- Satellite image : 15360px
- 5 Surfaces + Normal Map
- Total objects : 4.1 Million with 1.6 Million of them hand placed.
- Development time : 2 years active development, 4 years of off and on concepting.
- Real world location : Rosche, Germany[www.google.com] - Some towns have been removed or trimmed down for performance reasons or because they were too large to fit the scope of an arma terrain.


Required Addons/DLC:
- CUP Terrains - Core


Known Issues:
- REPORT ALL BUGS OR FEATURE REQUESTS HERE --> https://github.com/WALancer/Rosche
- Pond objects have LOD issue at distance.
- AI will not properly follow taxiways after landing at the airfield.
- Windows on two story row house will not break when shot. <-- I put 15 hours into trying to figure that one, I gave up.
- Further development of the terrain can be monitored here --> https://trello.com/b/AyXF9wMG/rosche

Credits:
- WA Lancer - Project lead, initial concept.
- ThePieSpy - Project assistant, 2D art, organization, object placement.
- Haggerty - Project assistant, enforcer, 2D/3D art (Hag_Objects), configs, organization, object placement, QA.

Object Placement
- Legion
- James27
- J.Clark
- J0zh94
- Cunnah
- RustyClutch
- Sharkk
- Znoop
- Falcon
- Blue
- Corax
- CathFawr
- Yugoslav

Special Thanks:
- Impulse 9 - For his support in providing a FTP, Server, and a community to make this project possible.
- Mondkalb - European building pack, advice, and support.
- Zumorc - Reference photos/video, object placement, Heightmap.
- Aphex - Advice and technical support.
- Wolfie - Heightmap
- Walsh - QA
- Silola - The X-CAM object placement tool. Without this tool, Rosche would not have been made.
- Zgmrvn - Surface Painter
- Terrain Builder Discord - Answering questions, providing knowledge and advice, without them this terrain would not have been completed.
- The entire UnitedOperations.net community for providing an environment for developing, play-testing, and supporting this terrain.
- If you wish to go out and make your own terrain please follow this guide on the PMC wiki. --> https://pmc.editing.wiki/doku.php?id=arma3:terrain:ultimate-terrain-tutorial

Link to BI forum post:
- https://forums.bohemia.net/forums/topic/219592-rosche-germany/

Link to google drive of Rosche Source: I will not help you figure out how to use terrain builder. If you think there is an error in the files, post a bug report on the rosche git hub tracker.
- https://drive.google.com/open?id=1mLvnUBcOlxc-PMJP95Acp6TNE_DOHGBo
- Rosche 2.0 Source, Newer version with buildings https://drive.google.com/file/d/1K6fOwTHQXOR1TqAXh83OwDR27uglsVdp/view?usp=sharing

Licence:
Arma Public License Share Alike (APL-SA) https://www.bistudio.com/community/licenses/arma-public-license-share-alike
Discussões Populares Ver todos (3)
4
19 de dez. às 9:57
Version 1.2
Bloodshot
1
9 dez. 2019 às 15:03
Livonia Objects or Enviro Sounds ?
Smiley
0
7 fev. 2023 às 7:41
Rosche Winter
Lemum
331 comentários
Banzai Badger 7 de dez. às 22:43 
I hope the map gets updated so the AI can move through fields.
Dancegun 3 de nov. às 2:21 
Would be a beautiful map (one of the best in ARMA3), but the AI cant move trough cornfields which makes the map borderline unplayable
Tincan Dan 16 de out. às 4:06 
Major bug with this map, AI does not consider wheat fields as terrain they can move through, if I drive a vehicle through they will walk down the cleared path but otherwise they attempt to go around.
Shadow 5 de set. às 8:50 
Mhm where do you got the european building package? I am currently searching for my terrain for it and found nothing or...not very well looking structures :(
Gilles Brian 16 de ago. às 3:34 
hello, thanks for this map is beatiful,big, and it became my favorite map....really. beatiful work really thanks thanks thanks ; )
Kuollut 3 de mar. às 10:38 
laggiest map on the workshop for some reason.
zxrfelix 1 de jan. às 12:02 
alter ich wohne paar kilometer weiter weg von rosche hahah wie geil
Azock {DCG} 22 out. 2023 às 8:25 
mission pbo please
Lemum 22 jul. 2023 às 3:41 
Winter Rosche pls
Bird 19 jun. 2023 às 15:24 
Hey, what should I put in my server command line to make this mod work? just @Rosche, Germany; does not work for me