Frostpunk

Frostpunk

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Complete Unlocks: Golden Path
By ExplodeySquirrel
A comprehensive walkthrough on the unlock conditions for the Golden Path hidden achievement
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Hidden Achievement Guide, Expect Spoilers Ahead
Global Unlock Rate: 1.9% of players

This guide is intended to give you a comprehensive checklist for determining whether or not your current playthrough will qualify for Golden Path, so you never need to go through the frustration of repeatedly reloading old save files just to walk away empty-handed!

Getting it can be tough, so I'd recommend it as a personal challenge once you've played through the New Home scenario several times already. Due to its complex conditions Golden Path is unlikely to unlock through normal gameplay especially on higher difficulties.

Certain other achievements can also be unlocked alongside Golden Path if you haven't already received them from previous playthroughs:
  • Lost Souls - Save every person in Frostland
  • Compassionate - Accept all groups of refugees
  • The Saviour - No deaths from cold, hunger, sickness or overwork (Golden Path is more strict and will count deaths from any causes)
Golden Path - All Unlock Conditions
  • Playing on New Home scenario
  • All survivor locations found
  • No survivors refused welcome
  • No Laws that "Cross the Line"
  • No deaths from any causes
  • No citizen Needs Crises occur (e.g. Need Homes, Need Heat, ...)
The last two requirements for this unlock are undoubtedly the toughest and have generated a lot of confusion among achievement hunters in the months since Frostpunk launched. As players have few ways to track whether they have been disqualified from these conditions until the very end of the game, it often results in a lot of guesswork about what went wrong.

So what kind of playthrough will actually meet every condition?
The "Hidden" Requirements List
This section covers every Law and game action that might affect whether you can meet the Golden Path unlock conditions. Check it carefully when planning your playthrough!

Any difficulty qualifies, but Normal settings are strongly recommended due to the impact that harsher weather and lower resource gathering rates have on the likelihood of a Needs Crisis

Citizens leaving the city (e.g. Londoners) do not count toward deaths

If you make any of the following BANNED choices, it may be necessary to go back many days in your save files to correct it or start a new playthrough entirely:

🗷 All Laws which register incremental progress toward killing citizens must be BANNED:
🢖 Emergency Shift (ticks toward overwork death if ability used)
🢖 Triage (ticks toward discharge death if ability used)
🢖 Children All Jobs (ticks toward accident death if assigned to work)
🢖 Dueling Law (ticks toward fighting death each night)

🗷 All Laws which "Cross the Line" must be BANNED:
🢖 FAITH: Righteous Denunciation
🢖 FAITH: Public Penance
🢖 ORDER: Pledge of Loyalty
🢖 ORDER: Forced Persuasion
(Captain's Words, New Faith, and New Order will remain locked without these Laws)

If you make any of the following AVOIDED choices, the disqualifying events can be prevented by reloading the most recent autosave to change your actions in the preceding hours:

🗷 All Laws which have the potential to kill citizens through events should be AVOIDED:
🢖 FAITH: House of Healing (old man death)
🢖 ORDER: Propaganda Center (poet death, coverup deaths)
🢖 ORDER: Prison (Londoner guard murder, prisoner death)
🢖 Failure to pass Prosthetics with amputees in city (suicide death)

🗷 All gameplay choices which have the potential to kill citizens should be AVOIDED:
🢖 Failure to discover Winterhome before Day 15 (messenger death)
🢖 Forcing the Londoners to stay with violence (fighting deaths)
🢖 Leaving any Scouts or Outpost Teams at a location when the Storm consumes it (instant death)
🢖 Allowing any parties to cross the hidden "front edge" of the Storm while in transit (instant death)
🢖 Operating any Coal Mines once the Storm reaches your city (freezing tunnel deaths or the alternative Needs Crisis)

🗷 All conditions which have the potential to trigger Needs Crises should be AVOIDED:
🢖 Failing to build all citizens a home on the first night after arrival (Need Homes)
🢖 Failing to prepare sufficient Wood stockpiles before the Storm (Need Wood)
🢖 Using Extended Shifts for >7 days at any workplace (Need Regular Shifts), in a playthrough where you've passed Emergency Shift but never activated the ability for it (BANNED)
🢖 Any rescued survivors left homeless for >36 hours (Need Homes)
🢖 Any citizen living in Chilly or colder homes for >36 hours (Need Heat)
🢖 Any citizen continuing to be Hungry or Starving for >36 hours (Need Food)
🢖 Any citizen with Frostbite remaining untreated for >36 hours (Need Infirmaries)

🗷 Some known bugs may also kill citizens and can only be resolved by reloading to a much earlier save file:
🢖 Rarely, a citizen can become trapped in an endless Building task without notifying you for many days (dies after ~20 days or instantly when released from the task)
Ending
That covers all the requirements for Golden Path! Despite a lot of intense speculation among achievement hunters, any other Laws you decide to use outside the ones listed shouldn't have any negative effects on your playthrough even if they make you a bit squeamish to use (for exactly the right reasons) when trying to keep your survivors alive.

With a bit of luck, your next New Home ought to land you in the 2% of players to ever unlock this hidden achievement! If you have any questions or a detail to clarify, feel free to ask away in the comments.

(Small trivia bit: The title for Golden Path is most likely a literary reference to the Dune series, where a future-seeing emperor seeks out a Golden Path[dune.wikia.com] for ensuring humanity's survival. Similarly, most of the challenge in this achievement is about anticipating your people's future!)
113 Comments
196 23 Oct @ 10:59am 
Scripted deaths like House of Healing are explicitly ok!
Psilon 22 Nov, 2024 @ 11:28am 
Yes, a lot of info is wrong.
Triggered dozens demands and even got "The crowd is furious about cold houses" fullscreen super-demand. Sent the guards to disperse the crowd, still get the achievement on Hard.
1800 wood before the storm? Go home, I don’t care!
Let go 16 peoples to London, they do not count as dead. (so that's correct)
Mines were operational during the storm. I've just abandoned the lower levels.

Some other cruel choices like not slowing down automatons or throwing a core into overstressed generator are also fine.

Funny moment - I had 1 amputee for the entire playthrough and at some point he decided to kill himself. Reload autosafe, place a prosthesis in the queue. Received Thank You note from him instead in the middle of the night, a prosthesis was not even started yet. How did he know? :)
IAMTHESUN 1 Nov, 2024 @ 11:02pm 
Just got Golden Path and The Saviour (no deaths) when I didn't think I would. I broke a few promises including the crisis before the storm where you have to get a bunch of wood. The only death I had was when the Londoners killed a guard. I thought this would void the achievement but I played it out and it was still valid.
Ra the Sungod 18 Oct, 2023 @ 1:51pm 
I already failed :)
The_Alaskan 10 Apr, 2023 @ 10:30pm 
Thanks! This worked for me.
Davidnoah1 3 Jan, 2023 @ 6:39pm 
I've used Extended Shift and had numerous Needs Crises including the first night Need Homes, The Need Regular Shifts, and Need Heat (~3-5 times) and accidentally got the Golden Path on Normal following Faith. I didn't even explore every area, I just barely missed the Ice Caves right at the end.
vaxquis 3 Jan, 2023 @ 2:41pm 
by themselves, the following (and many more) are tested OK

🢖 Emergency Shift & Extended Shift (don't use the ability)
🢖 Triage
🢖 Dueling Law

by themselves, the follwing are tested as prohibited
🢖 ORDER: Propaganda Center
🢖 ORDER: Prison
🢖 House of Pleasure


all of them block the cheevo completely.

A lot of info here is completely wrong.
Snake-Bitten 21 Sep, 2022 @ 4:51pm 
Dune is an amazing series.
GIGASURVIVOR 7 Feb, 2022 @ 5:27am 
ATTENTION! If you want to get the achievement while choosing faith you CANNOT SIGN FAITH KEEPERS LAW. Tested it, had to redo the run from day ~18, because nobody told me that faith keepers prevent this achievement.
[TAG]Alblaka 9 Oct, 2021 @ 11:01am 
Just got the achievement, thanks for the guide.
Note that you can just decline the 'stockpile wood for the storm' request, eat the hit to Hope and still get the achievement.
As well, towards the end of the storm (last day before it ended), I ended up triggering a "Need for medical beds" demand, accepted it, and when the game ended (before the timer ran out), I did get the achievement... so just triggering the need-demands doesn't seem to be a disqualifying factor?