Divinity: Original Sin 2

Divinity: Original Sin 2

242 ratings
Honour Build - Fire Fury (Spellsword)
By Lost Sinner
★ Build made for any Elf, Human or Undead Human. This build is meant for 4-man party experience.

♦ My other works:
• Definitive Honour Builds: link
• Honour Walkthrough: link

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✖ Artwork by: jungmin jin
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★ Showcase Video
✎ Stats Progression
  • Level 1: 13 INT, 1 Pyro, 1 Warfare, Executioner
  • Level 2: 14 INT, 11 WIT, 1 Scoundrel
  • Level 3: 17 INT, 13 Memory, 1 Poly, Mnemonic
  • Level 4: 18 INT, 11 STR, 2 Warfare
  • Level 5: 19 INT, 14 Memory, 2 Scoundrel
  • Level 6: 21 INT, 15 Memory, 2 Poly
  • Level 7: 22 INT, 12 STR, 2 Pyro
  • Level 8: 24 INT, 3 Scoundrel, Savage Sortilege
  • Level 9: 25 INT, 16 Memory, 4 Scoundrel
  • Level 10: 27 INT, 5 Scoundrel
  • Level 11: 29 INT, 6 Scoundrel
  • Level 12: 31 INT, 7 Scoundrel
  • Level 13: 33 INT, 8 Scoundrel, Hothead
  • Level 14: 35 INT, 9 Scoundrel
  • Level 15: 13 WIT, 10 Scoundrel
  • Level 16: 36 INT, 15 WIT, 3 Poly
  • Level 17: 17 WIT, 3 Warfare
  • Level 18: 40 INT, 3 Pyro, Bigger and Better or Glass Cannon
  • Level 19: 19 WIT, 4 Pyro
  • Level 20: 21 WIT, 5 Pyro
  • Level 21: 23 WIT, 6 Pyro
If the requirements already met with the help of your gear, respec the attributes or combat skills and relocate them elsewhere where it could yield more benefits like getting more Pyrokinetic / Scoundrel.

Once you obtained Divine Spark 2-handed Unique in Arx, swap most of the beneficial combat skill points into Two-Handed for more damage output.

Normally at lvl 3, if the character is on her own, it would be better to take Torutrer instead to easily apply Burn debuff. But as I've made a synergy build, not only it basically covered half of the things this build are supposed to do but it also does them better. So it's highly recommended to run them together: Elemental Conjurer

(this build still does well on it own, but it's much better when both are run together)

♦ Academy Lessons:
  • Lesson in Wit: +5 WIT / -5 CON

♦ Spider Kiss Talent:
  • Dragon +2 WIT -2 CON

♦ Civil:
  • Thievery 1st → Sneaking 2nd
✎ Equipment
♦ Gear:
  • Look out for gear with Scoundrel, Pyro, Wits or INT, Belts with Critchance is ideal, although if you found some rare Two-Handed, that would nice as well for Staff or Divine Spark later.

  • Use Rings with Pyro, Scoundrel or Wits

  • Dual-wielding STR weapons:
    • Pros: can proc multiple sparks without good positioning, just regular attack alone or Flurry, you can send 2~3 procs flying.
      Easy to find good weapons with high critchance, runeslots and mixed magic damage.
    • Cons: lack single target / focused magic damage

  • Staff:
    need good positioning to hit multi-targets with Warfare abilities in order to proc multiple Sparks
    • Pros: high magic damage, attacks hurt with or without involving Spark. Better variety of focused magic damage output on single target.
    • Cons: good leveled staffs are rare to come by.

  • Either ways, once in Arx, swap and use Dinvine Spark unique 2H for:
    +25% Critchance, +2 Two-Handed, +2 Pyrokinetic, deals Fire Damage.

♦ Runes:
  • Amulet: Flame Rune (+4/5/6% Critchance)

  • Armour Flame Rune(+7/9/11% Fire Resistance)

  • Weapon: Flame Rune (+11/13/15% Flame damage)

♦ Frames:
  • Amulet: Power Flame (+2/3 INT)

  • Armour Power Flame (+2/3 INT)

  • Weapon: Power Flame (+2/3 INT)

♦ Eternal Artefacts:
They can't be REMOVED once plugged and they are also LIMITED, so only use when you know for sure that piece of gear is going to stick for a looong time.
  • Neck: 10% Fire Resist, +2% Crit, +5% Dodge
  • Ring: +10% Poison Resist, +1 Scoundrel
✎ Abilities Setups
  • Ideal Party Initiative Order: 1st place or 2nd place if ran with my Conjurer, so the Spellsword can be one of the first to jump on enemies when they are still crowded together, to make the best use out of Spark bounces.

  • Haste: It's recommended to have someone else in the party buff her so she can have extra +1 AP recovery. If you took Glass Cannon for her then there won't be a problem.

  • Poison Upgrade: combining any poison source + any weapon to get extra poison damage on the weapon. Keep in mind, poison can heal undead target, so if it's a new weapon, take moment to see if any close upcoming fights have undeads or not before applying Poison.

✦ Early Game (1~8)
  • Ignition (skippable): with Torturer talent, it's an ideal and cheap spell to set up Burn debuffs on nearby enemies, giving them a -15% Fire Resistance (Skippable if already covered by other synergy character)

  • Bleed Fire: apply another -20% Fire resistance on top of Burn status, use as replacement for the Spellsword when Ignition is covered.

  • Battle Stomp: Frontal AoE, can proc multiple Sparks on hits.

  • Battering Ram: Rush foward to selected spot, proc multiple Sparks on hits.

  • Sparking Wings: Melee attack bounce a spark at nearby enemy, dealing Fire damage.
    Spark scales with Character Level, INT and Pyro.

  • Adrenaline: Gain 2 AP for this turn but lose 2 AP on the next turn (a tradeoff), use it when you need to confirm a kill to trigger Executioner talent or when you really want to setup some defensive buffs or just simply want to finish off some high threat targets.

  • Chloroform: deal magic damage and apply Sleeping to vulnerable target, hard CC that target for a turn if they don't take damage.

  • Venom Coating: apply Poison damage to your weapon, skip if already covered by other synergy character.

  • Whirlwind: AoE attack, spin around hitting nearby enemies, proc multiple Sparks.

  • Cloak n Dagger: a mobility skill that available to your kit early in the game when needed. It also does not break Invisibility/Sneak.

  • Heart of Steel: raise physical armour and regen even more each turn, you can use it as a pre-buff before a battle because it has long duration (4 turns)

  • Bull Horns/Rush: Rush at enemies, proc multiple Sparks for every target hit on the traveling way. It has short 1 turn CD, so it's spammable each turn. (replaces Battering Ram)

  • Enrage: +100% critchance making every Sparks bounces dealing critical hits once you have Savage Sortilege. It apply Muted so make sure you get your buffs up first before attacking.

✦ Mid Game (9~15)
  • Master of Sparks: Spark now bounces up to 2 times, also is an AoE buff, granting the same buff to nearby allies. So if you have more melee characters, they can enjoy making Sparks fly everywhere too.

  • Blitz: jump and gap close 2 enemies, dealing damage and proc multiple Sparks.

  • Onslaught: attack 5 times at a target, proc multiple Sparks

✦ Late Game (16+)
  • Peace of Mind: Critchance and Damage boost, replaces Enrage.

  • Firebrand (optional): add Fire damage to your weapon, bonus is small so not worth running it alone for a non-LW character, better have it covered by your other synergy character.

  • Cloak: hide and protect yourself from enemy.

  • Flay Skin: -50% all elemental resistance on vulnerable target.

  • Challenge: Mark an enemy, if the target dies within 2 turns then your character will receive bonus Armors and +20% Damage boost for a turn.
53 Comments
ShinyZ 23 Dec, 2023 @ 6:31am 
@Trop vieux pour RL !!!
Lost Sinner has stopped replying on these guides but when I run this build I usually like to run 2 one-handed swords at the beginning of the game. Usually Kalias' Stunner and Viper's Tongue. Then I swap out Viper's Tongue for The Illuminator and eventually equip Fang of the Winter Dragon instead of Kalias' Stunner.
Le P. 16 Nov, 2023 @ 1:47pm 
hi, what weapons are recommended on early game with this build ? (below level 10) ?
Rhygar71 14 Nov, 2023 @ 9:19pm 
Glitchy Drake: In the video he uses the Battlemage preset.
Glitchy Drake 10 Nov, 2023 @ 5:59am 
What is the build preset I should use for this?
yacomain 9 Sep, 2023 @ 11:14pm 
What's up with +STR at lvl 4 and lvl 7?
Longers2 25 Aug, 2021 @ 8:48am 
Has anyone tried an aero build with Odinblade's class overhaul? The only things that seem to be missing going from pyro to aero are an aoe way to shred resistance (like an aero version of Bleed Fire) and a late game unique like Divine Sparks. Other than those differences, it seems like the build would work quite well.

Actually, after I typed that, I realized that you can just use Rain to make all the enemies wet and lower their air resistance lol.
ThatJungleGaren 8 Jun, 2021 @ 3:43pm 
What's with the points in scoundrel?
John Shepard N7117 22 Dec, 2020 @ 3:25am 
Thanks for the builds. I would advise to organize the spells and list their tree. I found an easier time in the game when I found FEXTRALIFE videos and followed his builds.

Cheers
Notare 19 Nov, 2020 @ 12:04pm 
What's the difference between this build and the Old Demon King (Battlemage)?
klugeswen 24 Oct, 2020 @ 12:03pm 
by the way my single target dmg with fire staff is around 600 crit so its not that bad at all