RimWorld
34 voti
dianne's defaults - Weapons [1.0]
   
Premio
Aggiungi ai preferiti
Preferito
Rimuovi dai preferiti
Mod, 1.0
Dimensioni del file
Pubblicato in data
Aggiornato in data
350.835 KB
23 set 2018, ore 14:24
21 ott 2018, ore 8:20
3 note di rilascio ( visualizza )

Sottoscrivi per scaricare
dianne's defaults - Weapons [1.0]

Descrizione
Vanilla weapon and (most) projectile default texture replacements, and resizes some weapons if you use JecsTools. Does not touch charge weapons, as I'm saving those for a mechanoid retexture.

Todo:
a few projectile textures

Load order:
This should be loaded after JecsTools and after any weapons mods, it only changes textures and should not affect anything else.



Special Thanks!
Jecrell for JecsTools
pardeike for Camera+
11 commenti
Trunken 15 apr 2019, ore 5:18 
Great Textures!
diannetea  [autore] 20 ott 2018, ore 10:48 
It should still work with 1.0, I'll update the version number later, but it will still load it'll just be red for now.
hwr 20 ott 2018, ore 0:10 
Just when you finished porting this to B19, 1.0 came lol
diannetea  [autore] 3 ott 2018, ore 13:58 
The errors should be gone now. Please let me know if there are any other issues.
diannetea  [autore] 30 set 2018, ore 10:18 
yeah I still need to look into that, sorry, my mom's visiting so been a bit busy lately
apadilla124us 29 set 2018, ore 6:17 
also for the pump shotgun bullet
apadilla124us 29 set 2018, ore 6:16 
i got this error

[dianne's defaults - Weapons] Patch operation Verse.PatchOperationReplace(/Defs/ThingDef[defName="MeleeWeapon_Shiv"]/graphicData/texPath) failed
file: H:\SteamLibrary\steamapps\workshop\content\294100\1521263146\Patches\Weapons.xml
Verse.Log:Error(String, Boolean)
Verse.PatchOperation:Complete(String)
Verse.LoadedModManager:ClearCachedPatches()
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()
Klonter77 von Planet77 26 set 2018, ore 18:12 
Bzzzt... , ouch! , "Boom" , pew pew , rattatattat , pchow , rawr , Bang , shut up biotch
Genesis Valentine 24 set 2018, ore 3:17 
neat looking textures!
diannetea  [autore] 23 set 2018, ore 21:26 
I'll double check sometime tomorrow hopefully. I think shotgun bullets were changed to be singular so I may need to redraw the texture.