Cities in Motion 2

Cities in Motion 2

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Landscape_Europe
   
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33.679 MB
10 jun 2013 om 15:49
10 nov 2013 om 10:27
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Landscape_Europe

In 2 verzamelingen van ChrisG😎
ChrisG`s Collection
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Omschrijving
Inspired by Blais Little Europe for CiM1 i've made all continents (except antarctica) as landscape for CiM2.

Feel free to use them for build cities on it and let the CiMs colonize the world. :)
(If you build cities on it and want to publish them i would like to see credits for the landscape)

You think something needs a fix or improvement let me know.


Note: Every map has a different scale for fully use the grid.

Used Tools:
- the 8x8 Template Map available on cimexchange
- Ghost it! available on your trustworthy internet
17 opmerkingen
ChrisG😎  [auteur] 24 feb 2017 om 16:02 
@Necronom IV: You are the first who actually noticed that. I used the Mercator Projection due to the simple fact that the editor is not a sphere. ;P
Perorist 24 feb 2017 om 13:10 
This looks great, but I think it would be better if you opted for a projection other than the mercator as a basis, one that preserves the actual proportions between countries.
rafafafa 5 nov 2016 om 13:52 
Portugal is not like that
Aaronthelemon 12 dec 2013 om 15:59 
Kevowrath1 wha do u want a to-scale Europe?
Angelic Alice 10 dec 2013 om 20:23 
While I apreciate the accuricy of the map it is to small to make cities to scale so I am litirally forced to make a super city that stretches over all of europe
85년유부 19 jul 2013 om 23:11 
oh eu good
Nivve 23 jun 2013 om 23:46 
Didnt see that one before (or it didn't have a description then). Will try, thanks:)
ChrisG😎  [auteur] 23 jun 2013 om 13:49 
Nivve 23 jun 2013 om 13:11 
Can someone point me to the ruleset with low street prices. Normal rulesets do not enable contruction prices to be changed and I am horrible at the map editor... It's more fun to do it while playing also (want to imitate a sort of transport tycoon experience:P)
The Hash Slinging Slasher 17 jun 2013 om 14:04 
that only lets me play on it, i want to acsess it in the map editer.