Divinity: Original Sin 2

Divinity: Original Sin 2

155 ratings
Honour Build - The Gatekeeper (Off-tank)
By Lost Sinner
★ Build made for any Human or Undead Human. This build is meant for 4-man party experience.

♦ My other works:
• Definitive Honour Builds: link
• Honour Walkthrough: link

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✖ Artwork by: Snod Snow
   
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★ Showcase Videos
✎ Stats Progression
  • Level 1: 13 FIN, 1 Warfare, 1 Scoundrel, Executioner
  • Level 2: 16 FIN, 1 Poly
  • Level 3: 18 FIN, 13 Memory, 2 Scoundrel, Mnemonic
  • Level 4: 20 FIN, 11 CON, 2 Poly
  • Level 5: 21 FIN, 14 Memory, 2 Warfare
  • Level 6: 23 FIN, 3 Warfare
  • Level 7: 24 FIN, 12 CON, 4 Warfare
  • Level 8: 25 FIN, 15 Memory, 5 Warfare, Hothead
  • Level 9: 27 FIN, 1 Necromancer
  • Level 10: 17 Memory, 2 Necromancer
  • Level 11: 30 FIN, 3 Poly
  • Level 12: 32 FIN, 6 Warfare
  • Level 13: 34 FIN, 7 Warfare, Savage Sortilege
  • Level 14: 36 FIN, 8 Warfare
  • Level 15: 38 FIN, 9 Warfare
  • Level 16: 19 Memory, 10 Warfare
  • Level 17: 40 FIN, 3 Scoundrel
  • Level 18: 14 WIT, 4 Scoundrel, Bigger and Better
  • Level 19: 16 WIT, 5 Scoundrel
  • Level 20: 18 WIT, 6 Scoundrel
  • Level 21: 20 WIT, 7 Scoundrel
If the requirements already met with the help of your gear, respec the attributes or combat skills and relocate them elsewhere where it could yield more benefits.

♦ Academy Lessons:
  • Lesson in Con: +5 CON / -5 INT

♦ Spider Kiss Talent:
  • Dragon (+2 WIT -2 CON)

♦ Civil:
  • Bartering 1st → Lucky Charm 2nd
✎ Equipment
♦ Gear:
  • Look out for gear with +FIN, +Warfare, +Scoundrel or +Wits, Belts have rare RNG rolls to have Single-handed opt on them so keep an eye out.

  • Use Rings with +Warfare +Scoundrel or +Wits

  • For Weapons, use a Dagger and keep an eye out for +Finesse +Single-handed, preferably one with a rune slot.

  • For Shields, use the leveled ones with +CON, so you can fill the stat requirement with just gear and relocate the base CON elsewhere.
    Once the player have arrived Arx, get An Maflin unique shield:
    +2 CON, +1 Warfare, +1 Single-handed, +1 Polmymorph, +6 Initiative, +0,1 Movement, Set Death Wish, +10% Dodging, Reflect 10% damage as Physical Damage.

♦ Runes:
  • Amulet: Flame Rune (+4/5/6% Critchance)

  • Armour Venome Rune(+?/?/11% Poison Resistance)

  • Weapon: Masterwork Rune (+9/11/13/15% physical damage)

  • Shield: Masterwork Rune (+?/?/20% physical armour)

♦ Frames:
  • Amulet: Mystical Flame (+1 Pyro)

  • Armour Power Venom (+2/3 Finesse)

  • Weapon: Mystical Masterwork (+2/3 Wits)

  • Shield: Mystical Masterwork (+3 CON)

♦ Eternal Artefacts:
  • Build doesn't need Eternal Artefacts. If wanted, you can plug them in the rings to get +Scoundrel for more crit multiplier.
✎ Abilities Setups
  • Ideal Party Initiative Order: 1st place or 2nd place, so the character can jump onto enemy, drawing possible aggro and locking enemies in place with CC.

  • An Maflin Death Wish: once you obtained the shield, you can start with low HP if wanted to get an advatage of damage boost for the first few turns. Your armour can keep you safe, and Necromancer can lifesteal your health back. Being able to act first also give you more room to choose your actions accordingly to current threats.

  • Haste: If possible, it's recommended to have someone else in the party as a backline role or a Glass Cannon to pre-buff & keep Haste active on him, for more AP recovery to do more actions.

✦ Early Game (1~8)
  • Backlash: Dealing damage to targeted enemy then land right behind it back. Good damaging mobility skill.

  • Adrenaline: Gain 2 AP for this turn but lose 2 AP on the next turn (a tradeoff), use it when you need to confirm a kill to trigger Executioner talent or when you really want to setup some defensive buffs or just simply want to finish off some high threat targets.

  • Bouncing Shield: Throw shield at enemy & bounce to one nearby target. Damage based on your shield physical armour.

  • Battle Stomp: good aoe radius in a straight line, dealing dmg and set knockdowns on enemies, also clear surfaces.

  • Battering Ram: Rush foward to selected spot, knocking down any enemies standing in the way.

  • Tentacle Lash: Lash out at an enemy, apply Atrophy stopping them from using their weapon attacks and skills, effectively disable weapon-user enemy for a turn.

  • Bull Horns/Rush: +1 Retribution, soft aggro stat. Bull Rush is a reliable tool both as a gap closer and at the same time, an attack to hit multiple targets with good scaling. It also apply Bleeding for chip damage and has 1 turn CD so you can hug your targets forever till they die.

  • Chicken Claw: turn vulnerable enemy into a Chicken for 2 turns, pretty much a Terrified version of physical CC.

  • Heart of Steel: raise physical armour and regen even more each turn, you can use it as a pre-buff before a battle because it has long duration (4 turns)

  • Cripple Blow: Sweep attack deal damage to all characters near it. Strong single target attack, but can also use to hit multiple targets, because the aoe range is small → enemies have to be very close to each other (so have others use Teleportation if you want to be optimal)

  • Rupture Tendons: Apply Rupture, target will take damage on movement, a reliable aggro-pulling / pin down "CC attack" because the AI will know better to start moving and if they somehow decided to do so, it's till their lost.
    Can be combo-ed into Chicken Claw, so not only enemy will be helpless for 2 turns, they will also forced to take free movement damage from Rupture.

  • Cloak n Dagger: a mobility skill that available to your kit early in the game when needed. It also does not break Invisibility/Sneak.

  • Encourage (Human) : an AoE buff to you and nearby allies, granting small damaging Attributes and decent Constitution. Stats granted scales with level.

  • Dome of Protection (Custom Origin) : restore good amount of both Physical Armours and Magical Armours to you or nearby allies standing inside the field, as well as bonus resistance to all Elemental types.

✦ Mid Game (9~15)
  • Sleeping Arms: replace Tentacle Lash, apply Atrophy and effectively disable weapon user enemy for 2 turns.

  • Bone Cage: Boost Physical Armour based on how many dead bodies near you. Can grants massive amount of Armour if used after you manage to pull off a few kills or just in an environment filled with corpses.

  • Deflective Barrier: Boost physical armour, set Deflecting status that reflects back projectiles attacks or spells at enemies.

  • Skin Graft: reset all cooldowns.

  • Frost Armour (scrolls): Boost Magic Armour, remove many debuffs

✦ Late Game (16+)
  • Overpower: If character physical armour is higher than target physical armour, the attack will destroy all enemy Physical Armours, otherwise deal damage and apply Knockdown. You can easily one shot wreck all armors of anyone when properly prepapred with armor buffs.

  • Source Vampirism: Drain an SP from nearby corpse or vulnerable enemy, so you can use both Overpower (3 SP) and Skin Graft (1 SP) in a battle when needed.

  • Challenge: Mark an enemy, if the target dies within 2 turns then your character will receive bonus Armors and +20% Damage boost for a turn.

  • Peace of Mind: great Wits boost, decent Damage boost and +20% accuracy, also cures and protect character from many Mind-related CC.
17 Comments
Kunimitsune 24 Dec, 2021 @ 1:13pm 
@Mirelle Bastian Dagger enables backstab for guaranteed crits
Mirelle Bastian 27 Jul, 2021 @ 4:46am 
Really wondering why use dagger instaed str based one hand
Aradhor 7 May, 2020 @ 11:18am 
Hi ! Interested in this one but why are you using finesse and dagger ?
Yazen 20 Oct, 2018 @ 8:30pm 
Great explanation, thanks. So it's more that there's not really any other option to invest in to increase damage. Keep up the great content!
Lost Sinner  [author] 20 Oct, 2018 @ 6:07am 
Savage Sortilege is to make Bouncing Shield able to deal critical hits, considering how strong it can be and there aren't much other talents that can work well with his build concept. Without it, his damage output will drop notably.

Backstab mechanic is convinent in early game but unreliable at late game. In a turn-based game, you value consistent damage per turn and positioning takes AP, so everytime the character move for a backstab although he is in range to perform an attack, it's a lost in damage output overall. Extra critchance removes the needs to backstab, allow the Rogue to focus more in doing offense stuffs and still get critical hits, making multi-target attacks such as Battle Stomp / Battering Ram / Bull Rush / Bouncing Shield even more efficient. Since Wits is the second best attribute option after FIN, and plenty of gear or other sources provide critchance, there isn't a reason to not utilize it.
Yazen 20 Oct, 2018 @ 5:25am 
Hi sin tee, really interesting build. I am just wondering why you picked Savage Sortilege, and to a lesser extent Hothead as talents? I don't see any skills that would require Savage Sortilege (other than Tentacle Lash) to crit since they are mainly weapon skills. Additionally, using a dagger means you'll be mainly backstabbing, thus increasing crit chance seems rather pointless. Any further explanation would be greatly appreciated, thanks for all the awesome builds :).
Vicious 8 Oct, 2018 @ 11:57am 
Would this synergize at all with your other builds? I currently have a undead strength based death knight, but wondering if this would work better.
Lost Sinner  [author] 20 Sep, 2018 @ 11:07pm 
guide artwork is credited on top of the guide overview (Snod Snow), artworks in video are credited in the video description.
PK_Ultra 20 Sep, 2018 @ 10:49pm 
also what is that guide logo from?
PK_Ultra 20 Sep, 2018 @ 9:59pm 
Hey LS, could you give me feedback on my guides? Your guides more or less taught me how to play the game and have been the building blocks I used to come up with my own.

and whered you get the optimal team setup? What builds would each one have?