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Backstab mechanic is convinent in early game but unreliable at late game. In a turn-based game, you value consistent damage per turn and positioning takes AP, so everytime the character move for a backstab although he is in range to perform an attack, it's a lost in damage output overall. Extra critchance removes the needs to backstab, allow the Rogue to focus more in doing offense stuffs and still get critical hits, making multi-target attacks such as Battle Stomp / Battering Ram / Bull Rush / Bouncing Shield even more efficient. Since Wits is the second best attribute option after FIN, and plenty of gear or other sources provide critchance, there isn't a reason to not utilize it.
and whered you get the optimal team setup? What builds would each one have?