Arma 3
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Combat Den: Malden
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop
Scenario Type: Infantry, Vehicles
Scenario Map: Malden 2035
DLC: Malden
Meta: Dependency
Marcadores: Tag Review
Tamanho
Publicado em
Atualizado em
3.676 MB
16/set./2018 às 19:29
28/out./2020 às 18:43
65 notas de atualização (ver)

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Combat Den: Malden

Em 1 coleção de quade
Combat Den
27 itens
Descrição
Combat Den is a simple randomized mission for single and 8 player coop. A single mission file provides a number of re-playable scenarios, no two mission play throughs are the same.

How can I play?
It's simple. A randomized mission will be selected complete with a briefing. Just play.

Features
  • Single player support.
  • 8 player coop support on a dedicated server or player hosted server.
  • Zeus support.
  • Virtual Arsenal for player and AI units.
  • Configurable CBA mission settings.
  • Multiple distinct mission types complete with briefing.
  • Multi terrain support. See Combat Den Steam collection for full list.
  • Optional ACE support.
  • Optional factions from RHS, CUP, 3CB, and more. See the Wiki[github.com] for a complete list.
  • Optional Global Mobilization support.
  • Optional IFA3 support.
  • Optional ACRE and TFR radios.

Documentation
Please visit the Wiki[github.com] for more information regarding features and game play. If you have questions, this is a good place to start.

Bugs
If you find a bug, please report it! You can do this by opening an issue[github.com], or posting on this workshop page.

GitHub
The source code for this mission is available on GitHub[github.com]. Feature requests and contributions are welcome.

License
You can use, redistribute, and/or modify this work under the terms of the GNU Lesser General Public License[www.gnu.org] as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. See the License Summary[github.com] section of the wiki for a brief description of what is and is not permitted.
23 comentário(s)
Liberty_Valance 2/jun./2019 às 8:36 
Single player and with the usual mods (CUP, no sway no fatigue) or else, and without mods
quade  [autor(a)] 28/mai./2019 às 11:20 
@Liberty_Valance Can you please confirm if you experience invincibility in single-player, multi-player, or both? Also please provide which mods you have installed when this occurs. Thanks.
quade  [autor(a)] 24/mai./2019 às 13:48 
Sounds like a bug. I'll look into it. Thanks for the heads up.
Liberty_Valance 24/mai./2019 às 6:20 
In most scenarios, I cannot be killed thus making me invicible which is very bothering. If you have any idea of how removing this feature, please let me know it.
quade  [autor(a)] 20/mai./2019 às 11:22 
@Liberty_Valance ACE is now optional.
quade  [autor(a)] 1/mai./2019 às 17:52 
> ACE is useless

Support to make it optional is in the works if you are interested. Thanks for the feedback.
Liberty_Valance 1/mai./2019 às 14:55 
Nice one; thanks - ACE is useless
quade  [autor(a)] 18/fev./2019 às 16:30 
@Axebeard Latest update should resolve your helo issue.

@gregflewin I was able to reproduce your issue and a fix is pending. As a temp. work-a-round, it should work if you retry a few times.
Axebeard 14/fev./2019 às 13:31 
Badass! Chernobyl Zone (if it were finished) would be great too. It looks to me like the helicopter issue is that it's not finding a safe landing spot and it just gives up if the first spot is no good. I've had it land me on the ground one time out of like 6 or so runs. I use Simple Single Player Cheat Menu when I'm playing solo for issues like that anyway, because let's face: MOST missions have problems like that. Not a huge deal, and I'd say mostly not your fault haha
quade  [autor(a)] 14/fev./2019 às 6:07 
@Axebeard I'll look into the helo issue. I haven't done any testing with zeus to be honest. I'm considering adding an option to skip the ride and just teleport players after the staging area to the LZ.

More maps are coming. I'll keep Chernarus Redux in mind. If you have any other requests, let me know.