Space Engineers

Space Engineers

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Shields LCD
   
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13. Sep. 2018 um 11:00
11. Apr. 2019 um 3:41
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Shields LCD

In 1 Kollektion von BIGOLBEAR
Cockpit Software Suite
19 Inhalte
Beschreibung
Place the Tag "[Shield]" in the name of any block you wish to display your shield status on.
The Tag for the Shield generator blocks is "Shield generator" which is the default name for the shields.

Additionally you must now set the LCD of the block to 'Text and images', not to Script as this script outputs text rather than sprite frames.

If using this script on a block with multiple LCD's it will update the LCD blocks(eg cockpit) custom data on first run to propagate the custom data with ini data that you can then change to select which screen to display this scripts output on. Edit the custom data of the cockpit or other multilcd block to set which screen to display on.
15 Kommentare
BIGOLBEAR  [Autor] 24. Jan. 2021 um 18:32 
So I've noticed this script is in a bunch of collections including collections for private servers - Just want to let you know that I have a have a few variants of this script in my workshop along with several others you might find useful too. All my scripts are kept low impact so they are all suitable for multiplayer, If I ever make one that isn't I'll be sure to say so in the description.

Happy Space Engineering folks!
Pup Sentinel 23. Juni 2019 um 12:05 
BIGOLBEAR Wow sweet that's awesome thanks!
BIGOLBEAR  [Autor] 23. Juni 2019 um 9:56 
@AdmiralFolfe377 heres a lcd display for both darkstar and cythons. https://steamproxy.net/sharedfiles/filedetails/?id=1778930424
Pup Sentinel 13. Juni 2019 um 11:09 
That sounds like an amazing idea, kind of like how Star Trek has forcefields for structural integrity.

I think it can be done as I've seen it on other scripts in the past but those are a little too outdated but thank you for answering my question it's great when the creator of something actually gets back to people on questions.
BIGOLBEAR  [Autor] 13. Juni 2019 um 4:38 
AdmiralFolfe377 Currently I don't believe so, its designed for cythons (and you would have to change the tags/names to check. Darkstars mod has an on HUD display any way so i dont think its needed - If you want I can look into making a lcd script for displaying the info from darkstars shields.
Personally I often use both types of shielding in my games, sometimes both on the same craft, Dark stars as primary shields and cythons as 'structural integrity'.
Making a script to display both as one script and or seperate lcds is entirely possible i believe.
Id be happy to hear your opinions on this as im trying to develop a good collection of display scripts for cockpits/bridge consoles.
Pup Sentinel 12. Juni 2019 um 23:15 
Will this script work with DarkStar's Defense Shield Mod?
BIGOLBEAR  [Autor] 12. Apr. 2019 um 12:38 
Updated to work with multiple LCD blocks, eg cockpits
BIGOLBEAR  [Autor] 8. Apr. 2019 um 11:25 
The tag for the LCD is "[Shield]". This can be changed in the script itself. The Tag for the Shield Generators is "Shield Generator" which is the default name for cythons energy shields.
BIGOLBEAR  [Autor] 8. Apr. 2019 um 11:17 
this script works in conjunction with
Energy Shields mod by Cython.
Kiba Mar-Glas 6. Apr. 2019 um 15:56 
so how do i implement a shield to my ship