Kenshi
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Dangerous Hazards
   
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11 Thg09, 2018 @ 12:31pm
9 Thg11, 2018 @ 12:18pm
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Dangerous Hazards

Mô tả
Do you think the natural hazards in the game are too pitiful? Tired of being able to walk through lasers and bathe in acid like it's just a normal day? Well, this is the mod for you.

This mod significantly increases the effects of weather and hazards, even adding some new ones in a few cases.

-All acid effects increased by at least x5. (Rain is bugged currently, still at x1 until the devs fix it)
-The lasers in Venge hurt WAY more than normal. It's very unlikely you will survive a direct hit from one without protection, so be cautious.
-Functional lightning in the Deadlands. It is attracted to metal, and does serious damage if it hits you.
-Toxic Gas added to the Deadlands and Fog Islands. Large and very slow moving clouds of gas that block passages in their biomes, forcing you to have protection or find other routes. Fogmen are immune.
-Steam vents in the Deadlands. Occasional vents of hot steam that erupt from the ground in the Deadlands.
-Any locations that normally have rain can now sometimes have thunderstorms, with functional lightning. People indoors are immune.

I am not responsible for any loss of life that occurs from random acts of nature/doomsday weapons. Enjoy! ;)

Mod to remove damage form lightning, if you find it's too lethal for your tastes. https://steamproxy.net/sharedfiles/filedetails/?id=2091147366


NOTE: This mod is incompatible with the Advanced Combat Rules mod, something about the two together causes the lightning to do extreme damage.


Looking for a place to discuss Kenshi or Kenshi modding? Feel free to join the Kenshi Community Discord[discord.gg] We're always welcome to new faces. :)
148 bình luận
Blackcain 26 Thg11 @ 1:04am 
@The Internet Janitor I have this mod installed and not experiencing fogmen wiping on its own. My only dissatisfaction is that the Mongrel shops very rarely stocks up gas masks (which sucks if you start in Mongrel), but its not an issue related to this mod, and nothing another mod can't fix
Shidan  [tác giả] 4 Thg11 @ 4:53am 
Fgomen should be immume to toxic gas with my mod on. The guards in Mongrel should also be relatively safe, as the gas clouds can only spawn on lower elevations, and don't move.
The Internet Janitor 4 Thg11 @ 12:50am 
That also applies to the mongrel ninja guards and caravans, since only some of the guards and none of the pack animals wear gas masks. Especially brutal for the hiver soldier guards since they are incapable of ever wearing headgear, but don't get robot gas immunity.
The Internet Janitor 3 Thg11 @ 11:56pm 
This plus the weather mod makes the fog islands suicide without 100% gas protection since you fog prevents you from seeing poison gas hazards. Which in itself wouldn't be terrible, it makes the fog actually dangerous. BUT....the fogmen have no poison gas protection, so they constantly die to their own home and have camps wiped off the map nonstop.
Anarchy Reigns 25 Thg10 @ 10:38am 
Yeah lmao, my bad, didn't consider actually reading the mod description.
Shidan  [tác giả] 25 Thg10 @ 7:06am 
Make sure you're not using a mod like Advanced Combat Rules, which when used together drastically increases lighting damage.

Otherwise, you can give your characters burn resistant armour to protect them. Or grab the mod in the description that removes damage from the lightning.
Anarchy Reigns 24 Thg10 @ 9:21pm 
I like the gas feature because it gives a reason to use a gas mask, but the lightning needs to be toned down. My crew on fishman island is getting hit nonstop and weaker members literally just die offscreen, including my two lvl 90 weapon and armour smiths that got hit by the same bolt.
zeMantras 10 Thg09 @ 5:31am 
watching a lvl 60 warrior get struck by lighting in Deadlands and almost dead with 1 hit made my day. terrifying
leon2356 28 Thg07 @ 2:36pm 
I do use the mood weather mod, that is probably causing it.
Shidan  [tác giả] 28 Thg07 @ 2:11pm 
Very odd. May be a mod conflict of some kind. Some other mod tweaking the behavior of a weather effect I use, that while either work fine on their own, the edits together lead to that behavior.