Stellaris
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Softer Hyperlanes
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Fixes, Graphics
タグ: 3.*
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88.413 KB
2018年9月7日 16時06分
2022年5月14日 2時06分
16 項目の変更履歴 ( 表示 )

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Softer Hyperlanes

Agami 作成の 1 件のコレクション
Elegant Galaxy
8 アイテム
解説
Makes hyperlanes more transparent the farther they are from the center.
This way they are bright enough in the core but not too bright in darker areas.
Also changes the color to white.

Compatible with achievements.

Blue version: https://steamproxy.net/sharedfiles/filedetails/?id=1512265691
74 件のコメント
Figaround 9月29日 20時08分 
Please update. :cozykcdknight:
Ekko 8月6日 11時15分 
Still work ?
Priest of Cthulu 6月28日 14時54分 
alright as of 3.12 this makes your hyperlanes disapear entirely, so until an alernative pops up your best biting the bullet and not using this
Andariel Halo 2023年9月29日 17時23分 
Still works as of 3.9.2 but it does not show upgraded Hyper Lanes
Nunatak 2023年3月22日 3時09分 
As of version 3.7.3 this seems to be working fine, I did not notice any missing hyperlanes, it also works with the opacity slider setting in the graphics settings. Basically, all it does is change the hyperlane color from teal to white. Looks nice, but the tradeoff is that this also makes it quite a bit harder to quickly identify hyper relay routes.
Ana Lyzador 2022年5月21日 12時52分 
@zclark1994, @Swedish_Gandalf™, @YamatoPower9000, @Rahro Uth | The only one that works for me and is compatible with Stellaris's new opacity function is at {リンクが削除されました} (Download it and simply keep the files present in the \GFX\FX folder. You can get rid of the rest if you want).
All credit goes to @Agami.
Rahro 2022年5月15日 15時45分 
I am missing lanes aswell. Disabling this solved it. Might be Real Space or pinwheel galaxy
YamatoPower9000 2022年5月15日 6時15分 
Missing lanes as well. Mod conflict? I'm doing something wrong?
Agami  [作成者] 2022年5月14日 21時41分 
@Swedish_Gandalf™ I haven't encountered that issue. I simply edited the alpha value of the color in the shader. (who knows, maybe it's also bugged, I just haven't seen it personally)
Swedish_Gandalf™ 2022年5月14日 21時33分 
Hey @Agmai, fellow modder, encountering a similar issue with my own mod which causes hyper lanes to disappear with larger amounts of ai. How'd you fix it on your end? I'm assuming it has something to do with a hard coded transparency setting for hyper lanes in one of the graphical configs, I'm just curious where you found your fix specifically, as it might help fix mine as well. Thanks in advance btw.