Don't Starve Together

Don't Starve Together

5,837 vurderinger
Tropical Experience | The Volcano Biome
55
28
21
72
21
8
7
12
22
10
19
17
17
16
7
7
5
5
4
2
2
   
Pris
Føj til foretrukne
Gjort til foretrukken
Fjern som foretrukken
Filstørrelse:
Offentliggjort:
Opdateret:
380.449 MB
6. sep. 2018 kl. 17:36
21. juni kl. 3:07
365 ændringsbemærkninger ( vis )

Abonner for at downloade
Tropical Experience | The Volcano Biome

Beskrivelse
join our discord: Join Now[discord.gg]

THIS MOD NOT NEED MORE COMPLEMENTS AND THIS MOD IS NOT COMPATIBLE WITH OTHERS MODS.

The Tropical Experience mod adds content from every DLC ever released on Don't Starve to Don't Starve Together, as well as adding event content and creating your own content. The screenshots below try to summarize what the mod would be like in a standard generation world. When the world is created you start on the Together continent, and you can sail across the ocean in search of new continents, including Lunar Island, Pig City, Tropical Islands, Frozen Island and more.



but the new content doesn't only affect the surface of the game, the mod also adds new zones inside the caves, like the frozen cave that can be accessed by an entrance on the frozen island, adds the Hamlet caves that can be accessed by any entrance on the island where the cities of the pigs are located, there is also the interior of the volcano, which has a portal that takes you to the forge arena, and in addition to these additions, all the contents of the don't starve together are kept.



and the mod doesn't stop there, because with its integration with the Creeps in the Deeps mod, a new zone can be explored under the sea, that's right, prepare an oxygen mask to explore the depths of the ocean.



well, that was an explanation of the mod's default settings, but you can modify the settings to make the don't starve world like you. Below is a summary of how to change the generations of the mod world:

The first thing to do when changing mod settings is to choose which type of world you want.
If you choose Hamler World then you should only change the option specify "for hamlet world", if you choose Shipwrecked World then you should only change the option specify "for shipwrecked world" and if you prefer the custom world then you should change the settings in "for custom world".

The image below has a short explanation of how the mod configuration works, see that someone is trying to change the "Together Caves" configuration. The first arrow in red has a detailed description of what this configuration would be, the second arrow already shows a summarized description, the third arrow is just there to show what kind of world it is, it means that the person is changing the settings of the correct world , and finally the last arrow that indicates that the option is enabled, then the hamlet caves will be created in the world that will be generated.



  • Somes contents found in this mod:

Bosses from Hamlet:


  • You can battle with theses bosses to receive great rewards.

Creatures from Hamlet:


  • You can found theses creatures on hamlet island

Biomes:
  • Explore all the tropical biomes and every corner of the seven seas.




Craft and scavenge all the items from SW.

Boats:


Boat Equips:


Plants


Items and structures


Crock Pot Foods:


Turfs


----------------------------------------
Don´t think we forgot about these guys.

Mobs:





Bosses and semi-bosses:
  • Slipstor

Slipstor is a semi-boss that inhabits Jungle dense. It is one of the keys to unlock the Woodlegs.
  • Tiger Shark

Tiger Shark migrated? Now he inhabits a large thermal tidal pools in the poisonous swamp. It is one of the keys to unlock the Woodlegs, in addition to unlock special and rare items.
  • Twister

Sealnadois a superboss that dwells inside the volcano, it is also one of the keys to unlock the Woodlegs. It's good you're ready, things can get really hot in there.

  • Poison


  • Trade


Official music of don't starve shipwrecked mod client (to download and activate)
Do you want to play with the official music of don't starve shipwrecked? Subscribe to this mod to find them in your favorite mod: https://steamproxy.net/sharedfiles/filedetails/?id=1885429678

Questions? Bugs? Suggestions?
Come talk to us:

Join Now[discord.gg]


Friends and Helpers.
中文外置汉化支持
[DST]雪儿的外置汉化模组
https://steamproxy.net/sharedfiles/itemedittext/?id=1859406419




Thanks for
- Aire_Ayquaza for the Forge Item part of this mod, forge weapons based in his mod: https://steamproxy.net/sharedfiles/filedetails/?id=1221281706
- Zarklord for Library Manager
- Ksaab and Joachim for help with code
- Unk with fire twister
- Baku for fix the camera in pig shop
- Whyro, for help me to create the animations for Wildbore King, Polar Bear, Octopus House, Wildbore house, Ice tree, and more.
- Desblat for do the glass Sword and Axe
- Jiwix for French Update
- Masked Koopa for wurt quotes
- VallMall and Bird Man for content extracted from your mod https://steamproxy.net/sharedfiles/filedetails/?id=629942769
- MissSora22 for content extracted from your mod https://steamproxy.net/sharedfiles/filedetails/?id=1755932900

DISCLAIMER
Most of the content is ported from the Shipwrecked and Hamlet DLC, made by Klei and Capy. All rights reserved.

The Giant Snow and snow piles from frost land was inspired in uncompromising mod
https://steamproxy.net/sharedfiles/filedetails/?id=2039181790
Populære diskussioner Vis alle (123)
1
21. juni kl. 11:59
Crash: Failing to load atlas from pig_house_old on Mac
lossefanya
671
21. juni kl. 11:31
BUG REPORT
vagnerdarochasantos
6
2. apr. kl. 11:34
🫠三合一🫠 '配置选项翻译' 二次敲定✨
SYXDlsj大爷
5.539 kommentarer
Ai For 8 timer siden 
去日咎神庙里面,进有些门会卡死,过一会就游戏无响应,之前玩都没有的,是因为门另一边陷阱门关了么?所以才会出错卡死
ZARD 22. juni kl. 5:50 
巨人国猴岛一靠近游戏就掉线回档
模特 21. juni kl. 19:29 
不是说有熊猫吗 为什么没开出来
JK 21. juni kl. 11:28 
[string "../mods/workshop-1505270912/scripts/prefabs..."]:813: bad argument #1 to 'ipairs' (table expected, got nil)
LUA ERROR stack traceback:
=[C]:-1 in (global) ipairs (C) <-1--1>
../mods/workshop-1505270912/scripts/prefabs/pigman_city.lua:813 in (upvalue) make_common (Lua) <726-1015>
../mods/workshop-1505270912/scripts/prefabs/pigman_city.lua:1426 in (field) fn (Lua) <1425-1435>
scripts/mainfunctions.lua:336 in () ? (Lua) <325-371>
=[C]:-1 in (method) SpawnPrefab (C) <-1--1>
scripts/mainfunctions.lua:389 in (global) SpawnPrefab (Lua) <382-391>
scripts/mainfunctions.lua:420 in (global) SpawnSaveRecord (Lua) <418-464>
scripts/gamelogic.lua:665 in (upvalue) PopulateWorld (Lua) <394-701>
scripts/gamelogic.lua:975 in () ? (Lua) <858-1054>
=(tail call):-1 in () (tail) <-1--1>
scripts/gamelogic.lua:1088 in (upvalue) cb (Lua) <1082-1089>

version from 21.06.2024 13:07
Josh 21. juni kl. 10:10 
作者为什么我添加模组开启服务器点击进会显示模组老旧可是已经是最新
白起43 20. juni kl. 21:05 
Dear authors,

I am a player of DST and also a mod developer and sharer on the WeGame platform. Recently, I came across your mod on Steam and was deeply impressed by its creativity and functionality. I believe it would be well-received in the WeGame community.

Therefore, I am writing to request your authorization to transfer your mod to the WeGame platform. To ensure your rights and respect your original work, I will retain your name and provide detailed credit to you as the original author in the mod description. Additionally, I would like to integrate some of your mod's features and content into my own mod to enhance the overall gaming experience.

If you agree to grant permission, please let me know if you have any special requirements or considerations.

Thank you very much for considering this proposal, and I look forward to your response.

Best regards
xX_BUBBA_GAMER69_Xx 16. juni kl. 13:50 
I'm old enough to remember when this mod was a faithful recreation of shipwrecked with some cut content restored and not whatever this thing is
Argon Pepper 16. juni kl. 7:00 
Can something be done about sea structures when being hammered? Sea chests, sea labs and so on just completely desappear without dropping any resources whatsoever when bein hammered :steamsad:
War potato 14. juni kl. 13:16 
Momo your idea with seaweed stalk and wormwood is good but it would be better if wormwoods could make a stalk with this recipe: 5 or 10 seaweed, 5 rot and 2 sand.

Also thank you for that snaptooth change.
Only few changes/additions that would be nice are:
1 Herd mechanic for zeebras, similar to volt goats instead of that disappear and reappear function(i know it would be quite a lot of work but it would give zeebras more spotlight as constant animals rather than random big meat chance)
2 Bringing back wistle as you can spawn it using the command but no reciepe(unless you changed that already and i forgor) so bring backs it's craftability and when used it would cause BFB's screach would be heard and 2-3 dung piles would fall.
A nice way to kinda bring bfb back and give players the ability to get new dung piles as it was only way to renew them in hamlet
THANK you for your hard work and reading my too long message. Have a nice day.
xxxIndyxxx 14. juni kl. 6:37 
by any chance would it be possible to make the trawl net be equipable on vanilla boats?