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On this map in the Early Age, I once destroyed Ulm and the guys further north, Niefelheim, the destruction of which took a lot of strength, because their God single-handedly resisted entire armies. Arcocephali have the ability to expand early.
Muchas gracias por tu trabajo. :-)
To give an example of the style of gameplay this map is going for that works well imo is something like the Ulm start of MA Mortal Realms. You have room to expand, but the surrounding mountains add variety to how you and your opponents plan expansions and defenses. I don't think this map should be Mortal Realms size, but if you had this layout with more provinces and no capitals in this crippling of a position it would probably be one of the best maps made for the series.
Surrounded by water and mountains, only a single regular tile out of the 8 adjacent, and Pangaea's capital is one of them. To the north is Ulm with plenty of room to expand straight to one of your chokepoints, Marv slightly west of them sharing that land. Your east chokepoint has another capital with slightly more room to expand and quicker access to the chokepoint, so every nation close by is naturally incentivized to expand towards you while you have to pray that your 1 available province didn't spawn with a stack that will heavily wear down your expansion stack, plus your capital gets almost nothing from adjacent provinces until you can formulate a mountain army.