Dominions 5

Dominions 5

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All Nations Map - Early Age 1.02
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3 Sep, 2018 @ 2:28am
5 Sep, 2018 @ 8:54pm
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All Nations Map - Early Age 1.02

In 1 collection by Potentate
All Nations Maps
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Description
Ideally suited for 12 thrones. Ensure to allow special starting sites in game setup.

300 province E-W wraparound map designed with starting locations for all early era nations. I have attempted to make it as balanced as possible, however this map is designed to try and be lore appropriate based on the in game descriptions. It is however a little crowded.

The far north is cold and the far south is hot. Despite all the water, island nations (Xibalba, Lanka, Kailasa, Tir na n'Og, Berytos) are traversable as if it were land to help with balance, especially when battling the AI, as they get stuck at rivers their nation should be able to cross.

I used a grid based system to design this map, so each province is adjacent to 8 others, so in certain areas it is easy to 'outflank' opponents. To counter this I have placed mountains and rivers to create chokepoints based around tactically important provinces.

This is my first map I've uploaded and is a little ambitious, please let me know if you have any suggestions for better balance or make it more lore friendly.

In the future I may make a winterised version, and am planning a version for the middle and late ages.

Map made using https://inkarnate.com.

Update 1.02 – Warmer caves, thicker forest and safer seas.
- I opened up the mountains around Neifelheim/Fomoria and put in forest.
- I made Agartha and surrounding cave systems warmer to support their cold blooded trait in the frozen north.
- All island chains are traversable as if by land now, as they were at risk of being shut off from the mainland. I am currently playing as Kailasa to see if this will be enough.
56 Comments
Nykyus 20 May, 2022 @ 6:41pm 
I agree, this map is old. Today there are even more nations. In addition, I play with the Dominions Enhanced mod.
On this map in the Early Age, I once destroyed Ulm and the guys further north, Niefelheim, the destruction of which took a lot of strength, because their God single-handedly resisted entire armies. Arcocephali have the ability to expand early.
Amom 7 May, 2021 @ 10:32am 
Una palabra: "Maravilloso".

Muchas gracias por tu trabajo. :-)
Cal Gore 12 Oct, 2020 @ 12:08pm 
You can go fliers, but icarids aren't great for their cost, wind riders cost a fortune and you'd have to go in with no mage support. Meanwhile the nearby nations without all of these problems have expansion armies taking all the nearby land and your economy/army size is crippled from how many resources and losses it takes to take the mountains. The only reliable solution is going awake combat oriented pretender with mountain traversing capability, but in my opinion the strength of Dominions is in its varied choices.

To give an example of the style of gameplay this map is going for that works well imo is something like the Ulm start of MA Mortal Realms. You have room to expand, but the surrounding mountains add variety to how you and your opponents plan expansions and defenses. I don't think this map should be Mortal Realms size, but if you had this layout with more provinces and no capitals in this crippling of a position it would probably be one of the best maps made for the series.
Cal Gore 12 Oct, 2020 @ 12:08pm 
I doubt this is going to be updated again given how long its been, but I figured I'd throw my two cents in. The map is beautiful, and the idea of mountain chokepoints is excellent, but in execution I think this map needed to be larger in scale to be balanced. I went EA Arcoscephale for a quick test, and boy is it rough.

Surrounded by water and mountains, only a single regular tile out of the 8 adjacent, and Pangaea's capital is one of them. To the north is Ulm with plenty of room to expand straight to one of your chokepoints, Marv slightly west of them sharing that land. Your east chokepoint has another capital with slightly more room to expand and quicker access to the chokepoint, so every nation close by is naturally incentivized to expand towards you while you have to pray that your 1 available province didn't spawn with a stack that will heavily wear down your expansion stack, plus your capital gets almost nothing from adjacent provinces until you can formulate a mountain army.
Thrones of War 9 Sep, 2020 @ 10:43pm 
@Magnnus Well it DID contain all nations on release, but Illwinter games keep adding free nations in their updates and patches, the bastards.
The Art Of Losing 1 Sep, 2020 @ 10:31pm 
Why is Kailasa spelled as Khailasa in the map?
The Art Of Losing 1 Sep, 2020 @ 10:30pm 
Where is Ubar? Can't seem to find it!
Magnnus 7 Jul, 2020 @ 7:22pm 
It would be nice if the description included which nations are supported, since "all" is not entirely accurate.
uberjammer 7 Apr, 2020 @ 11:13pm 
@Itharus I think it's enabled by default. In 'Divine Rules' after you make your pretender.
TheDalaiLlama 7 Jan, 2020 @ 1:41pm 
Fantastic map, mate! Loving Xibalba's cave islands, Zotz for the win!!