RimWorld

RimWorld

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Luciferium+
   
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
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28 aug, 2018 @ 6:55
16 apr @ 15:38
12 ändringsnotiser ( visa )

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Luciferium+

Beskrivning
This mod adds an advanced version of luciferium with added cost, benifits and dangers, based on the old design only found on advanced Glitterworlds.

What you get: Buffs to one colonist of about double (+ some bonuses) what you got in A 16 form default Luciferium.

What it costs: Time, Skill, and much money.

What happens if it runs out: You will have a big problem on your hand.

Populära diskussioner Visa alla (1)
1
16 jun, 2022 @ 9:02
Incompatibility with MedPod mod
Torres
75 kommentarer
Amon Grabmore 25 aug @ 12:22 
its fine it works and its not like you set the work amount high so its is useable.
GMsU | FrightsiliusM  [skapare] 24 aug @ 14:30 
I would have to look at it myself from the ground up; I haven't moded for this game in years tbh
Amon Grabmore 24 aug @ 14:29 
@GMsU | AuxiliusM ok so one problem is this recipe doesnt calculate the <workSpeedStat>DrugSynthesisSpeed</workSpeedStat>
and cuz it donst count as simple or dumb laber global work speed is also not Calculated that means a 1 armed lazy pawn is as fast in crafting this than a God pawn with 175 global work speed and full bionics. I tryed to fix it myself but im new to modding and i never modded a new item into the game.... but your mod is structured like the base game drug files. All other mods who change or add recepies do it diffrent, they use a <RecipeDef> structure where you can specify the skill wich should determin the work speed.

Im sorry if this is incomprehensible english is not my first language and I'm new to modding so exept the fact that this recepie is allways crafted with the same speed, the rest is only speculation and could be wrong.
Kwyjibo83 7 jun @ 10:44 
Not so much a bug, but it seems Luci+ doesnt give the pawn the ability to heal scars over time.
Maybe intended, but still one really important difference with the normal Luci nonetheless.
GMsU | FrightsiliusM  [skapare] 16 apr @ 15:39 
updated, please report any issues
GMsU | FrightsiliusM  [skapare] 14 apr @ 3:52 
should all still work, but ill look into it, if something seems broken write here
Odi_sparrow 13 apr @ 19:38 
Any plans to update this mod to 1.5 in the future?
GMsU | FrightsiliusM  [skapare] 15 feb, 2023 @ 6:55 
adds an extra one
Torres 15 feb, 2023 @ 6:16 
Quick question, does this mod replace the normal luciferium need and upgrades it to Luci+?

Because if not I'd have pawns with twice the power yeah... but twice the addictiion :/
CTH2004 19 jan, 2023 @ 11:02 
this seems interesting, but could you provide more information?

Also, how about compatibility with Ushankas Luciferium Expansion
It adds in a pretty balanced way of making luciferium. If used correctly, I bet you could make a balanced crafting of your version, that requires Luciferium, as well as it's sludge and a few others. Basicly, requiring the Lucifierum to provide 7+ colonists. And maybe it needs things like Yayo and such?