Team Fortress 2

Team Fortress 2

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Spelmodus: Vang de vlag
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19 aug 2018 om 16:30
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Inspired by your favorite Call of Duty 4 map — a tiny shipyard with tons of instant, imbalanced action!

Server owners: it is recommended to set the 'tf_flag_caps_per_round' CVar to '12' for better experience if your 'sv_allow_point_servercommand' setting is preventing the map from raising the flag capture limit.
Populaire discussies Alles weergeven (1)
4
27 aug 2018 om 2:07
BELANGRIJK: Map problems
p0sixkillah
18 opmerkingen
Асхаб Тамаев 7 jun 2023 om 2:29 
хуйня
💗Rain Bronson💗 26 mei 2022 om 1:58 
:cupup::csgo_crown:
Average Slovenian Male 29 nov 2021 om 14:44 
looked this up for science, was not disappointed

though the sledgehammer versions were better, IW has a thing for making their shipment spawns ass awful
Дмитрий 22 nov 2020 om 1:38 
HELLO POINT BLANK!
kli_nky 30 sep 2018 om 16:00 
I was trying to make this arena, but now my hammer is broken and the props refused to spawn, so I kind of stopped making it.

This looks pretty good though
Frie 27 aug 2018 om 11:04 
Who plays CTF for the objective anyways?
p0sixkillah  [auteur] 27 aug 2018 om 6:14 
It’s free so it isn’t like you lose anything if you don’t like the map. I personally find it fun, as well as 56 people who rated this up. To each their own. 😉
John Lanc 27 aug 2018 om 5:28 
Well, its unoriginal and small for ctf, short rounds and probably not fun
p0sixkillah  [auteur] 27 aug 2018 om 2:02 
@Are Pickles Good? Why not also play as Scout (can jump onto the crates), Pyro (can reflect rockets and stickies), Sniper (can also jump onto own team's crate and hide behind props), Medic (no comment needed), and Spy (can hide inbetween some crates)? The only class that won't really play well on the map is the Engineer.

@SilverWaif4 Arena and such a small map? The game won't last long...

@Tart Blu Razz Strudels ( ͡° ͜ʖ ͡°)
p0sixkillah  [auteur] 27 aug 2018 om 2:02 
@Oxipe thanks for the feedback!

1. Will be added in the next update.
2. It's a known issue, which will also be fixed in the next update.
3. I've considered it, but decided to go CTF anyway. Maybe I'll make a KOTH version, or publish the source files for the map.
4. You mean func_capturezone? It's right where the briefcases are. Do you suggest making them larger or putting some indication that this is the flag zone?
5. Will be replaced with small medkits in the next update. Don't forget there are no resupply lockers.
6. Will definitely do.
7. I'll consider that.