Rising Storm Beta

Rising Storm Beta

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Dead Bodies Stay
Av Khan Solo
Simple .ini tweak to make corpses last longer than 30 seconds.
   
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Modify ROGame.ini
Step 1: Navigate to:
C:\Users\<UserName>\Documents\My Games\Rising Storm Beta\ROGame\Config
Step 2: Open ROGame.ini in a text editor ( Notepad / Wordpad / Notepad++ )
Step 3: Search for the line:
FXLifetimeMultiplier=1.0
Step 4: The lifetime of corpses and gibs is 30 seconds. Setting FXLifetimeMultiplier to 2.0 will make corpses last for 60 seconds. To have corpses last for 5 minutes, change the line to:
FXLifetimeMultiplier=10.0
-= Expect a significant framerate drop as bodies pile up! =-
Step 5: Save your changes to ROGame.ini, and play the game!

21 kommentarer
Dick Tree 9. juli 2014 kl. 8.58 
let da bodies hit the floor?
И так сойдёт 1. juni 2013 kl. 10.47 
e5678
И так сойдёт 31. mai 2013 kl. 6.47 
12467
Khan Solo  [skaper] 29. mai 2013 kl. 15.04 
To have decals (bullet holes, explosion marks) last longer, search ROGame.ini for "decal" and try changing those variables. DecalLifeSpan, MaxBulletImpactDecals, and BulletImpactDecalLifetime seem like things that might work.
Nordkindchen 29. mai 2013 kl. 8.12 
Is there a way to have the decals like explosion craters stay loger?
The Asian Driver 28. mai 2013 kl. 19.17 
When the body "Disapears" the weapons of the currently deceased will still be there for a few seconds unless someone picks the weapon up.
rustypage 28. mai 2013 kl. 17.30 
won't this affect the performance considerably?
Herr Olentzero 28. mai 2013 kl. 17.16 
And the possibility to use corpses as trenches, I would love that.
Khan Solo  [skaper] 28. mai 2013 kl. 16.01 
Maybe we can suggest an optional feature from Tripwire: Dead bodies stay, but they lose their level of detail over time.
DuckieMcduck 28. mai 2013 kl. 15.33 
I wish I had a decent setup so I could support this tweak. It does drastically affect performance.