Rising Storm Beta

Rising Storm Beta

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Dead Bodies Stay
Vytvořil: Khan Solo
Simple .ini tweak to make corpses last longer than 30 seconds.
   
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Modify ROGame.ini
Step 1: Navigate to:
C:\Users\<UserName>\Documents\My Games\Rising Storm Beta\ROGame\Config
Step 2: Open ROGame.ini in a text editor ( Notepad / Wordpad / Notepad++ )
Step 3: Search for the line:
FXLifetimeMultiplier=1.0
Step 4: The lifetime of corpses and gibs is 30 seconds. Setting FXLifetimeMultiplier to 2.0 will make corpses last for 60 seconds. To have corpses last for 5 minutes, change the line to:
FXLifetimeMultiplier=10.0
-= Expect a significant framerate drop as bodies pile up! =-
Step 5: Save your changes to ROGame.ini, and play the game!

Počet komentářů: 21
Dick Tree 9. čvc. 2014 v 8.58 
let da bodies hit the floor?
И так сойдёт 1. čvn. 2013 v 10.47 
e5678
И так сойдёт 31. kvě. 2013 v 6.47 
12467
Khan Solo  [autor] 29. kvě. 2013 v 15.04 
To have decals (bullet holes, explosion marks) last longer, search ROGame.ini for "decal" and try changing those variables. DecalLifeSpan, MaxBulletImpactDecals, and BulletImpactDecalLifetime seem like things that might work.
Nordkindchen 29. kvě. 2013 v 8.12 
Is there a way to have the decals like explosion craters stay loger?
The Asian Driver 28. kvě. 2013 v 19.17 
When the body "Disapears" the weapons of the currently deceased will still be there for a few seconds unless someone picks the weapon up.
rustypage 28. kvě. 2013 v 17.30 
won't this affect the performance considerably?
Herr Olentzero 28. kvě. 2013 v 17.16 
And the possibility to use corpses as trenches, I would love that.
Khan Solo  [autor] 28. kvě. 2013 v 16.01 
Maybe we can suggest an optional feature from Tripwire: Dead bodies stay, but they lose their level of detail over time.
DuckieMcduck 28. kvě. 2013 v 15.33 
I wish I had a decent setup so I could support this tweak. It does drastically affect performance.