Rising Storm Beta

Rising Storm Beta

41 ratings
Dead Bodies Stay
By Khan Solo
Simple .ini tweak to make corpses last longer than 30 seconds.
   
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Modify ROGame.ini
Step 1: Navigate to:
C:\Users\<UserName>\Documents\My Games\Rising Storm Beta\ROGame\Config
Step 2: Open ROGame.ini in a text editor ( Notepad / Wordpad / Notepad++ )
Step 3: Search for the line:
FXLifetimeMultiplier=1.0
Step 4: The lifetime of corpses and gibs is 30 seconds. Setting FXLifetimeMultiplier to 2.0 will make corpses last for 60 seconds. To have corpses last for 5 minutes, change the line to:
FXLifetimeMultiplier=10.0
-= Expect a significant framerate drop as bodies pile up! =-
Step 5: Save your changes to ROGame.ini, and play the game!

21 Comments
Dick Tree 9 Jul, 2014 @ 8:58am 
let da bodies hit the floor?
И так сойдёт 1 Jun, 2013 @ 10:47am 
e5678
И так сойдёт 31 May, 2013 @ 6:47am 
12467
Khan Solo  [author] 29 May, 2013 @ 3:04pm 
To have decals (bullet holes, explosion marks) last longer, search ROGame.ini for "decal" and try changing those variables. DecalLifeSpan, MaxBulletImpactDecals, and BulletImpactDecalLifetime seem like things that might work.
Nordkindchen 29 May, 2013 @ 8:12am 
Is there a way to have the decals like explosion craters stay loger?
The Asian Driver 28 May, 2013 @ 7:17pm 
When the body "Disapears" the weapons of the currently deceased will still be there for a few seconds unless someone picks the weapon up.
rustypage 28 May, 2013 @ 5:30pm 
won't this affect the performance considerably?
Herr Olentzero 28 May, 2013 @ 5:16pm 
And the possibility to use corpses as trenches, I would love that.
Khan Solo  [author] 28 May, 2013 @ 4:01pm 
Maybe we can suggest an optional feature from Tripwire: Dead bodies stay, but they lose their level of detail over time.
DuckieMcduck 28 May, 2013 @ 3:33pm 
I wish I had a decent setup so I could support this tweak. It does drastically affect performance.