Double Action: Boogaloo

Double Action: Boogaloo

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The art of the pistolero
By MkMaxxi
For those that choose to practice it, the art of dual wielding pistols can either be absolutely devastating or remarkably frustrating. This guide will teach you the art of dual wielding pistol badassery and how to become the ultimate cqb god, brawlers or persuaders be damned.
   
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Introduction
We've all been there. We've all been killed by that one douchebag diving through the air with the persuader shotgun who snuck up on you. You've been called a *** by at least 6 russian 12 year olds and you decide that you finally want to go full John Woo on their asses.

You equip dual wield pistols , dive through the air firing like a maniac, only to find you've missed nearly all of your shots, and then you get hit again with another shotgun blast to the face.


It's easy to dismiss dual wielded firearms in DAB as obselete when compared to the other options available. The Mac Daddy, Black Magic and the Persuader are all the kings of badass weaponry, and why would you want to use anything else?

However, the best dual pistol mains are absolutely terrifying, diving, dealing damage and then punching people in the face before they have time to react. their use of slowmo allows them to ambush players with rapidly dealt lead, and they can use enemy slowmo to their own advantage by using it to place their own shots with greater accuracy.

This guide will help you become an unrelenting, reckless and badass dual wield main, and a true force to be reckoned with in close quarters
Chapter 1A: Choose your weapons
Now I know I've made dual wielding sound like an absolutely badass choice. however, getting started with it is a tough task indeed. We will start this chapter by going over the 2 different kinds of dual pistols, and weigh the pros and cons accordingly.

Duel Sentinels:

Sentinels are the masters of maintaining constant fire. they have a massive ammunition capacity when dual wielded and can be spammed to high heaven. reloading them is also quite fast, allowing you to keep in the action, and these can be used with most loadouts due to the low buy cost of the singular sentinel.

However, the damage is sub par to say the least, and when spamming even at medium close ranges it can be difficult for your lead to hit at all. in close to melee range a shotgun or a swift divepunch to the face will do the job better than these weapons. I'd advise true dp mains to steer clear of it, but if you're running a hybrid loadout with a far better primary weapon, these may be a very useful finisher or backup weapon.

Dual Stallions
The Stallion is a far more powerful handgun. it hits hard, has a fast fire rate (not quite as fast as the sentinel) and in my experience is a little bit more accurate, which is useful in a game where you're diving through the air like a maniac shooting at other people sliding along the floor as if everything was covered with sexual lubricant.

Wielding 2 at once allows you to become terrifying at close quarters, and if in the chaos you can get a couple of headshots, your enemy will lose health faster than Ricegum's credibility after his destruction at the hands of IDubbz (I personally thought the disstrack was unnescessary. why make music when you have 2 very shiny pistols available?)

Jokes aside though, the magazine capacity is decent but not great, and your reload time is decidedly average, so you may enter some trouble when you run out of bullets. (note how I said "when" not "if". you will enter a situation like this usually at least once per spawn, but I'll teach you how to deal with that later.) also, the Stallions cost more than the Sentinels, so this is more of a dual wield purist's weapon (though if you want to run a hybrid dp loadout, the Mac Daddy is a personal reccomendation when running with dual sentinels)


Your choice between these 2 sets of guns, and the weapons you equip alongside them will be essential to how you play, as will the skillset you pick. being mobile is key however, so I reccomend running athlete, though nitrophiliac, quick reflexes and bouncer may also prove useful. Marksman is good for getting golden dual pistols, but being able to aim with them will not really help you when diving around.
Chapter 2: Getting started
For first time dual pistol players, I'd advise keeping another gun on standby just in case, but try to follow these rules:

- Get the drop on your enemies: Diving out from around the corner is both an effective way to soil the pants of your enemies and to garuntee that you'll be able to start firing first. Attacking from behind is also a good idea

- Stay at close range: That persuader they may be holding may look like it will oneshot you, and it probably will, but he has to hit you in order to do that. the closer you are, the more likely they are to miss their shots due to panic. dive in and take them down before they have time to line up a good shot, and there is very little they can do

- If possible, one at a time: unless 2 targets are currently engaged with each other, don't try and take on 2 enemies targeting you at once. divide and conquer is usally the safest way to deal with enemies, and engaging 2 at once means you run the risk of running out of bullets before you can kill your second foe

- Use your slow mo: once you pick up a few kills, slow mo allows you to line up more tricky shots during one of your surprising and fast moving attacks. this also works with your enemies, but if you use it before they have a chance to react to your prescence, then you'll have the upper hand.

- Reload regularly: even in mid firefight, even when you are being shot at, keep at least 4 bullets at the ready at any one time. expending all of them leaves you defenceless for a short time, which may be all an opponent will need


and finally, and most importantly:

-USE FIRST PERSON: I know many of you will prefer 3rd person, and if you think you can play better this way, by all means. however, first person makes it far easier to track moving targets, line up difficult shots and, for me at least, control your movement. I reccomend using fps, but if you perform better using third person, by all means. I just think that you'll have an easier time when you can actually see where you're shooting.
Chapter 3: advanced tactics
Well, not advanced tactics really. More like advanced Tactic.

There is one technique that you should learn to use when using dual pistols, and that's melee. dive/slidepunching enemies is useful in a variety of situations, especially when using dual wielding. here are a few situation ideas where using melee may help you out.

1. Out of bullets.

When running out of bullets, it may seem like a good idea to retreat, and sometimes this may be the best option. In most situations though, go for the melee instead. not only will punching out your attacker net you style points and slow mo, but if your previous shots did any damage it may be the most viable way of finishing the fight. besides, retreating allows an enemy a chance to fire back, which will likely be your undoing, so it is best to keep up the pressure

2. Diving past someone

even if you have bullets left, if you so happen to slide past someone in melee range, try your luck. if successful, you'll save bullets and earn some nice style points as well, so there's no reason not to when the opportunity arises

3: Diving into someone

if 2 people collide in mid air while diving, the momuntum for both players stops dead. more importantly, it puts both players within melee range. bouncer may prove a particularly useful skillset in this instance, but even if you don't have it, start meleeing your foe immediately to ensure a kill.
Conclusion:
For this version of my guide, that just about wraps everything up. I wish you all the best of luck in your endeavors, particuarly the endeavours where you are diving through the air with guns akimbo.
2 Comments
MkMaxxi  [author] 10 Aug, 2018 @ 4:55am 
@Orah2831 I aim to please :3
Orah2831 9 Aug, 2018 @ 10:46am 
Nice how you tried to keep it pg lol.