Steamをインストール
ログイン
|
言語
简体中文(簡体字中国語)
繁體中文(繁体字中国語)
한국어 (韓国語)
ไทย (タイ語)
български (ブルガリア語)
Čeština(チェコ語)
Dansk (デンマーク語)
Deutsch (ドイツ語)
English (英語)
Español - España (スペイン語 - スペイン)
Español - Latinoamérica (スペイン語 - ラテンアメリカ)
Ελληνικά (ギリシャ語)
Français (フランス語)
Italiano (イタリア語)
Bahasa Indonesia(インドネシア語)
Magyar(ハンガリー語)
Nederlands (オランダ語)
Norsk (ノルウェー語)
Polski (ポーランド語)
Português(ポルトガル語-ポルトガル)
Português - Brasil (ポルトガル語 - ブラジル)
Română(ルーマニア語)
Русский (ロシア語)
Suomi (フィンランド語)
Svenska (スウェーデン語)
Türkçe (トルコ語)
Tiếng Việt (ベトナム語)
Українська (ウクライナ語)
翻訳の問題を報告
I do not use it, but there's a recent link in this post:
https://agotcitadel.boards.net/thread/3215/orders-chivalry-agot-sub-party
Otherwise, forcing the mod to be a dependant on AGOT using the alternate file inside of the mod .rar or doing it yourself following the mod's description steps will ensure that it at least work for generic stuff.
CK2 didn't receive any real update for years and the mod is made in a way that even a new DLC release wouldn't break it. So it should still be fine.
Targeting a body type stack "penalty" on that body part, lowering the character's combat skill. The more debuff on the same body part, the more likely they have to get a real injury or even be maimed. A crit is just more damage.
The auto-duel button basically skip the system and give a result based on your trait difference and stuff if it is too convulted (the system was done before Paradox released their duel overhaul IIRC).
There's also a game rule where you can disable death from duels, it only give a health penalty if it is enabled.
Documents\Paradox Interactive\Crusader Kings II\mod\The_Orders_of_Chivalry\common\scripted_effects\chivalry_socities_scripted_effects.txt
Search for:
chivalry_champion_bloodline_effect
Inside of that, look for:
check_variable = { which = chivalry_champion_bloodline_var value = 10 }
10 is the number of victories in a row needed, increase that to make it harder. There are other ways but this is the simplest.