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Although the groundwork of the build would still fine, so if you know the game enough or up for some self-tweaks then you could make it work. Balance changes, numbers / modifers variables may have changed, but the game system is still the same.
Ex: Fighter is still the tree for accurate attacks and upfront defense / durability. Rogue offers damage / afflictions , both still have certain Full Attack skills for dual-wielding weapon dpsing.
So Fighter/Rogue combination is still quite strong, and an easy one to tweak at that so you should be fine if you decide to go for it. Although if your intention is to solo with this build, then it is not the most ideal anymore.
IDisciplined Strike: +5 Perception, +50% Grazes to Hits and +25% Hits to Crits conversion. In version 5.0 Does not provide +25% Hits to Crits conversion
Will this build still work for 5.0? Thanks
\Username\Saved Games\Pillars of Eternity II\CustomAIBehaviors