Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Just to address some of the comments I can see before I do anything with it:
- speedrunning glitches and such are not something I intended to cover. This guide was purely about the basics of the gameplay. Similar rules apply to particular parts of the game's main story mode. That is something where I'll have to be mean and say "look up someone else's guide"...for now
- regarding the comment from Maladictus, the droid gunship still has the issue of speed despite it's powerful weapons, much like all the gunships. If you are capable of using them in a dogfight though, by all means, fly away (I use bombers in dogfights sometimes if I'm feeling brave)
- as well as adding details regarding the land vehicles, I may also add details regarding the various 8/12 pointer classes. That would take a bit longer to write for