Rocket League

Rocket League

440 ratings
All 'REDEEM CODES'. AND MORE ✌💕 🚗💨
By WHOLF ⚡
A simple guide showing you an in-depth guide about some codes and others related to Rocket League.
Please support me by leaving a RATE & FAVORITE if you like this idea and would like to see more.
By doing this it will also be shown to your friends on the activity page and makes me more motivated!

Main Menu - Extras - Redeem Code.


   
Award
Favorite
Favorited
Unfavorite
Codes.
All the codes:
1. RLBIRTHDAY
2. POPCORN
3. WRESTLEMANIA
4. WWEDADS
5. RLNITRO

[]
Player Banners
- 'WWE'
- 'WWE RAW'
- 'WWE SmackDown Live!'
- 'WWE NXT'
- 'WWE WrestleMania 34'

Flags
- 'WWE'
- 'WWE RAW"
- 'WWE SmackDown Live!'
- 'WWE NXT'
- 'WWE WrestleMania 34'
Season 1
Season 1
Start date: 2015-09-08
End date: 2016-02-11

Reward - Topper

The first official Rocket League competitive season was known as Ranked. Ranked Season 1 began with patch v1.05 on September 8th, 2015, and ended with patch v1.11 on February 11th, 2016.
Ranked Season 1 used a progression system based on Ranked Points. Players ranked up by accumulating 100 RP within a rank. Going below 0 RP within a rank resulted in demotion. Each player who participated in Ranked Pre-Season would also be seeded to a particular rank based on their respective Pre-Season performance.


Below is the Ranked Season 1 rank list:
Unranked (reserved for players who did not participate in Ranked Pre-Season)
Bronze I
Bronze II
Bronze III
Silver I
Season 1 Rewards
Season 1 reward toppers.

Silver II
Silver III
Gold I
Gold II
Gold III
Platinum (reserved for the Top 100 players)

The rewards for Ranked Season 1 were as follows:
- Bronze I or higher: Season 1 – Bronze (Topper)
- Silver I or higher: Season 1 – Silver (Topper)
- Gold I or higher: Season 1 – Gold (Topper)
- Platinum: Season 1 – Platinum (Topper)
Season 2
Season 2
Start date: 2016-02-11
End date: 2016-06-20

Reward - Rocket boost

Season 2 saw Ranked renamed to Competitive as it is now called. Competitive Season 2 began with patch v1.11 on February 11th, 2016, and ended with patch v1.19 on June 20th, 2016.
Competitive Season 2 introduced the new Competitive Tiers and replaced the Ranked Points with Skill Rating to make the progression system much more skill-based as opposed to Season 1’s points-based progression.


Below is the list of Competitive tier list for Season 2 (before patch v1.13):
- Unranked
- Prospect I
- Prospect II
- Prospect III
- Prospect Elite
- Challenger I
- Challenger II
- Challenger III
- Challenger Elite
- Rising Star
- All-Star
- Superstar
- Champion

Unlike in the previous season, every player started Season 2 at Unranked, and was required to play 10 placement matches before they could be seeded to any skill tier. In case the player did participate in Ranked Season 1, however, their final Season 1 rank would also determine their initial Competitive Season 2 tier.

Also introduced in Season 2 was Competitive Reconnect, which allows players to rejoin Competitive matches from which they were disconnected, provided that the match is still ongoing. This feature, however, is not available for Solo Duel, because the match ends immediately if either player is disconnected, giving the disconnected player no chance to rejoin.

Rocketleageseason2ranks
Patch v1.13 on February 24th, 2016, made several changes to the Competitive Tiers. The number of skill tiers was increased to 15, and the Champion tier group was added to include three separate tiers (Champion, Super Champion, Grand Champion). To accommodate the new Champion tier group, the Star tier group was reorganized as a four-tier group (Rising Star, Shooting Star, All-Star, Superstar).

In addition to tier reorganization, each skill tier was also given five divisions, with each of them representing roughly 20% of the skill range within a particular tier. Each player would start at Division II of any given tier, whether they had completed 10 placement matches or been promoted or demoted.

The rewards for Competitive Season 2 were as follows:
- Prospect I or higher: Season 2 – Prospect (Rocket Trail)
- Challenger I or higher: Season 2 – Challenger (Rocket Trail)
- Rising Star or higher: Season 2 – Star (Rocket Trail)
- Champion or higher: Season 2 – Champion (Rocket Trail)
- Grand Champion: Season 2 Grand Champion (Title)
Season 3
Season 3
Start date: 2016-06-20
End date: 2017-03-22

Reward - Wheels

Competitive Season 3 began with patch v1.19 on June 20, 2016, and ended with patch v1.31 on March 22nd, 2017. Season 3 was the longest Competitive Season so far, lasting approximately nine months.
With the exception of changes made, Competitive Season 3 was pretty much like Season 2, as Season 3 used the same Competitive Tiers as in Season 2. Every player started at Unranked, and thus had to play 10 placement matches first. However, their final Competitive Skill Rating had been reset for Season 3.

Competitive Season 3 was announced to have included a restriction on Party Matchmaking for Competitive play, based on the skill tier of each respective player in a single party. If the skill range of the party exceeded three tiers, that party would not be able to queue for any Competitive playlist. This was never implemented into Season 3.

On August 3rd, 2016, Psyonix released an update for Competitive play party matchmaking in an attempt to fix the rank boosting issue. The update adjusted the party skill rating so that the rating is now determined by which player in the party has the highest skill tier, rather than the mean rating of each player’s tiers.

Patch v1.22 on September 8th, 2016, implemented the inactivity rules for Competitive play. Players who do not play a Competitive match for 30 days or longer are considered inactive. Inactive players are excluded from Competitive Leaderboards, and their skill tiers are reset to Unranked. However, the Competitive progression for each inactive player is retained. Inactive players must play a specified number of placement matches (usually around 2), based on the period of inactivity, to recalibrate their skill rating.

On October 11th, 2016, Psyonix made some adjustments on the Competitive skill tiers. These included the reduction of thresholds for all skill tiers, allowing for larger numbers of Star and Champion tier players. All Competitive playlists were also given their own skill tier thresholds based on the number of active players in each playlist.

Competitive Season 3 Rewards.
Season 3 reward wheels.

The rewards for Competitive Season 3 were as follows:
- Prospect I or higher: Season 3 - Prospect (Wheels)
- Challenger I or higher: Season 3 - Challenger (Wheels)
- Rising Star or higher: Season 3 - Star (Wheels)
- Champion or higher: Season 3 - Champion (Wheels)
- Grand Champion: Season 3 Grand Champion (Title)
Season 4
Season 4
Start date: 2017-03-22
End date: 2017-07-05

Reward - Trail

Beginning on March 22, 2017,[1] Season 4 reintroduced the rankings previously used in Season 1, but with major changes and still using the same progression mechanic first introduced in Season 2. As a result, the skill tiers were completely reworked, and the number of skill tiers was increased to 19, and the number of divisions were reduced to four for each tier.
All players were given a soft skill reset at the start of Season 4 so as to prevent the matchmaking issues that occurred in Season 3. Due to these issues, players who were found to have abused the matchmaking system in Season 3 were given a hard skill reset, and did not receive any Competitive Season 3 rewards.

The placement match system was also reworked so that players could climb faster if they won the majority of their placement matches.

Season 4 Rewards.
Season 4 reward trails.

The rewards for Competitive Season 4 are as follows:
- Bronze I or higher – Season 4 Bronze Trail
- Silver I or higher – Season 4 Silver Trail + lower Trails
- Gold I or higher – Season 4 Gold Trail + lower Trails
- Platinum I or higher – Season 4 Platinum Trail + lower Trails
- Diamond I or higher – Season 4 Diamond Trail + lower Trails
- Champion – Season 4 Champion Trail + lower Trails
- Grand Champion – 'Season 4 Grand Champion' in-game Title + Champion Trail + lower Trails
Season 5
Season 5
Start date: 2017-07-05
End date: 2017-09-28

Reward - Player banner

Rocket League’s Competitive Season 5 commenced with the release of the Anniversary Update on July 5th.
Contrary to the transition between previous Competitive Seasons, there was no Competitive Skill reset for Season 5, meaning ranks carried over from Season 4 into Season 5. While Psyonix recognizes some players look forward to starting over each season, the downside of doing a reset were considered significant. Match quality can be poor for several weeks after a season ends as players recalibrate to their actual skill ranking. With seasons happening more frequently, they aren’t comfortable creating so much matchmaking instability every few months.

Season 5 Rewards.
Season 5 reward player banners.

The rewards for season 5 were player banners, a customization item that was released in the Autumn Update (coinciding with the end of season 5). In addition, season 5 introduced a new system for earning rewards for a given ranked tier: in order to earn rewards for a given tier, a player must win 12 matches at or above that tier. This requires winning 12 matches at each of the lower tiers as well. For instance, in order to achieve gold rewards, the player will need 12 wins at bronze or higher, 12 wins at silver or higher, and 12 wins at gold or higher. This is discussed further below.

The rewards for Competitive Season 5 are as follows, The rewards have been updated to include the bonus rewards[3]:
- Bronze I or higher – Season 5 Bronze ‘Dragon’ Player Banner + Season 5 Bronze ‘Standard’ Player Banner
- Silver I or higher – Season 5 Silver ‘Dragon’ Player Banner + Season 5 Silver ‘Standard’ Player Banner + lower Banners
- Gold I or higher – Season 5 Gold ‘Dragon’ Player Banner + Season 5 Gold ‘Standard’ Player Banner + lower Banners
- Platinum I or higher – Season 5 Platinum ‘Dragon’ Player Banner + Season 5 Platinum ‘Standard’ Player Banner + lower Banners
- Diamond I or higher – Season 5 Diamond ‘Dragon’ Player Banner + Season 5 Diamond ‘Standard’ Player Banner + lower Banners
- Champion – Season 5 Champion ‘Dragon’ Player Banner + Season 5 Champion ‘Standard’ Player Banner + lower Banners
- Grand Champion – 'Season 5 Grand Champion' in-game Title + Season 5 Grand Champion ‘Dragon’ Player Banner + Season 5 Grand Champion ‘Standard’ Player Banner + lower Banners
Season 6
Season 6
Start date: 2017-09-28
End date: 2018-02-07

Reward - Wheels

Competitive Season 6 commenced with the release of the Autumn Update on September 29th.
On January 24, 2018, Psyonix stated that they were making some adjustments in Duel (1v1) and Solo Standard (3v3) playlists in order to bring a higher percentage of those players into the Champion and Grand Champion ranks. The same day, due to the overwhelmingly negative reception to the rewards, the Rocket League twitter account shared an image of the updated Platinum and Diamond wheels.

To kick off the new season, a soft reset occurred on all accounts that have previously placed in any Competitive Playlist. As a result, all players were required to play ten placement matches before achieving a rank.

Competitive Season 6 Rewards.
Season 6 reward wheels.

The rewards for Competitive Season 6 are as follows:
- Bronze I or higher – Season 6 Bronze Wheels
- Silver I or higher – Season 6 Silver Wheels + lower Wheels
- Gold I or higher – Season 6 Gold Wheels + lower Wheels
- Platinum I or higher – Season 6 Platinum Wheels + lower Wheels
- Diamond I or higher – Season 6 Diamond Wheels + lower Wheels
- Champion – Season 6 Champion Wheels + lower Wheels
- Grand Champion – 'Season 6 Grand Champion' in-game Title + Champion Wheels + lower Wheels
Season 7
Season 7
Start date: 2018-02-07
End date: 2018-05-29

Reward: Player banner & Goal explosion

Competitive Season 7 commenced with the release of Patch v1.41 on February 7th.
To kick off the new season, a soft reset occurred on all accounts that have previously placed in any Competitive Playlist. As a result, all players were required to play ten placement matches before achieving a rank.

On the 2018 Rocket League Summer Road Map, it was announced that the end of Season 7 Competitive would occur sometime in late May.

S7 Reward Banners.
Season 7 reward player banners.

The rewards for Competitive Season 7 are as follows:
- Bronze I or higher – ‘Season 7 - Tier 1’ Player Banner
- Silver I or higher – ‘Season 7 - Tier 2’ Player Banner + lower Player Banner
- Gold I or higher – ‘Season 7 - Tier 3’ Player Banner + lower Player Banners
- Platinum I or higher – ‘Season 7 - Tier 4’ Player Banner + lower Player Banners
- Diamond I or higher – ‘Season 7 - Tier 5’ Player Banner + lower Player Banners
- Champion I or higher – ‘Season 7 - Tier 6’ Player Banner + lower Player Banners
- Grand Champion – 'Season 7 Grand Champion' in-game Title + ‘Season 7 - Tier 7’ Player Banner + lower Player Banners

S7 Reward Goal Explosions.
Season 7 bonus reward goal explosions.

b]The bonus rewards for Competitive Season 7 are as follows:[/b]
- Bronze and Silver Tiers – ‘Striker’ Goal Explosion
- Gold and Platinum – ‘Striker’ and ‘Striker Pro’ Goal Explosions
- Diamond, Champion and Grand Champion – ‘Striker,’ ‘Striker Pro’ and ‘Striker Legend’ Goal Explosions
Season 8
Season 8
Start date: 2018-05-29

On the 2018 Rocket League Summer Road Map, it was announced that the start of Season 8 Competitive would occur sometime in late May.
Playlist and competitive
Playlists and competitive.

There are four Competitive playlists:
- Solo Duel
- Doubles
- Solo Standard
- Standard

Each player has a separate progression for each playlist (i.e. it is possible to be a Silver 3 in doubles and a Diamond 2 in Standard).

Solo Duel
Solo Duel is arguably the most balanced in terms of raw skill. Because it is simply a one-on-one game, Solo Duel is not based at all on co-operating in a team, but on strategy and skill in the arena.

Doubles
Doubles is a popular Competitive playlist. Doubles is very popular because Standard tends to balance the game less proportionally when there are more players to play with or against. In doubles, you need to cooperate with only one teammate.

Solo Standard
Solo Standard is perhaps the least popular Competitive playlist. The matchmaking will place you randomly with 2 players of your skill tier against 3 random other players also of your skill tier. This playlist forces you to cooperate with the largest number of teammates available in ranked along with the team variation.

Standard
Standard is the most popular Competitive playlist. This playlist is similar to Solo Standard, except the matchmaking for this playlist is less strict, giving you leeway to choose your teammates. This way, the playlist is a lot more determinant on your and other players’ ability to choose teams or even to play against teams. Though Solo Standard creates a balanced environment, playing this playlist solo could be recommended, as playing Standard will usually choose 2 other players on your team based on the 3 opponent players, and not only the matchmaking average, leading to higher and lower skilled players being placed with you, giving you a chance to balance with them.
Trading Terms
LTB = Looking to buy (example: LTB Slipstream for 10 keys)
LTS = Looking to sell (example: LTS Slipstream for 10 keys)
LFT = Looking for trade (speaks for itself)
S = Sell ( S> Golden Eggs 1:1 key)
B = Buy ( B> Golden Eggs 1:1 key)
H = have ( [H] Golden Eggs [W] 1 key each)
W = want

Example:
[H]dualing dragons and crimson certified goalkeeper wheels.
[W]40 keys.
Levels and titles
Level 1-10
Players title: Rookie.
Level 10-19
Players title: Semi-Pro.
Level 20-29
Players title: Pro.
Level 30-39
Players title Veteran.
Level 40-49
Players Title: Expert.
Level 50-59
Players title: Master.
Level 60-69
Players title: Legend.
Level 74+
Players title: Rocketeer.
How to have a good match?
I will write this with my own experience and how it helped me. Shortly explained.

3's and 2's
- 1 near our goal, and 2 mid. You can discuss it with your teammate who's also mid if you're both on Discord / Teamspeak. 1 guy passes and 1 guy tries to score. When the ball is bouncing to the middle quite hard the 1 at our goal can pass the ball back but 1 guy from mid has to go back as well for just in case. It's basicly having 1 at the goal 2 mid 1 guy passes and the other one helps him.
This helped me a lot cause back in the days i queued up with random players and now i'm playing with friends which is much easier to discuss things and talking about tactics + it gives you a little more motivation cause you're having fun with your friends.
- When playing solo, it's quite hard to win sometimes (You have to be lucky to be in a good team who knows how to play). I mean, most of the time when solo 3's or 2's they are chasing and stealing balls, stealing boosts, be toxic and they're mostly giving you the feeling that THEY are better then you.. So my tip is to play with friends cause it makes you very irritated.
- When i'm playing solo i firstly check on how my teammates are playing to know my 'role'. Do i need to be a defender? A midfielder or frontfielder. (our goal - mid). When they're mostly in front i try and defend our goal and when the ball is coming near my i try to pass the ball back. Knowing your role is important when playing solo.
- Having some music plugged in is also a good motivation. I personally listen to certain songs which are kinda relaxing but also giving you good vides. I myself is a metal dude, but when playing Rocket League i listen to XXXTentacion.. Sabaton.. Remixes.. Sometimes beatbox.. Songs with a good vibe and beat or songs that you can sing on as well.
The odds of unboxing items
- Rare Item: 55%
- Very Rare Item: 28%
- Import Item: 12%
- Exotic Item: 4%
- Black Market Item: 1%
- Chance of receiving Painted attribute: 25%
- Chance of receiving Certified attribute: 25%
Farming EXP [Glitch]

Music
Got some more songs to listen to? Let me know.
Sources
- Steam community/store
- Rocket League Wiki[rocketleague.wikia.com]
- Rocket League Wiki 2[en.wikipedia.org]
- Rocket League[www.rocketleague.com]
- Rob Wolf B (myself)
Have a good day everyone
3,100 Comments
Kim Jong Un 5 Sep, 2023 @ 6:34pm 
[H] Centio [W] toppers, antennas, goal explosions
Salwtor 14 Mar, 2022 @ 9:49pm 
[H] Nexus SC [W] Jackal or Other car
xavmora 12 Mar, 2022 @ 4:05pm 
looking for nomad gxt add me
Neyman 24 Mar, 2021 @ 12:34pm 
H:850 credits
W:Fennec
Briggan 4 Feb, 2021 @ 7:47am 
[H] TW Direwolf

[W] 950 Credits OR Black Direwolf
1:1 Quick Trade
xiKyzarK [ARRA] 29 Oct, 2020 @ 8:00pm 
WANT A CENTIO, SENINEL, OR ANY OF THE ARTEMIS'
Plz i need something with a plank hitbox other than the mantis or paladin.....
will trade literally anything
snc 29 Sep, 2020 @ 1:30pm 
[] Purple Octane [] Fennec
[] Purple Octane [] Fennec
WHOLF ⚡  [author] 30 Jul, 2020 @ 1:43pm 
Ty for the headsup.
Pooch 30 Jul, 2020 @ 10:33am 
Codes that are no longer working:
RLBIRTHDAY
WRESTLEMANIA
WWEDADS

Says it was invalid. :(
I scratched my butt 15 Jul, 2020 @ 5:51pm 
only popcorn worked