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You could conceivably write a mod that overrides gyro behavior by making them apply torque at the center of mass, but that is NOT what this mod is about and it would likely require a compiled DLL plugin. This mod is just about cranking the torque output of a gyro to obscene levels that in the real world would cause the gyro to violently explode from centripetal force at near relativistic velocities.
No, it's not on github. Open the file that steam downloads for the mod in 7zip or winrar or whatever your poison is and extract the files.
Is this on a GitHub?
And also something that calculates the DPI-adjusted turn-rate of the current and connected grids from the gyro interface, and possibly a slider or value box that lets you set a fixed turn-rate instead of a fixed power-level?
That might mean collecting all the powered gyro power and effectiveness values and adjusting the grid's gyros automatically whenever there is a mass change that is above a given tolerance or percentage of ship mass.