安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
- Added new weapon Thermite Bore to Firebug weapons section
- Moved loadouts starting from the ranged loadouts into a whole new section due to reaching the limit of how much i can put in 1 section.
- Added new section: Firebug skill tree and loadout #2
- Added new loadouts including the new weapon Thermite Bore
- Added 1 video showcasing the new DLC weapon for firebug Thermite Bore
- Added a note about Thermite Bore usage at the end of Firebug skill tree and loadout #2
added hyperlink to hrg incendiary and scorcher
Updated firebug skills tree and loadout:
added 1 more loadout
as for napalm, it is really underwhelming, if anything, the setup you mentioned for DoT dmg, can be used for boss wave and that is it, yet i would still recommend slow movement speed debuff applied from GF with scorcher.
4- Amen, bring back splash damage skill
5- it does work. but i will double check just to make sure if i made a mistake!
Thanks for the feedback, and i appreciate it
1- i never said anything about HCFT reducing max ammo what i said is this:
"Increase fuel tank capacity and magazines for all perk weapons 100%. It does NOT increase total ammo" which means it doesn't increase max ammo as some people may misunderstand it. no word or anything implying i said decrease.
2- sure, i missed the molotov line for it not benefiting from GF, so ty for that.
3- BBQ will only work for hard and below after the entire changes firebug had now, since spitfire, trench, and molo benefit from GF, plus suicidal and HoE fast paced gameplay, you would want to kill fast and not wait for DoT to kill zeds for you (most of the time, like 80% or higher). if u want patty killed easier, GF with scorcher, lightning up the direction he runs to slowing him down by 30% can make the other 5 players shoot him down and die.
Everything on-perk except Knife, 9mm, Mac, and Helios can use Ground Fire. If it's blue, it's boosted.
BBQ becomes better than GF when the afterburn duration > GF boost. Scorch with BBQ + Napalm can burn for 15s. Upgrade Scorch 2x for higher impact resulting in higher afterburn ticks; useful for bosses (Patty can die pre-heal).
Firestorm... yeah, FS sucks. It should honestly have been a lvl 5 skill or needs some serious buffing to rival Heat Wave.
IIRC Pyro doesn't work with CnB, FT, or MWG (primary) as the damage calc for those 3 weaps is already maxed out and the afterburn/groundfire timers aren't effected by it (free ammo only besides MWG alt-fire). Inferno can be the better skill for streamer-dominant loadouts (CnB+MWG being the prime example).
firebug skills section ground fire part now updated with latest info that matches current update, which is spitfire, trench gun and molo benefiting from GF.
Thanks to S. from KF2 discord for noticing this small error. hugs and kisses no homo