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How To Play Lian - Hints & Tips - The Ultimate Guide (Paladins Guides)
Von Creeves
This will be the fourth installment of our Champion Guide series, on the Paladins Champion Lian.

We will, as usual, be doing a video guide with more information to go along with it! Which you can find here:

(Maeve Guide) (Cassie Guide) (Ying Guide) (Evie Guide)

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Lian - The Ultimate Guide
Introduction: (What makes Lian special, who are her main targets for killing/damaging?)
Lian - the Scion of Auto-Aim. This will be my fifth guide - if you’d like to view any of our others, you can find the guides playlist here

The Scion is a very solid damage; and has a very powerful kit, and with this guide, you should be one step closer to mastering her, and her insane time to kill. Let’s get into it, starting with the Ability Overview.

Oh, one more thing; thank you for the massive support on the YouTube channel and guides, we reached 100 subscribers and are still climbing with only a handful of videos! I am now on Summer 'vacation/holiday', so expect a load more uploads.
Ability Overview
Ability Overview: (A run through of Lian’s abilities, when to use them, and how to maximize their impact.)

(Heirloom Rifle) (LMB) (Direct)
Now Lian, contrary to ‘popular’ belief, takes a significant amount of aim. Her primary fire is extremely powerful when you can consistently land those shots, and means that you can reserve the auto-aim abilities for more meaningful situations. The rifle fires a shot every 0.45s dealing 400 damage at medium range. Although this does mean Lian has damage falloff, she can still be a problem at long ranges - her hitscan, burst weapon means she can outpoke some projectiles, as well as causing havoc with long ranged dismounts. It’s also important to remember you can headshot with Lian - for an additional 200 damage - this can give Lian some extreme damage potential; with a hitscan weapon and a quick fire rate; she’s by all means a force to be reckoned with. Oh; and a quick sidenote, each successful shot will gain you 2% ultimate charge.



(Valor) (RMB) (Direct/Area) - [8S]
Valor allows you to fire a somewhat ‘normal’ rifle shot - however everyone on your screen (in front of you) will suffer the 400 damage… wait a second; does this mean that Paladins is secretly promoting bigger monitor sizes!? (No, it doesn’t). This ability can be extremely useful as a finisher for targets trying to escape, or a long range poke. It’s also very helpful in initiating a fight - allowing you to deal large amounts of damage to the full enemy team (not to mention it allows for boosting of your elim count!), as further explained in the further sections of the guide - this ability is incredibly versatile and can impact your performance greatly.



(Presence) (Q) (Area) - [15S]
I like to think of presence as a mini Lian ult - it’s a skill shot with a charge up time, which does make it hard to aim, that pierces enemies with no damage falloff - always dealing 800 damage. Similarly to the Scions ultimate, this is very useful in finishing kills or poking for some massive burst damage at long ranges. Another important thing to mention is the attack type of Presence, it’s classed as area damage, and so Haven (the most common blue item) won’t be your saving ‘grace’. I have noticed that this ability can behave strangely at angles, so don’t use it while you’re peaking stairs or objects. Either way, as you can see, we’re really stacking up on abilities that allow Lian to pack a massive punch very quickly...



(Grace) (F) (Movement/Direct) - [5S]
Grace is a unique ability, in the sense that it is both a movement ability and a damage dealing one simultaneously. Ultimately, this means that every single one of Lian’s abilities deals damage - making her a single target burst monster - more on that in hints and tips. Grace is the perfect way to initiate a fight, and generally on Lian, you want to always have your Valor and Grace on cooldown - since they’re essentially no risk weapon shots that give you the edge in a fight. One important thing to note, is the 400 damage shot will be automatically fired at the person nearest to where you’re aiming, not nearest to you. This does add control to Lian, so make sure to make the most of it. (Quick tip; be careful not to slide off the map in a middle of a fight!!)



(Enlightenment) (E) (Ultimate) (Area) -
Enlightenment is insanely useful, however you should always follow these guidelines:
  • Always use the ultimate as a finisher - killing an enemy with the attack grants you 50% of the charge back.
  • You can gage when it is safe to use by making sure to fire two 400 damage shots at most damages, supports or flanks.
  • As with most ultimates, don’t use it as a way to prolong your life for 1 second with the entire enemy team watching you.
  • It’s best used in duels or to finish off one enemy before moving to the second (you can also use it to finish a pesky Support or Damage.)
  • Similarly to Presence, the attack will pass through enemies - allowing for some great plays combined with a Seris ult or stacked up corridors.
Some general information on the ultimate:
  • Has an activation time of 1 second, where Lian is CC and damage immune.
  • Magically, the Scion will not abide the laws of Gravity in this time - feel free to turn into a Fusillade Drogoz for this one special shot.

Talents
When it comes to legendary cards for Lian - it’s wonderful, in my eyes all of them are somewhat viable, just situational. This should be how Legendary Cards / Talents are balanced.

(Eminence)
Presence deals up to 50% more damage based on range, and its Cooldown is reduced by 4s

Eminence was the first card on Lian I played with (mainly since I only had it unlocked). From that experience, this card can be excellent on longer/larger maps, some particular favorites of mine are Frozen Guard (push/defense), Stone Keep. Furthermore, this card can give Lian some serious poke damage - meaning she can definitely rival snipers and do significant damage to scare them away. Overall, this talent adds a considerable amount more talent to the Scion - if you miss your shot you will be heavily punished as your cooldown won’t be reduced; I guess you could say the more risky talent.



(Precision)
Grace generates 8 ammo and your weapon deals 6% more damage.

My personal favorite to play with; these are the conditions that I’d recommend precision in:
  • The enemy has little to no healing - in other words no main healer (or no Khan of course!). You can find more information about supports in my Ying Guide.
  • The map isn’t suitable for Eminence: in other words, it’s close quarters and enemies are tightly packed.
  • This talent is also very useful for stomping or going up against squishy teams - not having to reload is extremely useful and allows for literal constant DPS.
Overall, if these conditions are met, then this is the card I would run - of course it’s personal preference. Not to mention the 6% damage (which will affect all your abilities except presence/ultimate) that results in a constant high DPS monster.



(Death & Taxes)
Your weapon shots reduce the effect of healing on your target by 90% for 1.5s.

D&T definitely seems to be the LC of choice in competitive situations - the ability to start with essentially 1800 more credits than anyone else is arguably a tad too strong. If you’re playing to win, I suggest using this card if they have any main healer or an off healer such as Grover and a Khan. You will want to adapt your playstyle somewhat, to make sure early game you’re spreading your damage out as much as possible thus achieving valuable output. The card is also extremely useful against champs that rely on self heals such as Buck and Pip, more on that later.



(Alacrity)
Grace now hits all enemies in front of you instead of only one, and its Cooldown is reduced by 1s.

My least played Lian legendary, from my experience this card is a lot of fun to play with, as you can build it with the infamous spammer loadout, to create a synergy fueled stomping monster. If the enemy is playing aggressively and not using cover, this is great fun and very useful. Arguably the least skilled talent, as it does encourage being reliant on auto-aim.

Itemization
Itemization: (General notes on what to purchase with credits.)
This section is to show you some good Items to buy on Lian, it’s important to consider Death & Taxes too, so there will be two lists. Obviously these are subjective and can change depending on the situation! (The orange circle represents an item that is extremely situational!)

What You Should Buy For Lian Without Death & Taxes -

1 - Attack/Defense - As with most Damages & Flanks, I recommend buying Cauterize unless the enemy has no support - or you have in built Cauterize with your loadout. Another thing to take in is it’s always best to at least buy Cauterize two. If for any reason you don’t need Cauterize, I recommend buying a blue item, depending on the enemy team, or if you don’t have a support Life Rip or Kill To Heal.

2 - Healing / Utitlity - Some more good options for Lian are:
Morale Boost: for super spammy ultimates
Nimble: works well with the DodgemKart loadout
Kill To Heal: always a nice filler item
Rejuvenate: useful if you have a Jenos who is healing you a lot



With Death & Taxes -

1 - I would reccomend getting Wrecker if the enemy team has anyone who relies on Shields / Shield Frontlines. This means your team has the most Cauterize possible. If Wrecker is not necessary, then pick up a Defense item, or really any item you see fit. (Deft Hands isn't the worst thing you can get...)

Loadouts
I have a lot of Lian loadouts - to avoid rambling on about each one I will just put which legendary card(s) they are best paired with - most of them can be used with all legendary cards bar Eminence, so try them all out and see what you like best. I am a big fan of DODGEMKART, a speed loadout, since it’s lots of fun and allows you to be a bit more aggressive. As always, you can import any loadouts from my Paladins account: ‘Creeves’.

Eminence (Eminem) -


Death & Taxes (D&T) -


Alacrity / Precision / D&T (Spammer) -


DODGEMKART (Alacrity / Precision / D&T) -


NOSUPPORT (Alacrity / Precision / D&T) -
Hints & Tips
Hints and Tips: (Tips on how to use Lian, special circumstances, etc.)

Lian can achieve some extreme DPS if she uses all her abilities in quick succession. A lot of the time this means that on your way back in when all your abilities are active, you can melt through one enemy, thus clearing the way for a teamwipe. Another important thing to remember is Lian has a very slim hitbox, this means you should always be strafing when shooting. This will give you the ‘high-ground’ in a 1v1; paired with the DODGEMKART loadout, you’re basically invincible! However, be careful to practice first, if strafing is throwing your aim off too much, then you might need to visit the Pips in the shooting range for a while.

As mentioned in the Death & Taxes section, consciously try to spread Cauterize as much as possible - this will make the team’s life a lot, lot easier.

Being a hitscan, it is also your job to take out airborne enemies. Make taking out Drogoz and mobile flankers such as Maeve and Evie your top priority. You can do this even more easily with your auto aim, just wait for the Evie to Soar, and then take half her health with a Valor and a Grace. Yet again this will make your teams life much more simple, and ultimately result in more wins for you.
Ranked
Ranked: (Lian in ranked, when she is banned, who she might counter.)

In the current meta, Lian is a very solid pick in Ranked. There are normally one or two damages banned; so this means there is a lack of strong damages to play. Additionally, Lian can counter one of the strongest abilities in the game - healing. If the enemy team picks a strong Support, Buck, or Pip, then go ahead and pick Lian up (with Death & Taxes) - she’ll make short work of them. The same can be said if you need a damage to efficiently kill a flank, or Drogoz.

Thank You For Reading
Thank You For Reading!
Thanks for reading the comprehensive Lian guide, good luck on getting more wins, and please leave a favourite and a comment telling us what Champion you would like to see next.

Any feedback is greatly appreciated!

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18 Kommentare
BumbleBeaner 29. Okt. 2018 um 0:16 
evie redirects to maeve
DaddyMouse 4. Aug. 2018 um 10:19 
Just a little comparison in DPS and damage ouput potential here, to illustrate why I think Lian is very weak when going for raw point damager strat:
- Lian DPS: 888
- Tyra DPS: 1333 or 1533 with Hunter's Mark
- Viktor DPS: 1350 or 1755 with Firefight
- Drogoz DPS: 1000 or 1250 with Fusiliade + AOE damage
- Vivian DPS: 1214 or 1457 with OC + HUGE magazine size + extra 400 DPS with the ult on, resulting in a 1857 DPS

If you play Lian and you try to act as if you were a Tyra or a Viktor, you are making your team lose.

I am not even taking special abilities into account - Tyra's Nade Launcher does 700 AOE damage and her Fire Bomb can eat an enemy champ alive in a matter of seconds. Willo can destroy shields and insta-caut a whole area; Drogoz can do the Fire Spit for and insta kill with Salvo. BK has got CC and AOE damage. I mean, every damager has got a way to deal massive amounts of damage to an area, except for Lian. She is special, which is why she requires a special strategy.
DaddyMouse 4. Aug. 2018 um 9:55 
I am talking from experience, mate. Again, I don't have to prove you anything, though it just hurt my eyes to read this stuff here.
That "Grace is the perfect way to initiate a fight" alone shows me how unexperienced you are as Lian.
Every champion is different and requires a different playstile. Personally, I see Lian as a Strix with less range but more mobility. Which is why I move a lot and focus on kills rather than on spreading caut. This is the only way I can get both top damage and top kills in a match, and carry my team even on diamond comp games.
But yeah, most of the times I see Lians playing as if they were Tyras - just standing behind, spreading caut and destroying shields. Those Lians rarely get top anything because in my opinion, Lian is pretty weak. Her *only* strength is her hitscan 100% accuracy weapon.
That's why also I like her so much - nobody expects a Lian to carry, to flank, to wipe three people on her own in the beginning of a round.
Creeves  [Autor] 4. Aug. 2018 um 9:10 
Hello Mouse, just a piece of my mind.

If you don't think stronger Cauterize III is the go to Lian card - then you've not got the best Paladins experience in general. It allows for you to straight away purchase Wrecker to counter shield frontlines or give you more survivability. Precision, if anything could be argued as the lower skill card in terms of the reload reset, it is undeniably a lot stronger for stomping, however is in my eyes not the safest competitive option.

Also, why should you ever 'sneak from behind'? Like what maps are we talking about where you should do this on Lian?

Both those cards are filler in general, however Inheritance can be useful for spamming more abilities and achieving more Caut spread.
Creeves  [Autor] 4. Aug. 2018 um 8:58 
Sieg, I have already done one! Look on my channel or steam profile, or at the top of the guide you can find the link.
LickMyMick 26. Juli 2018 um 6:25 
Awsome guide there friend (': are you able to do a guide for cassie next? if so that'll be awsome
DaddyMouse 23. Juli 2018 um 10:48 
"Grace is the perfect way to initiate a fight" - If you want to suck, then yeah. Otherwise, you want to initiate a fight with a headshot. If you are sneaking from behind (which you should do often with Lian), you can use Presence since you can charge it in peace. Use grace as a last resort to quickly get to cover and/or reload (which is why you would want to use Precision in 90% of the cases)

If you really want to give a useful tip on how to use Grace, you can tell people to bound Grace to Shift, rather than to F. This way, you can use Grace to dash to the right too. If it's bound to F, you will have a hard time pressing D and F at the same time.

By the way, do you really thing that Precision only gives only 6% DPS boost? Think again. According to my calculations (and score), Precision gives you about 40% DPS boost, which is why it is superior to any other card, including the popular (yet often useless) D&T. That, of course, if you know how to use it, which I don't think you do.
DaddyMouse 23. Juli 2018 um 8:37 
As a lvl 63 Lian who got placed #15 last season, I would rate this guide 3/10. Especially since it is meant to be the "ultimate" guide.
To be good at Lian, the only things you gotta learn is how to position yourself and how to land headshots consistently. This guide mentions neither of those.
I also disagree with some of your item/legendary choices. Moral boost for Lian? If you have good aim and know how to use your ult, you will not need morale boost. If your aim is bad, you will suck as Lian no matter which cards you pick. I also wonder why would you recommend Chronos and Master Riding?
Low-mid tier Lians are thrilled about death and taxes. I'd say, while it does not completely suck, you gotta use it only in about 10% of the matches. Alacricity and Eminence? Do not ever pick those.
Oh and what's about your obsession with 'Inheritance' and 'Heir to the Throne'?

TL;DR If you want to do the ULTIMATE guide, you gotta learn the champion first. Just a friendly advice. Cheers
WonderNoob 23. Juli 2018 um 7:28 
Oh yes. Level 3 caut right off the bat, is VERY fair.
Kormit the Frag 22. Juli 2018 um 12:14 
LOL no chronos lian NICE