Stellaris

Stellaris

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Unlocked Traits
   
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10. Juli 2018 um 17:58
8. Dez. 2018 um 19:09
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Unlocked Traits

Beschreibung
This mod unlocks the traits available ingame at the game start. Its not meant to be balanced and only for roleplaying. While you can select all traits in species creation screen, for traits from DLCs you need the required DLC for the trait to appear in game. The AI will not random spawn with these traits.

Features
  • Presapient: Makes the 6 presapient traits, the uplifted trait, and the servile trait from Syncretic Evolution selectable at game start. If you take the bio-ascension path you can unlock these traits as well.
    • Uplifted: +5% Happiness
    • Conservative: +5% Happiness, +25% Governing Ethics Attraction, -33% Leader Experience Gain
    • Earthbound: +10% Energy Credits, +10% Garrison Health, +50% Forticiation Defense Bonus
    • Irradiated: +100% Tomb World Habitability, +30 Leader Lifespan
    • Natural Intellectuals: +5% Unity Output, +10% Physics Output, +10% Engineering Output, +10% Society Output, -10% Minerals
    • Proles: +10% Army Damage, +10% Minerals, +10% Food, -15% Physics Output, -15% Engineering Output, -15% Society Output
    • Starborn: +50% Migration Speed, -25% Resettlement Cost, +10% Habitability
    • Servile: +10% Happiness, +50% Governing Ethics Attraction, +10% Minerals, +10% Food, -10% Energy Credits, -25% Physics Output, -25% Engineering Output, -25% Society Output, -33% Leader Experience Gain, -1 Leader Skill Levels
  • Advanced Traits (Utopia): Makes the 5 advanced traits from biological ascension, cybernetic, synthetic, latent psionic, and psionic selectable at game start.
    • Delicious: +50% Pop Food Multiplier
    • Nerve Stapled: +10% Minerals, +10% Food, -50% Unity, -50% Energy, -75% Physics Output, -75% Engineering Output, -75% Society Output, -2 Leader Skills, No unhappiness
    • Fertile: +30% Pop Growth Speed, +10% Unity, +5% Other Species Owner Happiness, +5% Happiness
    • Robust: +30% Environment Tolerance, +5% Resource Output, +50 Leader Age
    • Erudite: +20% Engineering Output, +20% Physics Output, +20% Society Output, +1 Leader Skill Levels
    • Cybernetic: +20% Envionrment Tolerance, +10% Army Damage, +40 Leader Age
    • Synthetic: Turns your pops into synths at game start, removes all other traits.
    • Latent Psionic: +5% Physics Output, +5% Engineering Output, +5% Society Output, +5% Energy
    • Psionic: +10% Physics Output, +10% Engineering Output, +10% Society Output, +10% Energy, +5% Happiness
  • Event Traits: Makes the event traits Awoken, Brain Slug, and Self-Modified selectable at game start.
    • Awoken: Turns your pops into synths at game start, removes all other traits, and adds +30% Physics Output, +30% Engineering Output, +30% Society Output, +25% Consumer Goods Consumption, +50% Resettlement Costs
    • Brainslug: +10% Physics Output, +10% Engineering Output, +10% Society Output, +10% Unity, -25% Pop Growth
    • Self-Modified: Does nothing at the moment, costs 0 trait points.
  • Origin Traits: Turns the Survivor and Life-Seeded civics into selectable traits, also adds the Tomb World, Gaia World, Machine World, and AI World start traits.
    • Survivor: +70% Tomb World Habitability, +10 Leader Age, Start on a Tomb World
    • Life-Seeded: Start on a 25 Tile Gaia World
    • Tomb World: Start on a Tomb World
    • Gaia World: Start on a Gaia World
    • Machine World: For Machine Empires, start on a Machine World
    • AI World: For Machine Empires, start on a 25 Tile Machine World

Compatibility:
  • Compatible with 2.2.1
  • Available in all languages
  • No files overwritten or modified.

Note from Author:
  • This mod is a replacement mod for Presapient Traits Selectable & Life-Seeded Mod version that I previously published. I'm trying to consolidate mods so there would be less turn around time to updating them!
  • Presapient Traits Selectable was proposed by @outomaton/オートマトン.
  • The code actually duplicates all of the traits in-game, so this will be compatible with any mod. If you have find any bugs let me know. Have fun & enjoy!
  • Watch a timelapse of this mod's creation on YouTube.
47 Kommentare
Undercover 25. Aug. um 16:36 
the strange thing is:

every traits works like a charm from the start, just not the Psionic ones.
it is listed at the start, but non of ur leaders actually has it - but it still prevents your leader (and species) to change "avatar" when hitting the psionic awakening, because apperently the trait isnt added despite everyone getting the trait.....
DrakeSteele 8. Apr. um 16:35 
Damn.. 4 years later and still asking for an update..
Nekomata Okayu 30. Aug. 2022 um 6:37 
doesnt work on 3.4
dcb$510 14. Juni 2021 um 16:22 
doesnt worlk
Warr10rP6 13. Juni 2021 um 20:01 
Anyone interested in more global mods on traits can look at "Species Trait Diversity"
DrakeSteele 11. Aug. 2020 um 19:49 
Any updates planned by anyone?
emperorsnake 27. Juni 2020 um 18:08 
needs an update
ุReshy 24. Juni 2020 um 10:55 
Specifically, it seems to be Robust and Erudite seem to be bugged this way.
ุReshy 24. Juni 2020 um 10:47 
Seems to be a bit buggy, I think some of the traits will cause the game to treat your species as always having habitability 0%.
Azraile 12. Mai 2020 um 1:54 
yah it's broken if you use Lithoids..... otherwise you should be fine