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Relatar um problema com a tradução
Why +2 stam is superior to -30% block cost reduction?
You can have +2 stam on neck and +2 stam on weapon, or -30 & -30 block cost reduction.
4 stam (2 shields) vs 60% cost
Weapon with 2 shields, and you give 2 more, its like having +100% block.
Weapon with 2 shields, and you block -60% cost, its like having +60% block.
Weapon with 4 shields, + 2 stam = +50%
Weapon with 4 shields, -60% cost = +60%
But thats only if the fight is short and you use only few shields, if the fight is long enough +2 stam is worst than -60% block, because you will regenerate stam, and +2 stam is not working anymore, while -60% block cost stil doing his job.
If you need block with 8 shields, with +2 stam is like using only 6. With -60 block you only need 4,8 shields.
And if you count +30% energy regeneration, -%block cost reduction is even more powerfull, while +stam dont get any benefit from it.
4 properties meaning 2x power vs infantry and 2x power vs chaos to kill maulers I presume? Cause those are the only 2 properties that would point to the mauler right?
> the firepatch can not crit
It actually can and it procs Heat Sink so it`s a viable choice for Pyro nowadays.
>you want to avoid charging the geyser
It`s situational. Fully charged geyser deals 10 times more damage than instantaneous one. Charged DoT deals 66% more damage so it`s better for Lingering Flames (infinite DoT) build. Spaming is better for CC and Famishing Flames since DoTs stack. I would say Fatshark got a good balance this time.
Also should mention that Opportunist is a good trait for Fire Sword if you tend to spam Heavy 1 in clutch situations.
Anyway great guide, very indepth on reviewing pretty much all options.
PS: There is 2 lines of the lvl 30 perk on Kruber his footknight section. It seems it's a copy of the grail knight his lvl 30 perk.
Great guide, thanks for keeping it updated!
Thank you for keeping this guide up to date