Pillars of Eternity II: Deadfire

Pillars of Eternity II: Deadfire

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Solo Build: God Fist (Single Monk) - POTD Guide
By Lost Sinner
★ God Fist Monk - Build Guide for Wood Elf or Human.

✦ Difficulty: Path of the Damned + Upscaled + Expert Mode + Ironman Mode + No Berath Blessings

✦ Role: Off-tank, Striker

✦ Class: Monk (Nalpazca)

✎ Progression: it starts rough early game, once you have rushed the recommended core equipment, the build will powerplay at level 11.
   
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★ Showcase Video

Clearing Port Maje (P1) and Stealing Caroc Armor, Toutilo Palm (P2)



Monk solo Nemnok the Devourer & Final Boss

You can check the full solo monk series here
✎ Character Creation
♦ Starting Attributes:
  • 10 Might
  • 10 Constitution
  • 15 Dexterity
  • 19 Perception
  • 5 Intellect
  • 19 Resolve

Wood Elf and Ixamitl Plains are used for this guide.

♦ Leveling (pre-lvl16):
  • Level 1: Swift Strikes
  • Level 2: Force of Anguish
  • Level 3: Two Weapon Style & Lesser Wounds
  • Level 4: Long Stride
  • Level 5: Lighting Strikes & Torment's Reach
  • Level 6: Stunning Blow
  • Level 7: Thunderous Blows & Duality of Mortal Presence
  • Level 8: Rooting Pain
  • Level 9: Raised Torment & Stunning Surge
  • Level 10: Tough
  • Level 11: Turning Wheel & Flagellant's Path
  • Level 12: Uncanny Luck
  • Level 13: Skyward Kick & Bear Fortitude
  • Level 14: Heartbeat Drumming
  • Level 15: Soul Mirror

♦ Respec for endgame (lvl16+):
  • Level 1: Swift Strikes
  • Level 2: Lesser Wounds
  • Level 3: Two Weapon Style & Shield Style
  • Level 4: Graceful Retreat
  • Level 5: Swift Flurry & Torment's Reach
  • Level 6: Stunning Blow
  • Level 7: Thunderous Blows & Duality of Mortal Presence
  • Level 8: Rooting Pain
  • Level 9: Raised Torment & Stunning Surge
  • Level 10: Uncanny Luck

  • Level 11: Turning Wheel & Flagellant's Path
  • Level 12: Tough
  • Level 13: Heartbeat Drumming & Soul Mirror
  • Level 14: Eneverating Blows
  • Level 15: Bear Fortitude

  • Level 16: Shared Pain & Razor Edge
  • Level 17: Resonant Touch
  • Level 18: Improved Critical
  • Level 19: Whisper of the Wind & Prestige
  • Level 20: Inner Death

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♦ Civil skills:
  • Job: Hunter
  • Active: 2 Explosives & all Alchemy

♦ Weapon Proficiency:
  • Dagger
✎ Equipment / Gear
✦ Gear:
  • Death's Maw: -15% Damage Reduction for a duration after each kills.
    ✖ Horns of Bleak Mother: +1 Perception, +10 accuracy against Beasts, +Resistance to Resolve affliction. (alternative option)

  • Protective Eothasian Charm (Neck): +1 Perception. Grants Darkest Before Dawn, +X Health restored and -25% Damage taken for a duration.
    ✖ Token of Fatih (Neck): +2 Resolve (alternative option)

  • Devil of Caroc Breastplate (Medium): -10% Recovery Time, +2 max Power Pool, +Resistance to Constitution affliction. Grants Self Meding which +2 Armor Rating when Bloodied.
    ✖ Reckless Brigandine (Heavy): +5% Action Speed in melee, increases with targets Engaged, +1 enemies Engaged. +5% Melee weapon damage, increases as wearer loses Health (Max +20% Damage), increases armor rating as wearer lose Health (Max +2 Armor Rating) (alternative option)

  • Entonia Signet (Ring): +2 All Defenses when Engaged (Stack 5 times)

  • Ring of Solitary Wanderer: +1 Resolve, Grants Lone Wolf which -35% hostile effect duration when no allies are nearby.

  • Boots of Stone: +1 Dexterity, +1 Resolve, +Resistance to Might afflictions

  • Blunting Belt: +1 Pierce Armor Rating, +1 Slash Armor Rating

  • Gauntles of Accuracy: +3 Accuracy

  • Cloak of Deflection (Cloak): +4 Deflection, if you manage to find a Greater version, use it.

  • Frau Nils (Cat): +3 Melee Accuracy, +8 Max Health
    ✖ Nalvi (Dog): +1 Resolve, Reduces Recovery penalty for armor (varies by Armor Type) (alternative option)

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✦ Weapon:
  • Main Weapon Set:

    • Unarmed Fist: your scaling Weapon as a Monk, so it will have good Crush damage, good accuracy and high penetration as you get stronger.

    • Toutilo's Palm (Small Shield): +1 Engagement, Counts as off-hand weapon, 10% chance to get 1 Wounds upon receiving Melee Weapon damage, +5 Accuracy with Unarmed Attacks, +1 Deflection & +1 Reflex per Wounds.
      → Toutilo Palm is counted as off-hand weapon, an unarmed fist at that, it will scales with Transcendent Suffering like a Fist, and benefits from both Two-Weapon Style & Shield Style.

  • Early Weapon Set:

    • Unarmed Fist with a Dagger (Off-hand) to get +10 melee Deflection from weapon Modal, so the Monk can have easier times defending himself in early game.

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✦ Foods:
  • Defensive foods:
    • Arrack: -15% Damage taken, -1 Dexterity
    • Fine Aedyran Mead: +1 Armor Rating, -1 Dexterity

  • Immunity to CC fest encounters:
    • Captain's Banquet: +20% Action Speed, Immunity to Intellect / Perception / Resolve afflictions.

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✦ Alchemy:
  • Drugs:
    • Ripple Sponge: +3 Perception, +3 Resolve, +3 Intellect

  • Potions:
    • Potion of Spirit Shield: +3 Armor Rating (sold in The Dark Cupboard or Ship Merchants)
    • Potion of Healing: Small or Morderate (Morderate are sold in Sanza's Emporium)
    • Potion of Merciless Gaze: +15% Hits to Crits conversion. (sold in The Dark Cupboard)
      ✖ Potion of Perfect Aim: +25% Grazes to Misses / to Hits / to Crits (crafting). Useful against the big bad encounters.

  • Bomb:
    • Cinder Bomb: apply Binded, useful to shutdown a handful of foes against encounters with many enemies.
✎ Abilities Preview
♦ Nalpazca subclass:
  • Bonus: all Drugs last longer and give the Monk an extra source of Wounds (+1 Wound per 6s). Ripple Sponge drug is recommended for more accuracy (+3 PER) and defense (+3 RES), as well as utility (+3 INT).

  • Penalty: when not using Drugs, the character can't heal and lose Wounds per 6s. If you are well prepared and stocked with Drugs, there is no need to worry about it penalty.
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✦ Abilities:
  • Force of Anguish (pre-16): send enemy flying and knock them prone, fighting against a wall can allow you stunlock a target forever as long as the ability connects.

  • Lightning Strikes (pre-16): +15% Action Speed, Grants Quick Inspiration (+5 Dexterity), +15% Damage Dealt as Shock. Useful for early game for the extra damage while you are not crit-friendly yet.

  • Swift Flurry: +15% Action Speed, Grants Quick Inspiration (+5 Dexterity), 33% chane to proc additional auto-attack on melee weapon Crit. Improving your damage output by alot at end game once you can reliably scoring critical hits on your own with consumables.

  • Hearbeat Drumming: 25% chance on melee weapon Critical Hits to do another auto attack instantly.

  • Stunning Surge: the monk do a full attack, appling Stunned on the enemy. When upgraded, the cost will be refunded on critical hits. Stunned also reduce target Deflection by 10, so it's useful that you keep using the ability on already stunned enemy to have better chance of scoring Crits.

  • Raised Torment: do a primary attack on your initial target, then create a shockwave that Stagger behind enemies, when upgraded it will be Stunned instead. Useful AoE crowd control when fighting in a confined space.

  • Thunder Blows: grants Tenacious (Might Inspiration), +5 Might, +2 Penetration. Not only you have a boost in damage and pen, you will most of the times "immune" to low tier Might weakening statuses and resistant to Stuns.

  • Turning Wheel: +2% Damage as Burn per Wounds, max 20%. +1 Intellect per Wounds, max 10 Intellect.

  • Soul Mirror: 50% chance to reflect a missed ranged missles attack type from enemies, it will also reflect any effect that ablity have. e.g: if a ranged rogue attack you with a Blinding Strike and you reflect it, that enemy will be blinded.

  • Rooting Pain: 33% chance to deal AoE Crush Damage around yourself and interrupting affected enemies.

  • Shared Pain: a gap closer that does a Full Attack on selected targeted on arrival and does scaling Damage to any foes in between the ability travel path.

  • Resonant Touch: the Monk hits store stacking damage on enemy which can be released at anytime of your choosing, infliciting devastating Raw Damage if you have been hitting them for awhile. It only scales with Monk PL, starting at 15 Raw Damage base, up to 18 Raw Damage per Hit at with 10 PL.

  • Whisper of the Wind: character jumps between to one enemy to another doing Full Attack, up to 6 times. Useful to clear a group of enemies or stacking up that Resonant Touch on tough individuals by using it on the target with only 1-2 enemies left, so you can end up boucing back to the boss more often.

  • Inner Death: if you crit with the attack, it deals tremendous damage, it's recommended to pop a crit potion beforehand. For quick encounter or small skirmish you can use this ability to quickly put down a high threat target with a single attack, or empower it to make sure it lands and hits even harder.
    But for long encounter, or when fighting against a big bad with thousands of health, when you also have to handle both the boss and it spawns at the same time. It is recommended to play for the long game instead of trying your luck with RNG, especially with Ironman unless you are lucky enough to pull off atleast 4~5 crits out of 6 Inner Death from all of your Mortifications just for one ability and their spawns just happen to leave you alone.

✦ AI Behavior Script:
8 Comments
marcus fenix 11 Aug, 2021 @ 4:42am 
what starting attributes shoud i take if i play monk with party, and other question do i need so much resolve if yes why?
PK_Ultra 1 Jul, 2019 @ 5:24am 
im currently browsing this during the steam summer sale and seeing u here Lost Sinner, after running into your guides in Div2, now i KNOW this game is for me. You even got a monk build going im so filled with emotions.
dark_psy 22 Apr, 2019 @ 7:09am 
What should i change to play your monk build with party? Is there any patch nurfs?
Do animals smoke weed? 14 Apr, 2019 @ 3:04pm 
Is this build still strong as of the latest patch?
Lost Sinner  [author] 13 Jul, 2018 @ 1:11pm 
• Helwalker has penalty of +50% damage taken at 10 wounds, it isn't ideal for a solo run.
• Also,+10 more Might wouldn't have much of an impact on his damage output as there are no good scaling abilities could get of from Might.
CHAIN BREAKER 13 Jul, 2018 @ 2:46am 
Did you considered Helwalker subclass instead of Naplazka?
Lost Sinner  [author] 8 Jul, 2018 @ 5:07pm 
• check the video description for used custom portrait download links.
• if you were asking for the source, it's a character called God Fist Lee Sin.
homar_rosa 8 Jul, 2018 @ 3:10pm 
Where did you get the images for your portrait pictures?