Total War: ATTILA

Total War: ATTILA

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Medieval Kingdoms 1212 AD Base Pack - Campaign Alpha
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Tags: mod, Overhaul
Dateigröße
Veröffentlicht
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1.010 GB
2. Juli 2018 um 0:40
12. Sep. um 0:07
88 Änderungshinweise (anzeigen)

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Medieval Kingdoms 1212 AD Base Pack - Campaign Alpha

In 1 Kollektion von The_Yogi
Medieval Kingdoms Total War 1212
13 Inhalte
Beschreibung
MK1212 Campaign Open Alpha:
It's been over 5 years in the making across 2 games, but the Medieval Kingdoms 1212 campaign is finally available to all! Our Open Alpha phase starts today. The campaign as it stands is obviously in an incomplete state, missing technologies, naval units, and mercenaries, though we have plans to add much content in the near future. It currently includes 57 playable factions and various scripted mechanics, such as population and a pope system. The campaign release is also accompanied by a great deal of new content in the form of new factions and units, as well as revamped rosters for preexisting factions.

Campaign Features:

57 playable campaign factions.
Completely custom building chains.
Single region provinces, where every region on the map has 6 slots.
Over 4,000 beautifully modeled and period-accurate units (
Optional music mod.
Optional UI sound effect replacement mod
Three Tier Unit Upgrade System based on the three centuries this mod covers (13th, 14th, and 15th Century)
10 Building Slots per Settlement: No longer your cities be limited to 6 or 4 buildings.


Scripted Features:

Annex Vassals: Diplomatically annex vassals who have been subjugated for 10 or more turns.
Buffer States: Release vassal buffer states from conquered territories where your direct control may be tenuous.
Crusades): Travel far from your homeland to retake the Holy Land, in service of God or perhaps in search of glory and power.
Decisions: Enact decisions that can affect your ruler or your realm.
Dynamic Faction Ranks: Any faction in the campaign can grow from a county to an empire.
Holy Roman Empire System: Summon the Prince Electors to crown you as the Holy Roman Emperor
Population: Cities now have population, which directly affects their squalor levels and economy. All non-mercenary units require population of their respective classes to recruit.
Frontend Overhaul: The frontend has been overhauled with changes such as a Grand Campaign start date selector (currently only 1212 AD is available), a modified faction selection screen, and increased room for factions in custom battles.
Story Events: Various factions have scripted story events, offering unique challenges for certain factions.
The Pope: Catholic factions may find themselves with a thorn in their side in the form of His Holiness himself. However, those who placate the pope may receive certain boons.
War Weariness: Returning from Age of Charlemagne but modified to suit the needs of MK1212, War Weariness encourages shorter and fewer wars.
World Events: The world itself will not stand idle as you progress through the campaign. Invasions, great plagues, famines, and climate change can all ravage the land.

What's Missing?:

College of Cardinals: Papal elections
Mercenaries: A few factional mercenaries are implemented but the rest will be implemented in the foreseeable future.
Naval Battles: These are still W.I.P. as they utilize custom ship models, but show promising signs so far.
Republic Mechanics: Political and trade mechanics are planned for the Italian merchant republics.
Islam Mechanics


Campaign FAQ:

Q: Are any DLCs or other mods required?

A: No DLCs are required, but to properly play the campaign you will require Model packs 1-6, and the Script pack. All of these are listed as required items in the base pack's workshop page. If you so choose, you can also use the optional music mod, located here. Lastly, there is a UI sound replacement mod, but due to the nature of its implementation it cannot be uploaded to the workshop. Simply download the .pack file from ModDB and place it in your Total War Attila/data folder and it will automatically load in when you launch the game (does not appear in the mod manager). To disable its use just move it somewhere else or delete it.

Q: Why are there no medieval buildings yet?

A: Our efforts so far have been focused on designing the campaign and fleshing out unit rosters. Once these tasks are done, the focus will shift to battle maps and campaign map settlement models.

Q: Can the campaign map be modified to add new regions? And why are some regions not in the right place?

A: As there are no official campaign map modding tools aside from Terry (which mostly does cosmetic changes), campaign map editing is next to impossible until methods of doing so are discovered.

Q: Are you looking for any help with the mod?

A: We are currently looking for anyone who can do 2D art for the UI, as well as building modelers and anyone with experience in battle map editing for Total War titles.

Q: When will mercenaries, naval units, etc. be added?

A: When they're ready.

Q: The Campaign Faction Selection are broken! It only have 1 row under "Balticum et Ruthenia"!

Subscribe to Medieval Kingdoms 1212 Scripts and activate it.



Recommended Mod Loading Order
Medieval Kingdoms 1212AD Scripts
Medieval Kingdoms 1212AD - Custom Cities Beta
Medieval Kingdoms 1212AD Base Pack - Campaign Alpha
Medieval Kingdoms 1212AD Models Pack 1.v2
Medieval Kingdoms 1212AD Models Pack 2
Medieval Kingdoms 1212AD Models Pack 3
Medieval Kingdoms 1212AD Models Pack 4
Medieval Kingdoms 1212AD Models Pack 5
Medieval Kingdoms 1212AD Models Pack 6
Medieval Kingdoms 1212AD Models Pack 7
Medieval Kingdoms 1212AD Models Pack 8
Medieval Kingdoms 1212AD Models Pack 9
Medieval Kingdoms 1212AD Music



======== ASSETS USAGE AND PERMISSION POLICY=========
1. This mod contains both original works made by the team, and Open Source Project (OSP) models.
2. All Original assets, including but not limited to models, textures, 2D images, scripts, that are part of any pack uploaded by the MKTW 1212 team are provided for the exclusive use of the MKTW 1212 mod
3.Any other use must require explicit permission from the modding team itself and without any commercial benefit, whether through the resale of such content or through required donations from third parties.
4.Open source project models have all been provided to the MKTW 1212 under specific conditions by their authors.
5.Any use of Open Source Product Models or derivatives is permissible, as long as their use does not come with monetary profit, is not expressly forbidden by the original creator and does not violate the conditions that the MKTW 1212 team is bound to for the use of these OSP models.

========================================================


Our ModDB Page:
https://www.moddb.com/mods/medieval-kingdoms-total-war-attila-version

Our Total War Center Subforum:
http://www.twcenter.net/forums/forumdisplay.php?1767-Medieval-Kingdoms-Total-War-(MKTW)

Our Discord Channel:
https://discord.gg/ejQUD8N

Our Steam Group:
https://steamproxy.net/groups/MTWK1212AD

Our Trello
https://trello.com/b/y1W4DIM8/medieval-kingdoms-1212-ad-development

Old Versions (in case one wants to finish their old Campaigns before new updates)
https://drive.google.com/drive/folders/1SvALm_ZDfLn741QbVztUP7GhEo-BheZ8?usp=sharing
Beliebte Diskussionen Alle anzeigen (449)
1
21. Sep. um 2:16
The game does not open and hangs as a tab
Гуру Оргазма
31
31. Juli um 9:49
Warning missing .pack files
Maximus
2
3. Aug. um 16:36
Religious aversion when you play the HRE
Dark Hero Decepticon
6.670 Kommentare
Beachie Vor 1 Stunde 
I play this game because of the mod almost daily. I love it thank you so much for all the work you all do. Minor note England cant use the Holy Roman option when the pope gives it to you while playing as England. Also any nation that conquest HRE provinces cant make Vassles out of them like in the past. I only bring it up as it may be a bug that is causing other issues? again many thanks for all the work you all do. Much love.
[Army of Two] AXIS Vor 11 Stunden 
@Malata Societa' Official youre back, and this is a polite version of you, I dont have the answer for you, on my end it all works. But your last sentences being rude and calling people incompetent is uncalled for. Mods are free work, there is a large community who likes 1212ad, and the mods didnt have to exist at all either. It is just a work of passion, thats it.

Now I thik the progress is too slow for my liking, I am not angry at them, I am not rude against them, I just lost patience with waiting. They are not obliged to give me a product within a time frame, they work for free.
So start behaving Malata.
Malata Societa' Official Vor 20 Stunden 
About Medieval Kingdoms 1212AD - Custom cities beta can I know if this mod works or not? I mean it's practically crazy and insane that this mod is in the list of mod 1212, but still has problems according to users, because in battles it freezes and crashes. But this thing is absolutely incompetent and from people who don't give a damn about the Community. Can I know if it works or not?
Bloody_Odin 22. Sep. um 6:36 
im playing the campaign and its skipping seasons their is no spring or autumn
daniel.lord 22. Sep. um 6:19 
Getting a missing pack file warning and game will not start from campaigne menu. Any ideers?
Гуру Оргазма 21. Sep. um 2:06 
Guys, i'm having a problem with this mod. I triple checked the mod order, tried deleting config., double checked that my antivirus is not bullying the game, deleted all other mods but the game just won't start. I mean it starts but it opens in a tab menu and when I try to open it the tab closes clothes again, so I'm not able to play. Does any one has any ideas on this matter? Save me from the misery plz
Gomer 19. Sep. um 20:10 
Campaign map editing has just been accomplished by the LoTR mod called Dawnless Days.
Nabu 18. Sep. um 22:00 
Hello gamers, I just started playing with the Nicea empire and restored de Byzantine empire, is it possible to move my capital to Constantinopolis?
Hybrid_Crusader 18. Sep. um 18:48 
Its about time we accept that this mod is dead. It was a nice time while it lasted.
[Army of Two] AXIS 17. Sep. um 13:07 
@Mr. Tabasco yes I know there is progress, but it is at a crawl. I can live with that, for some time, for me that has been some years. But the map expansion, when you say waaaaaay down the line, are we talking 2-3 years more?
If so I just have to give up on this mod forever, and even Attila, thats too much.. This was depressing, in terms of not having Medieval 3 yet...