Pillars of Eternity II: Deadfire

Pillars of Eternity II: Deadfire

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The King of Beasts (Druid/Shifter) - POTD Build Guide
By Lost Sinner
★ The King of Beasts - Build Guide for Hearth Orlan & Nature Godlike

★ Role: Bruiser

★ Class: Druid (Shifter) + Rogue (Streetfighter)

✎ Team comp: best play with a Paladin for Shared Flames and a Priest to increase the Shifter damage output further.
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★ Showcase Video
✎ Leveling Progression
♦ Starting Attributes:
  • 14 Might
  • 18 Constitution
  • 15 Dexterity
  • 18 Perception
  • 10 Intellect
  • 3 Resolve

The White that Wends and Nature Godlike are used for this guide.

♦ Leveling:
  • Level 1: Charm Beasts & Crippling Strike
  • Level 2: Any
  • Level 3: Escape
  • Level 4: Two Weapon Style & Wildstrike Corrode
  • Level 5: Dirty Fighting
  • Level 6: Blinding Strike
  • Level 7: Debilitating Strike & Nature's Balm
  • Level 8: Confounding Blind
  • Level 9: Bull's Will
  • Level 10: Finishing Blow & Greater Wildstrike Corrode

  • Level 11: Shield Style
  • Level 12: Deep Pockets
  • Level 13: Deep Wounds & Relentless Storm
  • Level 14: Tough
  • Level 15: Devastating Blow

  • Level 16: Uncanny Luck & Plague of Insects
  • Level 17: Rapid Casting
  • Level 18: Improved Critical
  • Level 19: Deathblows & Nature's Bounty
  • Level 20: Practiced Healer

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♦ Civil skills:
  • Job: Hunter
  • Active: Alchemy
  • Passive: Survival

♦ Weapon Proficiency:
  • Dagger - Medium Shield
✎ Equipment / Gear
✦ Gear:

♦ Shifter has their own gear set: a seperated scaling armor hide and weapon when transformed. Meaning their normal Armor & Weapons won't affect the Shifter, they can still benefit from accessories in Spiritshift form.
  • Nature Godlike (Head): +1 Power Level when the character has Inspiration. This buff carries to your Shifter form, as long as you have an Inspiration up on self.

  • Orishia (Neck): At the start of combat, granting a random bonus that lasts till the end of combat per encounter: +5% Action Speed, +25-pt All Damage Shield, -20% Hostile effect duration, +1 Penetration, -10% Recovery Time, +15% Stride.
    ✖ Stone of Power (Neck): +1 Intellect which can be useful for buffs/spells pre-Shifting. Also grants a Power Surge : +1 Power Level for the entire combat per rest that carries to Shifter form.

  • Spiritshift Hide (Armor): Scaling Armor, that goes up to 12 Armor Rating at level 20 with 0% recovery.
    ✖ Human Armor: Any, although it's preferably clothes that has +0% recovery, so you can quickly do your pre buffs or spell casting before transforming into beasts.

  • Entonia Signet Ring: +2 All Defenses when Engaged (Stack 5 times).

  • Ring of Minor Deflection: +2 Deflection

  • Boots of Stone: +1 Dexterity, +1 Resolve, + Resistance to Might afflictions

  • The Undying Burden (Belt): +1 Athletics, +2 Constitution, Incoming weapon Damage is reduced as Health is lost (Max -10% Damage Reduction)

  • Gauntles of Orge Might: +2 Might

  • Cloak of Deflection: +4 Deflection

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✦ Weapon:
  • Main Weapon Set:

    • Druid Claws (Dual-wield): scaling one-handed weapon that deals different type of damage depends on the form you take.

  • Human Weapon Set: extra defenses when you are not transformed

    • Main-hand: Dagger (+10 Deflection against Melee weapons - Modal) or Gladiator Sword (+5 Deflection when carried a Shield)

    • Bronlar's Phalanx (Large Shield): Grants Smart inspiration when engaged by enemies that carries over to your Shifter form.

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✦ Alchemy:
  • Mouth Char: -% Damage Taken, +% Weapon Damage
  • Potion of Perfect Aim: % Missses to Grazes / Grazes to Hits / Hits to Crits conversion
  • Potion of Ascension: +X All Power Levels
  • Potion of Spirit Shield: +X Armor Rating
  • Potion of Moderate Healing: +X Great HP Restored
  • Nature's Bounty: +20% Action Speed, +X HP Restored, +2 Might, +2 Perception.
✎ Abilities Preview
♦ As a Streetfighter Shifter:
  • Superb Survivability: a large healthpool from high CON and buff, Shifter in nature has their Health restored when switching between forms to self heal, giving them a way to sustain their way through damage. As a druid they also has great utility by making use of their druid spells to buff allies and debuff enemies before shifting into beast forms.

  • High Spike Damage: their claws scale overtime with decent damage and penetration without investing to any normal weapons, up to +60% Scaling and 13 Penetration. Streetfighter sub-class help boosting up their already powerful Claws, even much more stronger along with different lash damage stacking from Deep Wounds, Wildstrike, Boar Claws: letting the Shifter deal 80~100+ up to 170~200+ damage per hit on daily basis at full build.
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✦ Druid Spiritshifts:
  • Boar: in terms of DPS, Boar is the strongest one as it has a Raw lash damage on it Claws, along with other lashes in this build like Deep Wounds and Wildstrike, allow the character in Boar form to score very strong hits. For this reason, attack damage and weapon damage bonuses will make a notable different on your damage output. Boar is also the only form has health regeneration like Fighter regen passive.

  • Cat: takes the second place in dealing damage with really fast attack speed, not only it has lower base recovery speed than all forms, it also has a per encounter buff that grants more +33% Action Speed, it's possible for the Cat to reach 1,2s total to take an action.

  • Bear: has +2 more armor rating than others, and +1 Engagement. Grants Terrifying Roar that Frightened every enemies nearby, lowering their defense and stop them from using their offense abilities/spells.

  • Stag: +7 to all Defenses. It has a per encounter Carnage attack of it own.

  • Wolf: run faster and has a Knockdown.

    ✖ Note: Each form has a unique bonus to it own but all form has one thing in common that they all restore the character a good amount of health everytime they transformed. So it's recommended to cycle and stay in Spiritshift form to sustain yourself, returning into Human form in the middle of a combat can leave your character vulnerable

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✦ Abilities:
  • Sneak Attack: +% scaling damage with power levels for weapons against enemy with atleast 1 affliction (30% Base). This build can reach to +90% Weapon Damage at end game with consumables.

  • Deathblows: +50% Weapon Damage to target that has atleast 2 afflictions or above.

  • Heating Up: when Flanked or Bloodied, character has -50% Recovery Speed and +50% Damage with Weapons against enemies with afflictions.

  • On The Edge: when both Flanked and Bloodied, charater has -50% Recovery Speed, +50% Damage with Weapons against enemies with afflictions, +100% Crit Damage with Weapons.

  • Deep Wounds: 20% Weapon Damage as Raw overtime.

  • Greater Wildstrike Corrode: +25% Weapon Damage as Corrode when the character is Spiritshifted.

  • Debilitating Strike: Full Attack with +25% bonus damage and +2 bonus penetration, that apply Hobbled, Distracted (2 afflictions) make the target qualified for Sneak Attack / Deathblows by Default.

  • Confounding Blind: Full Attack with +10 bonus accuracy and +25% bonus damage with Blinded affliction along with a stacking penalty debuff on target when upgraded. Useful to shutdown and leave high deflection enemies vulnerable.

  • Devastating Blow: Full Attack with +25% + 50% initial bonus Damage and +200% more Damage by percentage of target Health's lost.

  • Escape: a mobility skill that has no recovery, allow you to quickly gap close far away threats and put them down the moment you arrive.

  • Nature's Mark: -10 Deflection, -10 Reflex for a good duration (situational)

  • Charm Beast: an AoE Charm animals only (situational)

  • Nature's Balm: good sustain & defense buff that grants AoE Robust: +5 CON, +2 Armor Ratating, +10 HP (scaling) restored per 3s. (high priority)

  • Relentless Storm: cast a foe AoE storm on self, stunning every enemies nearby. Useful incase you want to play defensive and need Crowd Control (high priority)

  • Plague of Insects: cast a Foe AoE, deal strong Raw DPS and leave enemies Sickened (-5 CON, -25% Healing), lowering their health allow you and allies to kill them quickly. Useful incase you want to play offensive and need everything to die fast. (high priority)

  • Nature's Bounty: provide you and every allies in the affected area a consumable potion called Nature's Bounty that grants: +20% Action Speed, +X HP Restored, +2 Might, +2 Perception. (high priority)

  • Rusted Armor: -4 Armor Rating on a single enemy target. (situational)

✦ AI Behavior Script:
4 Comments
EndlessRain 7 Jan, 2022 @ 1:59pm 
Shift duration resets when you change forms, so cycling forms helps it last longer even with average INT.
Nikola987 1 Feb, 2020 @ 10:24am 
Why Int is 10 ? with high int you can stay in shifter form longer, you think Shifter/Ranger would work good to? with little different stats allocation.
super.ron 10 Jul, 2019 @ 11:40am 
is there anyone who makes such builds for turn based ?
Aristarchus 12 May, 2019 @ 10:05pm 
Hi Lost Sinner, I am about to begin my first playthrough of PoE 2 and I am quite interested in this build. However, I wanted to ask if you have a druid/barb guide?

Thanks for the guide!