Pillars of Eternity II: Deadfire

Pillars of Eternity II: Deadfire

65 ratings
Mirke the Speed Demon (Shadowdancer) - POTD Build Guide
By Lost Sinner
★ Rogue (Streetfighter) / Monk - Build Guide for sidekick Mirke.

★ Role: Striker, Off-Tank

✎ Team comp: better playing with a heavy martial classes based party (Fighter/Ranger/Rogue/....), this build playstyle is very aggressive so it need a party that can rush enemies at the same pace like it does.
   
Award
Favorite
Favorited
Unfavorite
★ Showcase Video
✎ Leveling Progression
♦ Leveling:
  • Level 2: Swift Strikes
  • Level 3: Escape
  • Level 4: Dirty Fighting & Two Weapon Style
  • Level 5: Blinding Strike
  • Level 6: Lesser Wounds
  • Level 7: Debilitating Strike & Swift Flurry
  • Level 8: Confounding Blind
  • Level 9: Finishing Blow

  • Level 10: Snake Reflex & Thunderous Blows
  • Level 11: Duality of Mortal Pressence
  • Level 12: Rooting Pain
  • Level 13: Deep Wounds & Uncanny Luck
  • Level 14: Devastating Blow
  • Level 15: Tough

  • Level 16: Improved Critical & Flagellant's Path
  • Level 17: Turning Wheel
  • Level 18: Enervating Blows
  • Level 19: Deathblows & Heartbeat Drumming
  • Level 20: Slippery Mind
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬

♦ Civil skills:
  • Active: Alchemy
  • Passive: Streetwise

♦ Weapon Proficiency:
  • Dagger - Sabre - Battleaxe - Sword
✎ Equipment / Gear
✦ Gear:
  • Fair Favor (Head): +10% Hits to Crits conversion and +10% Crit Damage with Daggers.

  • Precoginition (Neck): -75% Crit Damage Taken, +25% Crit Damage Dealt.

  • Miscreant's Leathers: -10% Recovery Time, +8 Reflex, -10% Crit Damage Taken, 5% chance to ignore Attack.

  • Chameleon's Touch (Ring): Rogue (+1 Dexterity), Monk (+1 Dexterity)

  • Entonia Signet Ring: +3 All Defenses when Engaged (Stack 5 times)

  • Boots of Stone: +1 Dexterity, +1 Resolve, Resistance to Might afflictons.

  • Girdle of Mortal Protection: +2 Constitution, +15% of incoming Crits to Hits conversion.

  • Gauntless of Orge Might: +2 Might

  • Cloak of Greater Deflection: +7 Deflection

  • Nalvi (Dog): Reduce recover Penalty for armor (varies by type) - Party Wide

---------------------------------------------------------------------

✦ Weapon:
  • Main Weapon Set:
    • Pukestabber (Dagger): Mad Drunk +20% Action Speed, +20% Melee Daggers Damage when under effect of Alcohol, Chance to Stun enemy on Crits.

    • Marux Amanth (Dagger): 10% Chance to deal Burn AoE on Hit, Quick to Slaughter +2 Penetration for a duration per combat at the start of the encounter, Grants Worthy Sacrifice.
    Vrer Chiora (Alcohol for Mad Drunk): +25% Crit Damage, -1 Dexterity

  • Second Weapon Set:
    • Unarmed Fists: As a Monk you have good scaling on unarmed fists, they have high damage, good pen and fast speed, scales up along with Power Level. So switch into your fists to deal Crush Damage incase enemies are immune to Slashing.

---------------------------------------------------------------------

✦ Alchemy:
  • Mouth Char: -% Damage Taken, +% Weapon Damage
  • Potion of Perfect Aim: % Missses to Grazes / Grazes to Hits / Hits to Crits conversion
  • Potion of Ascension: +X All Power Levels
  • Potion of Spirit Shield: +X Armor Rating
  • Potion of Moderate Healing: +X Great HP Restored
✎ Abilities Preview
♦ As a Streetfighter Monk:
  • Extremely fast: by ultizing Pukestabber with another dagger + Streetfighter subclass + Monk nature, Mirke can act very fast, close to around ~1s when every posititive effects kick in. Monk can provide a very fast action speed boost, Streetfighter when met it first condition will reduce recovery speed, along with gear/weapon usage will turn Mirke into a Speed Demon.

  • High Spike Damage: Despite using a pair of daggers, the damage potential is still really high coming from Streetfighter/Monk combination along with +Crit Damage and +Attack Damage stacking from gear. Mirke can very well reach 70~80 spike up to 120~150 damage per stab on daily basis at full build, not only so she also has extra attacks from Swift Flurry/Hearbeat Drumming, delivering atleast 2~4 stabs each action per sec. Thunderous Blows + Quick to Slaughter + Debilitating Strike make sure her stabs dig deep inside the hardest armor, reaching up to 15~17 Penetration on her own with just Hits.
---------------------------------------------------------------------

✦ Abilities:
  • Hearth Orlan: +10% Hits to Crits conversion when attacking the same target as allies.

  • Sneak Attack: +% scaling damage with power levels for weapons against enemy with atleast 1 affliction (30% Base). Mirke can reach to +85% Weapon Damage at end game with consumables for this build.

  • Deathblows: +50% Weapon Damage to target that has atleast 2 afflictions or above.

  • Heating Up: when Flanked or Bloodied, character has -50% Recovery Speed and +50% Damage with Weapons against enemies with afflictions.

  • On The Edge: when both Flanked and Bloodied, charater has -50% Recovery Speed, +50% Damage with Weapons against enemies with afflictions, +100% Crit Damage with Weapons.

  • Swift Flurry: +15% Action Speed and +Quick Inspiration, Weapon Critical Hits has 33% chance to trigger an addtional auto attack.

  • Hearbeat Drumming: 25% chance on melee weapon Critical Hits to do another auto attack instantly.

  • Enervating Blows: apply Weakened affliction on target on melee weapon Critical Hits, soften target HP by -5 CON, allow you to quickly maul them down.

  • Thunderous Blows: grants Tenacious (Might Inspiration), +5 Might, +2 Penetration. Not only you have a boost in damage and pen, you will most of the times "immune" to low tier Might weakening statuses and resistant to Stuns.

  • Quick to Slaughter: +2 penetration in the beginning of each encounter.

  • Turning Wheel: +2% Damage as Burn per Wounds, max 20%. +1 Intellect per Wounds, max 10 Intellect.

  • Debilitating Strike: Full Attack with +25% bonus damage and +2 bonus penetration, that apply Hobbled, Distracted (2 afflictions) make the target qualified for Sneak Attack / Deathblows by Default.

  • Confounding Blind: Full Attack with +10 bonus accuracy and +25% bonus damage with Blinded affliction along with a stacking penalty debuff on target when upgraded. Useful to shutdown and leave high deflection enemies vulnerable.

  • Devastating Blow: Full Attack with +25% + 50% initial bonus Damage and +200% more Damage by percentage of target Health's lost.

  • Worthy Sacrifice: Full Attack with +10 bonus accuracy and +2 bonus penetration, that instantly kill Near Death target and if the attack kills, character will regain some of their class resources.

  • Flagellant's Path: a gap closer, Full Attack hitting every enemies that stands in the travel path of the Monk.

✦ AI Behavior Script:
5 Comments
Ingvarrius 3 Jul, 2018 @ 2:56am 
Thanks!
Lost Sinner  [author] 2 Jul, 2018 @ 5:57pm 
If you are asking for a custom then: 10 MIG / 18 CON / 15 DEX / 21 PER / 7 INT / 7 RES (Hearth Orlan & The White that Wends are used)
Ingvarrius 2 Jul, 2018 @ 3:45pm 
tell me please what attributes?
Lost Sinner  [author] 24 Jun, 2018 @ 5:26am 
yes, Ranger melee works well, i have plan to cover it sometimes later but not at the moment.
Izuveal the God 24 Jun, 2018 @ 4:09am 
Hi! Saw all ur, builds. Will try it on my another playthrough.
Can u tell, is nice melee ranger build exists? Something like Stalker/any rouge/figher/monk for main character?